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  • PF 006 Lonestar.

    For those of you who have been wanting a War......... The Members of Combined MARS and Science Team 13 enter a world of storm and slaughter to try and accomplish an impossible mission. They find themselves in a desperate, last-ditch battle against merciless savages. Buffeted by a killer storm, in a land filled with refugees, they join the Last Cavalry Unit in the fight for survival.

  • #2
    So TMP builds underground bases, recruits and stores teams around the country...and can't afford the 1,000 dollars for a satellite dish and has to take over the Johnson Space Center!!!!!

    The introduction of the First Cavalry Division (Lonestar) is an interesting and one with lots of room for development, not to mention the survivor gangs below the old border.
    The reason that the American Army does so well in wartime, is that war is chaos, and the American Army practices chaos on a daily basis.

    Comment


    • #3
      OMG do I really, really, really despise the whole Air cushioned vehicle as a Project Machine.

      I really, really do. The SK-5 was a Navy toy for interdiction in inland waterways and swamps. The Mekong delta for sure. I hate it. Not that I am fond of boats anyway. This thing is an annoying pin pick for the bad guys, it zooms by, shoots wildly, and hauls ass out to avoid return fire...... Harrassment fire at best. Royally screwed if the terrain is not favorable.

      I am opting that and the Bolthole afloat concept out. Completely along with the other two ACVs. Somebody at Timeline thought these were sexy and cool. Damned if I know why.

      Comment


      • #4
        I can see the whole point of a Hovercraft in swampy terrain, it makes a lot of sense, however, if I was to run a game there, I would have this sort of loadout:

        2x 1 Man hovercraft recon
        1x Inshore Patrol Boat, Armed and with medium steel plate armour (think the boats from Vietnam
        1x Medium sized fully enclosed boat - Science equipment (similar to size as -- http://en.wikipedia.org/wiki/Tyne_class_lifeboat or http://en.wikipedia.org/wiki/Mersey_class_lifeboat )
        1x Flatpack swamp boat - stowed on Science boat
        Newbie DM/PM/GM
        Semi-experienced player

        Mostly a sci-fi nut, who plays a few PC games.
        I do some technical and vehicle drawings in my native M20 scale. - http://braden1986.deviantart.com/

        Comment


        • #5
          Hovercraft and helicopters have similar maintenance requirements. I suggest that the ACV units could be replaced with a couple of Chinooks (stats are already in Prime Base) although a "Jolly Green Giant" would be useful too.

          Comment


          • #6
            Originally posted by dragoon500ly View Post
            So TMP builds underground bases, recruits and stores teams around the country...and can't afford the 1,000 dollars for a satellite dish and has to take over the Johnson Space Center!!!!!
            IMHO, this is not how I read this module. IF the First Cav and TMP can beat off the howling mobs from SOTB, then it might (repeat, might) be possible for the JSC to be used to contact Morrow Satellite. I do not read this as original planning. This is something for the GM to think about IF the team goes into the future. If they die at JSC, then do not worry about it.

            My $0.02

            Mike

            Comment


            • #7
              Decided to resurrect this one.

              This is the largest single group most similar to pre-War America.

              The 1st Cavalry Division is a nice touch, but the weaponry kills me. The author I felt was trying to hard to recreate the Old West. These guys were blue denim uniforms and ride horses. They carry Krag Jorgenson rifles and use gatling guns for support. Unless they need M1 tanks and Bradly fighting vehicles

              Personally, I like to think of it as all the elements are there just the right sequence of events and the people needed to make it happen aren't there.

              So my stab at a plausible reason for the vast differences in the technology is the War hit the education and training establishment hard. Not only were universities lost to nuclear hits but, the population was decimated by war plagues as people came to the colleges and universities looking for help.

              There was precious few left to pass on knowledge to many. Here and there someone passed on something even if it was some repair manuals and some tools.

