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Scandinavia during T2K?

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  • Scandinavia during T2K?

    What happens in happens to these countries when it comes to Twilight Cannon

    I think Norway, Sweden and especially Finland! are countries I would like to visit. Not so much Iceland or Denmark. But I am curious about them during WW3.

    Brother in Arms

  • #2
    I don't have my books handy but Norway gets invaded by the Soviets. There is a 1s edition module called Boomer that gives a timeline of Norway in T2k. UK, US, Canada and Netherlands commit troops to Norway and help the Norwegians fight the invaders. Norway gets nuked, at least the capital, not sure of anywhere else. Oh and the Norwegian Royal Guard in 2000 includes the oldest surviving Navy SEAL.*spoiler about the SEAL below*

    Finland is mentioned in the timeline. It also gets invaded first by NATO as they try to outflank the Soviets. NATO expects the resistance to be light and token, but it isn't and this delays the offensive. The Soviets see this resistance as a signal that Finland is on the Soviet side so they invade as well, but the Finns fight the Soviets as hard as they do NATO.

    Sweden is mentioned in a series of sourcebooks published by a Finnish (I think) company. I can't read Finnish so I can't comment on what they say. There are some forum members who are Finnish and read the books.

    Hey what do you know, I remember John Farson posted some stuff from them.

    Twilight 2000 Nordic Sourcebook: Living conditions in the Nordic countries


    Twilight 2000 Nordic Sourcebook: Organizations
    forum.juhlin.com/showthread.phpt=3906

    Twilight 2000 Nordic Sourcebook: Countries
    forum.juhlin.com/showthread.phpt=3903

    -bdd







    *spoiler about the oldest surviving Navy SEAL*

    there is a chance in any firefight that he will go catatonic, can't remember the percentages, but he'd stop shooting and go curl up in the fetal position (ok making that last part about curling up in the fetal position, can't remember the exact wording)

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    • #3
      I'll have to look through my PDF files, but if I'm right Scandinavia is talked about, particularly Norway since part of an adventure takes place there in the gaming module "Boomer" in the Last Submarine series.
      "The use of force is always an answer to problems. Whether or not it's a satisfactory answer depends on a number of things, not least the personality of the person making the determination. Force isn't an attractive answer, though. I would not be true to myself or to the people I served with in 1970 if I did not make that realization clear."
      — David Drake

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      • #4
        Norway is one of the places the war is still going on in 2001 as a hot war - the Boomer module shows the Soviets invading again and the Norwegians fighting back with basically what is left of their army plus stranded NATO troops - it implies that the Norwegian counteroffensive will be the last one of the war for them

        As to the Finns - never saw if they were hit by nukes but you have to think if they fought as hard as they did that probably Helsinki must have gotten hit

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        • #5
          To my mind Norway is entirely winnable by the Norwegians + NATO in '01, but of course I'm treading on the sacred ground of "NATO must be destroyed/America has to lose".
          THIS IS MY SIG, HERE IT IS.

          Comment


          • #6
            Originally posted by raketenjagdpanzer View Post
            To my mind Norway is entirely winnable by the Norwegians + NATO in '01, but of course I'm treading on the sacred ground of "NATO must be destroyed/America has to lose".
            I have trouble envisioning a T2k in which any nation or coalition "wins."

            - C.
            Clayton A. Oliver • Occasional RPG Freelancer Since 1996

            Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog.

            It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't.
            - Josh Olson

            Comment


            • #7
              Originally posted by Tegyrius View Post
              I have trouble envisioning a T2k in which any nation or coalition "wins."
              +1

              Most of the fun of T2K for me is playing the underdog and trying to beat the odds.
              Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:

              https://www.drivethrurpg.com/product...--Rooks-Gambit
              https://www.drivethrurpg.com/product...ula-Sourcebook
              https://www.drivethrurpg.com/product...nia-Sourcebook
              https://www.drivethrurpg.com/product...liate_id=61048
              https://preview.drivethrurpg.com/en/...-waters-module

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              • #8
                actually it all depends on what you mean by winning - I dont see any issue with the US winning in Korea by fighting to a tie and winning in Iran by making the Soviets eventually retreat -

                and there can be a victor in the war - but in this case its the ultimate in losing by winning - you may have beat the Soviets but lost so much that in the end doing so makes it a worthless victory

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                • #9
                  Originally posted by raketenjagdpanzer View Post
                  To my mind Norway is entirely winnable by the Norwegians + NATO in '01, but of course I'm treading on the sacred ground of "NATO must be destroyed/America has to lose".
                  I wouldn't call it "sacred ground" but in the context of the game, the world had to be severely screwed up to allow for what the designer's intended.That intention was basically, allow people to play adventures of the AD&D feel in a modern setting where the PCs had access to modern military/adventuring/outdoors gear but didn't have any higher authority telling them what to do all the time.

