Thanks to Wayne for the suggestion of a post on tackling Initiative (and Panic) in Twilight: 2000.
Unlike most RPGs, Initiative in T2k is randomly generated, linked to the rules for panic/freezing and determines extra atatcks per round, all without being dependent on a character's reflexes...
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Whose Turn is it Anyway? Initiative in T2k
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When Does War *Actually* Break Out? (Character Creation option)
An alternate method to determine the maximum starting Terms for a character in advance rather than during character creation.
See the related post about Skills by Term / Careers earlier.
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Streamlined v2.2 Character Creation
I find the character generation for T2k v2.2 somewhat disorganised, so here's the link to the Google Spreadsheet I used to generate my half-dozen pre-generated characters that I hope others find useful. This initial post deals with the "starting packages" ie Background Skills, Education careers...
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A Meditation on Radiation
The latest in my posts on various non-combat aspects of the game: Crawl Out through the Fallout (Radiation in Twilight: 2000.
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Disease in the Twilight World
This post entitled "Bring out Your Dead" is an analysis of the "mini-game" within the Twilight: 2000 v2.2 rules dealing with disease.
Reading through the background material (resulting disease helps drop the world population to 50% a lot more than the actual armed...
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Answers to 20 Quick Rules Questions: Twilight: 2000 v2.2
Another 20 answers, this time about rules:
Answers to 20 Quick Rules Questions: Twilight: 2000 v2.2
Together with the previous 20 "campaign" answers (and any others to follow for the other main regions eg America, Kenya, Korea), this should give any new players...