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Best system tp use for Morrow Project

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  • #16
    My first answer would be either HERO System or GURPS, since it's eay to set up packages or templates...
    I even tried to create an MP variant using the Millennium's End system from Chameleon Eclectic. (How I miss that game!)

    Now my current thinking is, if one was to do it with d20, use the rules and classes from Stargate SG1.
    ----------------
    Now playing: Nightwish - Wishmaster
    via FoxyTunes
    Last edited by pfloyd; 02-23-2010, 10:19 AM.

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    • #17
      Originally posted by pfloyd View Post
      I even tried to create an MP variant using the Millennium's End system from Chameleon Eclectic. (How I miss that game!)
      Great game. I miss it too.
      sigpic "It is better to be feared than loved" - Nicolo Machiavelli

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      • #18
        New World of Darkness system for Morrow project

        A very variant Project Phoenix character sheet

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        • #19
          Might I suggest (for people more interested in the setting than in the "crunch") a "light" rules set up like the old Star Frontiers game Fast playing and abstract so you don't get bogged down in the "nuts and bolts".

          If you don't own it already (being OOP), there is an excellent fan-pro "tweak" and repackaging available here: http://www.starfrontiersman.com/downloads/remastered

          I'd also recommend dl-ling all 14-15 issues of their fanzine for SF as well, as it has expanded equipment lists/details and new rules, etc.

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          • #20
            Guess I wasn't the only one looking around. I would think tk2000 is the most viable option to keep tone but as I've seen in this thread I might be quite wrong in that sense. That said it has my vote if just due to GDW having done the footwork by creating a few more 'gonzo' settings that give examples in the same ruleset for stuff like advanced technology, weird critters and even the odd dinosaur.

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            • #21
              tk2000, do you mean twilight 2000 or something else

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              • #22
                Twilight 2000. Sorry I might have the abbreviation mixed up!

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                • #23
                  No problems, I am not familiar enough to know all the ways it might be written.

                  Out of curiosity what aspects do you like of the system Again I am unfamiliar with twilight although I know MP reasonably well, or at least the version for 1980.

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                  • #24
                    Honestly it hits a nice level of granularity while still being a game that's reasonably playable. It also has most of the details filled in already in terms of specific gear and tone with minimal work.

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                    • #25
                      Along time ago, I ran a TMP campaign using GURPS. Partly this was for the versatility and playability, but one feature that really drew me to it was the way the Project could be implemented using tech levels. In particular, the 3e Vehicles supplement offered a great play-balanved way of producing Project vehicles and seeing how they would fare against 20th century technology.

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                      • #26
                        Originally posted by cosmicfish View Post
                        Along time ago, I ran a TMP campaign using GURPS. Partly this was for the versatility and playability, but one feature that really drew me to it was the way the Project could be implemented using tech levels. In particular, the 3e Vehicles supplement offered a great play-balanved way of producing Project vehicles and seeing how they would fare against 20th century technology.
                        I can understand that because on the surface, the Twilight: 2000 system does not seem to address any tech difference unless you're talking about the variation in 20th century technology. Even then, it doesn't really consider anything much more than vehicles and weapons. There's no real treatment of communications technology, aircraft tech levels, power generation or even medical technology levels.

                        However, if you use the Traveller: The New Era books, you get a much better treatment of differing tech levels while staying on the familiar turf of the GDW rules system. Part of the Traveller: TNE world history involves a devastating apocalypse that threw some planets back to more primitive tech levels, part of it is because the PCs can be expected to land on planets that have not advanced to the same tech level as the PCs.

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                        • #27
                          I have recently become interested in doing a Cepheus Engine (open source Traveler) conversion. I was working on a conversion of Cepheus Modern (https://www.drivethrurpg.com/product...Cepheus-Modern) but there is now a guy on the Cepheus Engine Facebook group doing a conversion that is specifically geared to use with a Morrow Project of Twilight 2000 setting.

                          It looks interesting so far and he definitely "gets" Morrow Project and just wants a system that gives more than just a crunchy combat system.

                          Cepheus Engine has a small but strong community playing and developing for it. There is a crunchier conversions called Cepheus Modern War that is worth a look as well. It is really focused on small unit combat (https://www.drivethrurpg.com/product/304503/Modern-War).

                          Definitely worth a look. Cepheus Modern is "Pay What You Want".

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                          • #28
                            If anyone has this game from Task Force Games The Delta Force, it's rules, combat system and weapons can be directly used in TMP with very little modifications what so ever.

                            I was surprised when I realized that weapon's stats for Penetration directly match the E-Factor from TMP weapons. If you look at the stats for the weapons they are as detailed as TMP.

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                            • #29
                              Originally posted by gbmaz View Post
                              I have recently become interested in doing a Cepheus Engine (open source Traveler) conversion. I was working on a conversion of Cepheus Modern (https://www.drivethrurpg.com/product...Cepheus-Modern) but there is now a guy on the Cepheus Engine Facebook group doing a conversion that is specifically geared to use with a Morrow Project of Twilight 2000 setting.

                              It looks interesting so far and he definitely "gets" Morrow Project and just wants a system that gives more than just a crunchy combat system.

                              Cepheus Engine has a small but strong community playing and developing for it. There is a crunchier conversions called Cepheus Modern War that is worth a look as well. It is really focused on small unit combat (https://www.drivethrurpg.com/product/304503/Modern-War).

                              Definitely worth a look. Cepheus Modern is "Pay What You Want".
                              I've had a very brief look at Cepheus rules and while I know it's based on the original Traveller rules, does it deal with tech level differences I've never played any games that use the Cepheus Engine and while I think the system is pretty good, if it doesn't take tech levels into account, that's a deal breaker for me when it comes to using it for TMP.
                              Last edited by StainlessSteelCynic; 09-01-2020, 08:12 PM. Reason: grammar

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                              • #30
                                I haven't bought these yet, but they look interesting.

                                Doomsday Soldiers https://www.drivethrurpg.com/product...=10134_0_0_0_0

                                Cepheus Atom https://www.drivethrurpg.com/product...=10134_0_0_0_0

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