              So my take is the Morrow Projects greatest gift to the Lone Star Republic will be teaching the people and guiding the government to keep it a representative one like it is. I think they are churning out enough warriors to fight the Brotherhood.

              Comment


              • #8
                So this is the 1st Armored Division Order of Battle for Desert Storm in 1991.

                Seems close enough for me to consider what can be surviving equipment and units post the 19 November 1989 war date for 3rd edition.

                Might be nice to put unit names and colors to the all horse conversions, and to know which units remain mechanized for the threat from the south.



                1st Brigade, 1st Cavalry Division

                3d Battalion, 32d Armor (Fort Hood) (M-1A1)
                2d Battalion, 5th Cavalry (Fort Hood) [M-2]
                1st Battalion, 8th Cavalry (Fort Hood) [M-1]
                2d Battalion, 8th Cavalry (Fort Hood) [M-1]

                2d Brigade, 1st Cavalry Division

                1st Battalion, 32d Armor (Fort Hood) (M-1A1)
                1st Battalion, 5th Cavalry (Fort Hood) [M-2]

                1st Cavalry Division Artillery

                Battery A, 21st Field Artillery [Fort Hood] (MLRS)
                Battery A, 333d Field Artillery (Fort Hood) (Target Acquisition Battery)
                1st Battalion, 82d Field Artillery [Fort Hood] (M-109) [DS 1st Brigade]
                3d Battalion, 82d Field Artillery [Fort Hood] (M-109A3) [DS 2d Brigade]

                Cavalry Brigade, 1st Cavalry Division

                1st Battalion, 3d Aviation (Fort Hood) (Attack; AH-64)
                1st Battalion, 227th Aviation (Fort Hood) (Attack; AH-64)
                Company D, 227th Aviation (Fort Hood) (Command)
                Company E, 227th Aviation (Fort Hood) (Assault;UH-60)
                2d Squadron, 1st Cavalry (-Air Troop) (Fort Hood) (attached from 2d Armored Division)
                1st Squadron, 7th Cavalry (Fort Hood) (M-3)

                1st Cavalry Division Support Command

                Company F, 227th Aviation (Fort Hood) (AVIM)
                15th Support Battalion (Forward) [DS 2d Brigade] (Fort Hood)
                27th Support Battalion (Main) (Fort Hood)
                115th Support Battalion (Forward) [DS 1st Brigade] (Fort Hood)
                1st Cavalry Division Band (Fort Hood)
                68th Chemical Company (NBC Defense) (Fort Hood)
                157th Ordnance Detachment (TOW/Dragon)(Fort Hood) (attached)
                4th Battalion, 5th Air Defense Artillery[Vulcan/Stinger/Avenger] (Fort Hood) [Battalion underwent several organizational transitions during deployment, most significantly gaining three additional Avenger Platoons (formed from personnel of 2d Armored Division's 2d Battalion, 5th Air Defense Artillery) and forming Battery D on 10 December 1990 to control the Avenger assets]
                Reconnaissance Platoon, 22d Chemical Company (Frankfurt) (attached from 3d Armored Division)
                8th Engineer Battalion (Fort Hood)
                123d Engineer Detachment (Terrain) (Fort Hood)
                557th Engineer Detachment (Terrain) (Fort Hood)
                312th Military Intelligence Battalion (CEWI)(Fort Hood)
                545th Military Police Company(Fort Hood)
                13th Signal Battalion (Division MSE) (Fort Hood)

                OPCON and Attached Units:

                44th Chemical Company (NBC Defense) [company (-) consisted of only one smoke and one decon platoon in direct support of 1st Cavalry Division Support Command; one decon platoon served with 1st Brigade, 2d Armored Division; another decon platoon served with 1st Infantry Division] (Fort Hood)
                413th Civil Affairs Company (USAR, TX)
                145th Public Affairs Detachment (OK ARNG)

                Comment


                • #9
                  I must also do III Corps and the other tenant units at Ft. Hood.

