Announcement

Collapse
No announcement yet.

What time period do you set your games in?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • What time period do you set your games in?

    I love cold war gone hot novels set in the 80's. Books like Chieftains, Team Yankee, Red Storm Rising and General Hacket's World War 3.

    As a result I use a variant of the original 1st edition timeline but with everything going off in the 80's. The setting has evolved over the years and with the release of the Team Yankee tabletop game my group has linked in bigger battles, scenarios and one offs with that in campaigns.

    I'm curious what time period other folks set thier games in
    20
    1960's
    0%
    0
    1970's
    0%
    1
    1980's
    0%
    3
    1990's
    0%
    4
    2000's
    0%
    11
    Other, please specify
    0%
    1

  • #2
    For 90% of my T2K lifetime, i've set my timeline by V1.0. I may have used other rule sets, mainly 2.2. But always 1.0 timeline. Call me old fashioned.

    This year my interest has really peaked again in playing T2K. I bought the FL4.0 rule and am surprised by how much i like it. I haven't read their timeline yet, and to be honest i have no interest. I find the whole discussion re timeline details boring. At the end of the day, I'm only interested in high level "mood". For instance timeline 2.0 is in effect is OK by me. Just don't engage with me re where unit 69 ended up and why in v 2.0 v 2.1. Because in my mind, once boots hit the ground, that level of detail matters for nought.

    The remaining 10% of my time is what i am doing now, I am currently running a PC through modern day Ukraine. No bad taste intended, it just coincided with me using 4.0 rules and gave me a setting that was interesting back in January, before things really went pear shaped.
    "Beep me if the apocolypse comes" - Buffy Sommers

    Comment


    • #3
      I've played games set in two periods - the Year 2000 using the traditional V1 timeline and also 2030 using a homebrew timeline.
      Author of the unofficial and strictly non canon Alternative Survivor’s Guide to the United Kingdom

      Comment


      • #4
        I've been strictly (more or less) v1.0 or v2 timeline, but I'm beginning to wander towards 1990s as a concept.

        So, war =1985-1990, or even 1975-1980. Mostly to keep the USSR alive as the antagonists.
        My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988.

        Comment


        • #5
          Version 1 timeline, but I begin the campaign in the Summer of 1999. Gives the players a year to be immersed into the campaign environment and develop cohesion before the Summer 2000 offensive.

          Comment


          • #6
            Originally posted by Bestbrian View Post
            Version 1 timeline, but I begin the campaign in the Summer of 1999. Gives the players a year to be immersed into the campaign environment and develop cohesion before the Summer 2000 offensive.
            That's a neat idea. How do you keep the PCs alive until Kalisz

            -
            Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:

            https://www.drivethrurpg.com/product...--Rooks-Gambit
            https://www.drivethrurpg.com/product...ula-Sourcebook
            https://www.drivethrurpg.com/product...nia-Sourcebook
            https://www.drivethrurpg.com/product...liate_id=61048
            https://preview.drivethrurpg.com/en/...-waters-module

            Comment


            • #7
              I run a modern Merc2000 style campaign set in modern-day Africa.

              Comment

              Working...
              X