                  And as for NATO being destroyed and America losing, same applies to all the other combatants - things are tough all over, they have to be to make the game world playable. For example, the US is ruined so that the players can have scenarios just like they encountered in Europe.

                  It's all about world design to get the best environment for the players to game in but that doesn't mean you have to slavishly follow every one of the designers ideas. The flip side to that is why change the game setting so much that it no longer resembles the setting that drew your attention in the first place
                  Tweaking is good but if a nation like the USSR, China or the USA was relatively intact and didn't need the PCs help or was too powerful for the PCs to prevail against, that removes a lot of the potential adventures the players can have. If Norway survived relatively intact however, it's one little island of stability and safety in the turbulent sea of chaos, torment and decay that is the rest of the world and having Norway intact doesn't remove the amount of adventure options in the world that an intact USA would remove for example.

                  Anyways, that's my thoughts on the matter.

                  Comment


                  • #10
                    +1 to everything SSC wrote. He captures, succinctly yet completely, everything that I dig about T2K.
                    Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:

                    https://www.drivethrurpg.com/product...--Rooks-Gambit
                    https://www.drivethrurpg.com/product...ula-Sourcebook
                    https://www.drivethrurpg.com/product...nia-Sourcebook
                    https://www.drivethrurpg.com/product...liate_id=61048
                    https://preview.drivethrurpg.com/en/...-waters-module

                    Comment


                    • #11
                      Vive La France!

                      The French "win" because they are least nuked and don't have hostile armies or hordes of marauders marching back and forth across their territory. Because of this, they are the dominant power in 2300AD.

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                      • #12
                        keep in mind guys that there are pockets of order left in the world - per the Bangkok module Thailand is relatively intact. Iran is recovering and may soon be free of the Soviets. The Saudis, Kuwaitis, Israelis and Jordanians are still nation states though damaged. And the UK is also recovering as well.

                        And even in the US and Soviet Union there are pockets of order.

                        However the comparison to the AD&D world is accurate - thing about Greyhawk - there were lots of safe areas - but there were also much larger unsafe and wild areas, some right in the middle of the safe ones, where the only order was that of who happened to have the best armor and weapons.

                        Civilization hasnt been destroyed utterly - but it has become something that is very spread out and spotty - more like islands of peace in a sea of chaos.

                        And in places like Korea and Iran the US military is still very intact and operational so there are many options to play a more structured game compared to Poland where its wide open and the only orders you get is to survive for the next day.

                        An example is Grenada - while it has been damaged by the plague and the effects of the war until late 2000 when the Cubans showed up it was basically a barely functioning nation state - their inadvertent invasion is what put the country into a state of chaos not the Twilight War in Europe. Once the Cubans are gone most likely it will go back to being what it was - a still f functioning but not as good as before island nation.

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                        • #13
                          if you had to rate it the US marginally wins the war, the Chinese and Soviets definitely lose, the UK wins more than the US as it is recovering more quickly due to its smaller land mass to control and reclaim and the French win just because they dont directly join in the fun as everyone else did

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                          • #14
                            Originally posted by boogiedowndonovan View Post
                            The French "win" because they are least nuked and don't have hostile armies or hordes of marauders marching back and forth across their territory. Because of this, they are the dominant power in 2300AD.
                            Originally posted by Olefin View Post
                            The French win just because they dont directly join in the fun as everyone else did
                            By that logic Australia and New Zealand may also have come out pretty well.
                            Author of the unofficial and strictly non canon Alternative Survivor’s Guide to the United Kingdom

                            Comment


                            • #15
                              Originally posted by Rainbow Six View Post
                              By that logic Australia and New Zealand may also have come out pretty well.
                              quite possibly, but the RAN and RAAF are decimated in conflict with the Indonesians in T2k v2/2.2. I would assume the same for the RNZN and RNZAF.

                              I guess that would explain the Aussies and French teaming up for some ops in T2k V2.2. One of the adventure cards has some wisecrack about the Aussie-Frog "non irradiated nations" alliance.

                              but then in 2300, the Aussies and USA are closely aligned

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