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  • Warships

    So I've looked for quite a long time.
    So I'll ask here if anyone has found or created a ruleset for large ships.
    I have the Nautical/Aviation Handbook, but the rules in the book are more geared to the Aviation side.
    And the rules in the Corebook are more geared to small boats.
    What I'm looking for are rule for ships such as Cruisers, Destroyer, Etc.

  • #2
    I would use Harpoon also made by GDW. You would have to tweak it a bit to represent the decayed state of Warships, but it should work. It is even recommended by the authors (who contributed to both) in the Mediterranean Cruise module.

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    • #3
      Harpoon is hard to find and to expensive.
      I'm looking more for house rules that use the T2k rules.
      But thanks for the advice.

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      • #4
        Originally posted by Tnchi2a View Post
        Harpoon is hard to find and to expensive.
        I'm looking more for house rules that use the T2k rules.
        But thanks for the advice.
        The first edition rules had "The Last Sub" trilogy using Harpoon. The second edition didn't really cross that threshold. You might start some home brew large ship rules here. But thats going to have a Helluva huge damage chart. Perhaps an adaption of Megatraveller rules, since it's gun designer Fire, Fusion & Steel could make T2K2.2 weapons.

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        • #5
          Originally posted by .45cultist View Post
          The first edition rules had "The Last Sub" trilogy using Harpoon. The second edition didn't really cross that threshold. You might start some home brew large ship rules here. But thats going to have a Helluva huge damage chart. Perhaps an adaption of Megatraveller rules, since it's gun designer Fire, Fusion & Steel could make T2K2.2 weapons.
          FF&S is New Era, not Mega. It does not have rules for naval vessels; its four types of "Major Systems" are spacecraft, ground vehicles, lift vehicles, and aircraft.

          There are rules for generating naval characters for T2K in Challenge 53 and sailing rules in Challenge 60.

          There were also articles for naval vessels in Mega in Challenge 53, 54, and 60. They'd need to be adapted to TNE/T2K terminology and make sure the math is in line for things like power generation, but it should be feasible to create a supplement for FF&S using the Mega rules.
          Writer at The Vespers War - World War I equipment for v2.2

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          • #6
            I some fast Googling, and outside of Harpoon, I can't find any modern naval miniature wargames. It appears those covering Age of Sail and WWII are the only really popular ones.
            A generous and sadistic GM,
            Brandon Cope

            http://copeab.tripod.com

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            • #7
              Originally posted by The Dark View Post
              FF&S is New Era, not Mega. It does not have rules for naval vessels; its four types of "Major Systems" are spacecraft, ground vehicles, lift vehicles, and aircraft.

              There are rules for generating naval characters for T2K in Challenge 53 and sailing rules in Challenge 60.

              There were also articles for naval vessels in Mega in Challenge 53, 54, and 60. They'd need to be adapted to TNE/T2K terminology and make sure the math is in line for things like power generation, but it should be feasible to create a supplement for FF&S using the Mega rules.
              Oops, got mixed up there.

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              • #8
                You can look at these rules:

                Shipwreck: Modern Naval Warfare

                I seem to remember finding the rules online somewhere, but you will have to look.

                Uncle Ted

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                • #9
                  Use Vassal and look up Cold War Modern Naval Warfare. They have a link to the current game owners which allow you to download the rules and pieces for free.
                  *************************************
                  Each day I encounter stupid people I keep wondering... is today when I get my first assault charge??

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                  • #10
                    Well thank you all for your advice.
                    If anyone is still interested I'm going to start working on a Largeship combat system for Twilight 2k 2.2 in my off time.(Currently in college)
                    it will most likely be some form of modified FF&S engine.
                    I will put up the final produce here for all to use if they want.
                    Any advice/suggestions will be welcome. (except use something else)

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                    • #11
                      Also found this to help its a well done wet navy document using FF&S
                      Attached Files

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                      • #12
                        Originally posted by Tnchi2a View Post
                        Also found this to help its a well done wet navy document using FF&S
                        That looks to be a conversion of the MGT Wet Navy rules from Challenge to FF&S. And yes, it is well-done (although I wish it were .doc instead of .docx, because .docx uses non-standard formatting that breaks non-Microsoft word processors).
                        Writer at The Vespers War - World War I equipment for v2.2

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                        • #13
                          Originally posted by The Dark View Post
                          That looks to be a conversion of the MGT Wet Navy rules from Challenge to FF&S. And yes, it is well-done (although I wish it were .doc instead of .docx, because .docx uses non-standard formatting that breaks non-Microsoft word processors).
                          Converted to Word 97/2003 doc
                          Attached Files

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                          • #14
                            so either I'm doing something wrong or these formulas don't work.
                            according to the flow the arleigh burke destroyer can't float
                            is to short and to deep

                            I'm willing to do the work but I have to be reading this wrong or some thing because the numbers don't add up.
                            would love it if someone else could run the numbers and see if they can make it work.

                            Name: Arleigh Burke Class 1A
                            Displacement: 8,315 Tons (fully loaded)
                            Length: 504.5 ft/153.8 m
                            Beam: 66.9 ft/20.4 m
                            Drought: 20.7 ft/ 6.3 m
                            Hull Type All-Steel
                            Hull shape per USN website: Planning

                            with these numbers and the worksheet it keeps telling me the ship weight more then it can displace
                            Last edited by Tnchi2a; 01-05-2017, 01:57 AM.

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                            • #15
                              Ignore the last post miss read the formulas due to a office screw-up it keep adding thing like 3D to some of the formulas when a square root sign was needed.
                              Last edited by Tnchi2a; 01-05-2017, 06:28 AM.

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