                  The Ft. Sam Houston, and then process the Air Force bases in the region.

                  Texas has a military presence greater than some countries.

                  Comment


                  • #10
                    Lone star has a lot of holes...number one being the off-site bolt disguised as part of an oil rig. Living on the Gulf Coast, there is this little weather problem known as a hurricane, take the time to run NOAA's storm-tracker, there are lot of hurricanes that blow through the area, anyone want to take the odds on a Cat 4 or Cat 5 nailing the facility Truely the odds of the facility lasting 150 years, makes one want to blow a few thousand dollars playing the lottery!

                    Then we have the hovercrafts, the absolute worst choice for moving through storm surges...I'd rather place them in Michigan and assign high dieroll modifiers for frost bite.

                    Parts of Lonestar I love, 1st Cavalry has shown up in several games, but I always convert the bolt hole to a land facility and trot out V-150!!!
                    The reason that the American Army does so well in wartime, is that war is chaos, and the American Army practices chaos on a daily basis.

                    Comment


                    • #11
                      Originally posted by ArmySGT. View Post
                      Decided to resurrect this one.

                      This is the largest single group most similar to pre-War America.

                      The 1st Cavalry Division is a nice touch, but the weaponry kills me. The author I felt was trying to hard to recreate the Old West. These guys were blue denim uniforms and ride horses. They carry Krag Jorgenson rifles and use gatling guns for support. Unless they need M1 tanks and Bradly fighting vehicles

                      Personally, I like to think of it as all the elements are there just the right sequence of events and the people needed to make it happen aren't there.

                      So my stab at a plausible reason for the vast differences in the technology is the War hit the education and training establishment hard. Not only were universities lost to nuclear hits but, the population was decimated by war plagues as people came to the colleges and universities looking for help.

                      There was precious few left to pass on knowledge to many. Here and there someone passed on something even if it was some repair manuals and some tools.

                      So my take is the Morrow Projects greatest gift to the Lone Star Republic will be teaching the people and guiding the government to keep it a representative one like it is. I think they are churning out enough warriors to fight the Brotherhood.
                      I was thinking of raising the division to WWI levels, .45 M1911's and S&W M1917 revolvers, either the more robust M1894 .30-30 or M1903 rifles. The M2HB sloldiers on and perhaps a copy of the M1919 variants. Khaki uniforms and Sam Brown belts, Patton swords and M1910 cav gear. But with the TNG armor, one could add more tanks.in reserve in the North. here is an example.
                      Attached Files
                      Last edited by .45cultist; 02-13-2017, 06:40 PM.

                      Comment


                      • #12
                        This is one of my favorite concepts for a module, but the execution is lacking. First off the idea that the badly outnumbered, poorly armed and disorganized savages are pushing the Texans back makes no sense. The Texans having running tanks but no aircraft makes no sense. The MP vehicles are not very practical. The scout vehicle is nearly useless. It might be cute to play on a pond but for it to be miles out to sea is just death waiting for its crewman.

                        The St Louis crew ran this at several conventions as the opening scenario. I've also run it for in house games. I change up things a lot. The Savages get a big silent partner who hammers the Texans before and during the invasion. The MP vehicles get a big of a makeover as well. The little recon hover gets replaced with a hefty ducted fan rotorcraft that has two seat, is fully enclosed can fly above ground effect and carries a minigun and a stinger pod as well as a suite of sensors and ECM and is very stealthy.

