This is something I have been work on for a little while. I am interested in get some feed back on this idea.
Announcement
Collapse
No announcement yet.
Twilight 1864
Collapse
X
-
Looks like you're using v1 skills list, yes Also if you're interested there was a Challenge article that had blackpowder 19th century weapons for v2(.2) - though they are basically the same as Paul's stuff in that word doc.
My only comments would be on the skill list, in particular the matching of skill-for-skill. Perhaps it's the case that some skills don't need to be matched which would lead to, for example, steamtrain operation as a skill rather than many skills. You could also keep indirect and direct fire weapons as mortar and cannon as I think they had mortars (large bore, indirect cannons) back then. Other skills could be Equestrian becomes Animal Handling and then it would make more sense to keep Cavalry as a separate skill (if at all).
I'd also question the suitability of the system for a 1860s game, but it depends what you want. You wouldn't use the twilight (v1 or 2) for a medieval game because it works best at capturing the feel of medium range smallarms fights with some panic and coolness under fire issues chucked in. Perhaps it might translate poorly if say all revolvers/rifles are single action / lever action and everyone is restricted to one shot per turn, always. Maybe it will work, it depends on what you're after.
As an aside I don't think I've found a good "Wild West" rpg. I've bought a couple (inspired by red dead redemption) but be they percentile, dice pool, or poker dice systems I haven't found any of them to my liking.
Good luck!
Comment
-
One day, I might do blackpowder weapons. One of my long-range projects.I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes
Entirely too much T2K stuff here: www.pmulcahy.com
Comment
-
Originally posted by leonpoi View PostAs an aside I don't think I've found a good "Wild West" rpg. I've bought a couple (inspired by red dead redemption) but be they percentile, dice pool, or poker dice systems I haven't found any of them to my liking.
Good luck!I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes
Entirely too much T2K stuff here: www.pmulcahy.com
Comment
-
Originally posted by leonpoi View PostYou could also keep indirect and direct fire weapons as mortar and cannon as I think they had mortars (large bore, indirect cannons) back then. Other skills could be Equestrian becomes Animal Handling and then it would make more sense to keep Cavalry as a separate skill (if at all).
I'd also question the suitability of the system for a 1860s game, but it depends what you want. You wouldn't use the twilight (v1 or 2) for a medieval game because it works best at capturing the feel of medium range smallarms fights with some panic and coolness under fire issues chucked in. Perhaps it might translate poorly if say all revolvers/rifles are single action / lever action and everyone is restricted to one shot per turn, always. Maybe it will work, it depends on what you're after.
A few years ago there were at least 3 PBEM games that running based on post-Civil War Cavalry. At least two of the games did use the T2K system. It would require careful management by the GM, but it is doable.
It looks intresting in, please post the site if you decide to run this, depending on work/family schedules, I'm in!The reason that the American Army does so well in wartime, is that war is chaos, and the American Army practices chaos on a daily basis.
Comment
-
Originally posted by atiff View PostWhat's the 1864 storyline you are going with"You're damn right, I'm gonna be pissed off! I bought that pig at Pink Floyd's yard sale!"
Comment
Comment