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A little something - Baranowski Construction

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  • A little something - Baranowski Construction

    Hi all,

    Inspired by James' documents. I am not as militarily in-the-know, but can make up stuff and spin a bit of a story. I also like modular things that can be slotted in almost anywhere. So I give you: Baranowski Construction. Use or abuse as you will.

    Andrew
    Attached Files

  • #2
    This is one of things that you think, "Of course!"

    Well done.
    My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988.

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    • #3
      Really cool idea, Andrew. Thanks for posting this.
      Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:

      https://www.drivethrurpg.com/product...--Rooks-Gambit
      https://www.drivethrurpg.com/product...ula-Sourcebook
      https://www.drivethrurpg.com/product...nia-Sourcebook
      https://www.drivethrurpg.com/product...liate_id=61048
      https://preview.drivethrurpg.com/en/...-waters-module

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      • #4
        Nice job...and relatively easy to adapt to other locations as well...

        Well done.
        Author of the unofficial and strictly non canon Alternative Survivor’s Guide to the United Kingdom

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        • #5
          Thank you!

          Your idea to create some civilian groups which a party might encounter (or even need and recruit for their own use) is great.
          In my opinion we have more than a wealth of military-related articles/ideas/equipment-lists etc. - your modules fill a gap here.

          Most of the time i need preparing for a session, i spent thinking about who the PCs encounter next. Most will be civilians, and its good to have sometimes someone else than the ususal refugees to drain the characters food-stocks.

          Furthermore the groups you present, show the PCs that there is more going on around them, than fighting. We all love our shoot-outs, but one has to deviate from this from time to time, to prevent it from mutating into D&D with automatic guns.
          When i presented detailed civilian groups in the past, it made my players more careful about shooting-first-asking-questions-later. They got more concerned about the villages, where they found these people. It made the places more convincing to them - which resulted in much better roleplaying.
          Youve done good work! Thanks!

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          • #6
            Yeah, that was the idea... more investment in the world. I've been pottering away with mapping out parts of Poland in 2000. I've done 12 counties down to each individual village - how many people, distribution of farmland, territory type, government, main NPC. (Some very small samples attached - the map is illegible here because of the file size limit.) A lot of it I am filling in as I go; as my game's group approaches stuff, I fill in the blanks.
            Attached Files

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            • #7
              Originally posted by Tombot View Post
              Your idea to create some civilian groups which a party might encounter (or even need and recruit for their own use) is great.
              In my opinion we have more than a wealth of military-related articles/ideas/equipment-lists etc. - your modules fill a gap here.

              Most of the time i need preparing for a session, i spent thinking about who the PCs encounter next. Most will be civilians, and its good to have sometimes someone else than the usual refugees to drain the characters food-stocks.

              Furthermore the groups you present, show the PCs that there is more going on around them, than fighting. We all love our shoot-outs, but one has to deviate from this from time to time, to prevent it from mutating into D&D with automatic guns.
              When i presented detailed civilian groups in the past, it made my players more careful about shooting-first-asking-questions-later. They got more concerned about the villages, where they found these people. It made the places more convincing to them - which resulted in much better roleplaying.
              Youve done good work! Thanks!
              I'll echo what he said.
              My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988.

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              • #8
                Nice job on the write up of the Lask region...
                Author of the unofficial and strictly non canon Alternative Survivor’s Guide to the United Kingdom

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                • #9
                  USP

                  Ach, thats nice! You could build a whole almanach like that!
                  Bah! - please post more (saliva dripping... disgusting sight!)

                  I do a similar thing (not as detailed, as your stuff, though ), using the UPP-format from Traveller. Bit changed, but a necessity; i have to "filter" each module for pure facts and story, before i get my players killed in well described localitys...

                  The "Universal SETTLEMENT Profile" comes from the planetary-descriptions, reduced to infrastructure, population-numbers, government-types, lawlevel and techcode.
                  I sometimes use some stuff from the (pretty old) "World Builders Handbook" (Digest Group) and the government-codes from TNE (leadership-corruption, -paranoia, -talent, etc.). AND of course the V.2 descriptions. All good stuff, i can advice to any GM.

                  Edit: Almost forgot about the Megatraveller/TNE-Module "Hard Times"; they had a part about changing the above codes by apocalyptic events (how much depletion of population, shifting of government to more opressive law, and so on), which i use for "instant recent history" of any smaller settlement. That way i come up with an explanation/background-info what exactly made a specific place a deserted ruin, or an isolated, fanatic group, etc. (Or is the place full of traces from chemical contaminants).

                  I like that you implemented a little hint about the attitude of the actual leaders, too ("sociable, but somewhat greedy")!
                  The Krakow-Module gave me a good idea how many factions can actually be in one place, giving it much more adventure-options, than just one "unified block" of NPCs. When i have enough time, i prepare the main NPC-Leaders and their hunchbacked followers, to have some "real" people to meet.
                  In most cases i make pics of all of them with "Heromachine", to have an "actionfigure"-playerhandout to show. But that could easily be another thread...
                  Last edited by Tombot; 07-19-2011, 04:03 AM.

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