                        Comment


                        • #13
                          Originally posted by .45cultist View Post
                          I was thinking of raising the division to WWI levels, .45 M1911's and S&W M1917 revolvers, either the more robust M1894 .30-30 or M1903 rifles. The M2HB soldiers on and perhaps a copy of the M1919 variants. Khaki uniforms and Sam Brown belts, Patton swords and M1910 cav gear. But with the TNG armor, one could add more tanks.in reserve in the North. here is an example.
                          M1917 revolvers are far simpler for a lower tech level to produce than the M1911. The M1911 requires milling machines and highly trained machinists making multiple setups and many, many, cuts. I would stick with the M1903 for the rifle, as the modules Krag-Jorgenson's are mechanically more difficult with the rotary magazine to justify manufacture. Additionally, the M1903 has a three lug bolt (it's a Mauser copy after all) and a much stronger action. I would throw in a twist with M1903s in 7.62 NATO instead of 30.06 since that is the brass and dies the Republic had. Probably would nerf them a bit because of lower quality propellants do drop 2 points off damage.

                          For uniforms...... I would stick with the blue denim and stetsons for the cavalry... It's Texas and that is all the justification they need. On the other hand..... the WW1 khakis, canvas web gear, and doughboy helmets is perfect for the Infantry and Armor troops of the Republic... justify this by saying patterns came from collectors and museums post war salvage.

                          As for a machinegun... going with the BAR for everyone with the exception of the M1 and M2 coaxial MGs. That the Republic does not have the tooling or equipment to make disintegrating link belts, thus all such are hoarded for the tanks and IFVs.

                          Grenades...... German potato mashers.. the complicated fuses of even the MK1 pineapple or british Mills bomb are out of the Republics reach. The friction pull igniter is not. Therefore, Republic grenades are the wooden handle variety with HE, Frag, and smoke being most common with a large demo variety and a 2kg charge for Engineers being uncommon.

                          Totally Ok with swords, sabers, trench knives, maces, spears, and lances.. though I would suggest working up a quick reference chart for damage based on PC or NPC strength and modifiers against types of armors to keep game play moving.

                          Anti armor weapons.. none modern. The threat from the Brotherhood comes as a surprise.. the M1s are the only AT defense with infantry or cavalry improvising using HE grenades and demo packs in close defense. TMP members don't have time to teach making mines, pole charges, and rockets, plus there isn't time for the Republic to make them. The Republic is going to make a crash program to make molotovs and ship those to infantry or militia in the defense.

                          Artillery.... The Republic doesn't seem to have any. We might assume that self propelled and towed versions did not survive the nuke strike on Ft. Hood. Additionally, no mortars... I chalk that up to no pressing need with the highly mobile horse mounted tactics of the Cavalry versus low tech and unsophisticated tactics of previous bandit threats. Something the TMP won't have time to teach and the Republic has no time to build.

                          Communications....... write it down and send a rider. Everything is worn out, broken, cannabalized, or destroyed. Even phone lines are out without a means to insulate cables.

                          Fuel..... actually, in abundance. Oils, grease, gasoline, diesel, and solvents in significant quantities...... Distribution is primitive and inefficient. Pipelines are proposed with effort into how to make pipe, valves, and hardwared being researched. The Republic doesn't have significant smelting and casting infrastructure.

                          Food. Abundant, but primitive. Rations are cooked at field kitchens or field bakeries. Luxurious, nutritious, and wholesome compared to the field rations of centuries before. TMP members will be curious about the hard tack, dried beef, dried vegetables, or fruit of the infantry or cavalry marching rations. The garrison and forward field kitchens produce hot meals twice a day of cereals, soups, stews, and anything else that can be boiled, baked, or fried.

                          Comment


                          • #14
                            Originally posted by ArmySGT. View Post
                            M1917 revolvers are far simpler for a lower tech level to produce than the M1911. The M1911 requires milling machines and highly trained machinists making multiple setups and many, many, cuts. I would stick with the M1903 for the rifle, as the modules Krag-Jorgenson's are mechanically more difficult with the rotary magazine to justify manufacture. Additionally, the M1903 has a three lug bolt (it's a Mauser copy after all) and a much stronger action. I would throw in a twist with M1903s in 7.62 NATO instead of 30.06 since that is the brass and dies the Republic had. Probably would nerf them a bit because of lower quality propellants do drop 2 points off damage.

                            For uniforms...... I would stick with the blue denim and stetsons for the cavalry... It's Texas and that is all the justification they need. On the other hand..... the WW1 khakis, canvas web gear, and doughboy helmets is perfect for the Infantry and Armor troops of the Republic... justify this by saying patterns came from collectors and museums post war salvage.

                            As for a machinegun... going with the BAR for everyone with the exception of the M1 and M2 coaxial MGs. That the Republic does not have the tooling or equipment to make disintegrating link belts, thus all such are hoarded for the tanks and IFVs.

                            Grenades...... German potato mashers.. the complicated fuses of even the MK1 pineapple or british Mills bomb are out of the Republics reach. The friction pull igniter is not. Therefore, Republic grenades are the wooden handle variety with HE, Frag, and smoke being most common with a large demo variety and a 2kg charge for Engineers being uncommon.

                            Totally Ok with swords, sabers, trench knives, maces, spears, and lances.. though I would suggest working up a quick reference chart for damage based on PC or NPC strength and modifiers against types of armors to keep game play moving.

                            Anti armor weapons.. none modern. The threat from the Brotherhood comes as a surprise.. the M1s are the only AT defense with infantry or cavalry improvising using HE grenades and demo packs in close defense. TMP members don't have time to teach making mines, pole charges, and rockets, plus there isn't time for the Republic to make them. The Republic is going to make a crash program to make molotovs and ship those to infantry or militia in the defense.

                            Artillery.... The Republic doesn't seem to have any. We might assume that self propelled and towed versions did not survive the nuke strike on Ft. Hood. Additionally, no mortars... I chalk that up to no pressing need with the highly mobile horse mounted tactics of the Cavalry versus low tech and unsophisticated tactics of previous bandit threats. Something the TMP won't have time to teach and the Republic has no time to build.

                            Communications....... write it down and send a rider. Everything is worn out, broken, cannabalized, or destroyed. Even phone lines are out without a means to insulate cables.

                            Fuel..... actually, in abundance. Oils, grease, gasoline, diesel, and solvents in significant quantities...... Distribution is primitive and inefficient. Pipelines are proposed with effort into how to make pipe, valves, and hardwared being researched. The Republic doesn't have significant smelting and casting infrastructure.

                            Food. Abundant, but primitive. Rations are cooked at field kitchens or field bakeries. Luxurious, nutritious, and wholesome compared to the field rations of centuries before. TMP members will be curious about the hard tack, dried beef, dried vegetables, or fruit of the infantry or cavalry marching rations. The garrison and forward field kitchens produce hot meals twice a day of cereals, soups, stews, and anything else that can be boiled, baked, or fried.
                            All this is good stuff, I'll make M1911's a luxury item, extended to all semi-auto pistols by some, including bandits. Rangers and senators and wealthy ranchers will have them, some having plain working sidearms as well as BBQ guns(senators might have a pristine nickeled BBQ pistol they half know to use). Some Milling machines and lathes exist, but spend a third to half their production run making spare parts for the shop and the odd new machine. M1903's minus a full stock and bayonet lug are civvie hunting rifles, same stats minus a kilo or two. The Cav denim is a mark of the "elite".

                            Comment


                            • #15
                              Originally posted by .45cultist View Post
                              All this is good stuff, I'll make M1911's a luxury item, extended to all semi-auto pistols by some, including bandits. Rangers and senators and wealthy ranchers will have them, some having plain working sidearms as well as BBQ guns(senators might have a pristine nickeled BBQ pistol they half know to use). Some Milling machines and lathes exist, but spend a third to half their production run making spare parts for the shop and the odd new machine. M1903's minus a full stock and bayonet lug are civvie hunting rifles, same stats minus a kilo or two. The Cav denim is a mark of the "elite".
                              Get the M1911 volume 1 and 2 by Jerry Kuhnhausen. There is production notes and materials data.... It is something like 45 machining setups for the slide alone to manufacture an M1911. M1911 Volume 1

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