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  • MP Communications Plan/Strategy

    As we found out in another thead:

    Originally posted by dragoon500ly View Post
    According to canon, the Project has two types of communications bases. In the module Final Watch, we are introduced to Base Kilo Alpha, a automated base and in American Out back we have the manned commo base Kilo Echo. K

    Kilo Echo has a 6 person team assigned to operate it. We are also advised that it is one of a chain of 26 repeater stations, not including the Prime Base radio facilities. Of these, 8 are manned Kilo Echo types, 13 are Kilo Alpha types, 4 are attached to other Project facilities and the last is part of a power generation facility.

    The main radio associated with these stations is the AN/PRC-70 which is listed as having a 4,000km with the AS-2975 antenna for CW only. Range for SSB and AM is up to 800 kilometres, range for FM is 40 kilometres.

    The only real objection that I have with this network is that of using Project facilities as part of this network, if only from a security point. Anything that broadcasts cannot be detected and traced.
    SSb may not be a great option since the quality appears very poor. What have you done in your game to address this
    "Oh yes, I WOOT!"
    TheDarkProphet

  • #2
    Originally posted by kalos72 View Post
    As we found out in another thead:



    SSb may not be a great option since the quality appears very poor. What have you done in your game to address this
    Nothing. I have yet to have a team that is interested in the details of communications architecture. I like what dragoon500ly did in terms of the general architecture, but I don't want to do link budgets or atmospheric analyses just to decide whether they can talk to someone or not - that is too much like work and regardless, I prefer that to be a game-play decision. I'm not going to map out the relay stations and my world is not dependent on the number of them or their specific capabilities.

    As always, YMMV.

    Comment


    • #3
      I hear ya...

      It seems like many of you guys who have been playing this for awhile now, have at least some level of organization mapped out, so I thought I would ask.

      I am not saying what cities did you put relay stations in necessarily, unless you know them.

      But more so. while you were playing out Regional bases and the like, did comms and what the MP would do to handle the situation ever come up in your game play
      "Oh yes, I WOOT!"
      TheDarkProphet

      Comment


      • #4
        Originally posted by kalos72 View Post
        But more so. while you were playing out Regional bases and the like, did comms and what the MP would do to handle the situation ever come up in your game play
        No, because there is no one on the other end to reply, and because making too much information on the comms grid available to players could give them ideas about mapping it. It would probably have come up post Prime Base but my teams never got farther than that.

        Comment


        • #5
          Originally posted by kalos72 View Post
          SSb may not be a great option since the quality appears very poor. What have you done in your game to address this
          The use of SSB has some challenges, but that is not the same as very poor quality. The biggest challenge is making sure the transmitter and receiver are tuned to the same frequency, since there is no carrier signal in SSB. With a manual tuner, that is very challenging. But there are ways to mitigate this. One way is the method NASA used. Just transmit a tone of a known audio frequency and let the receiver automatically lock on to it. If we assume Morrow personnel have the ability to calibrate their radios or the radios have the ability to use a transmitted tone to fine tune the radios, then the quality of SSB not a problem.

          Even so, in most games there is little reason for the teams to use SSB often. The RF spectrum in the time the game is played is very quiet, so there should be plenty of bandwidth available. SSB is very bandwidth efficient and you can have more conversations in a smaller band of frequencies than AM. So while they may use it to attempting to communicate with some Morrow facility, it is unlikely to affect game play and should only be a factor if you need spotty communications for some reason. In that case, any RF transmission method can be degraded if the game play needs it.

          Comment


          • #6
            Thanks for the information!

            Can you explain the RF approach that MP took, I am not sure I follow.
            "Oh yes, I WOOT!"
            TheDarkProphet

            Comment


            • #7
              I really don't bother with a master map of relay stations at least for the nation-wide network. My own thoughts are to place the stations on the higher peaks, or provide taller masts or use an existing mast. As far as placing such a station in a city, I would think that you would want to avoid a metropolitan area as much as possible.
              The reason that the American Army does so well in wartime, is that war is chaos, and the American Army practices chaos on a daily basis.

              Comment


              • #8
                So to avoid getting bogged down in the details, you just assume there is a relay station working when needed, or say one stopped when your talking about a player hook or something

                Makes sense...
                "Oh yes, I WOOT!"
                TheDarkProphet

                Comment


                • #9
                  Originally posted by kalos72 View Post
                  So to avoid getting bogged down in the details, you just assume there is a relay station working when needed, or say one stopped when your talking about a player hook or something

                  Makes sense...
                  That is the ONLY way. You spend weeks planning your adventure. You make maps, generate NPCs, build up encounter groups, plot points and counter points for the local governments....

                  Annnnnnnnnd your player decide to drive their MPV 500 miles south to open a cache immediately upon waking.

                  By all means, make a minimap, make details about it, and staff it with NPCs or not. Don't worry so much about where it is until your players pick a direction to travel.

                  Comment


                  • #10
                    The more that I've read over the two canon commo bases, the more questions I have, the descriptions always point out the multitude of systems, which are impressive, but, IMHO why do these stations need anything .more than AM/SSB, FM and satellite up/downlink

                    Microwave relay, while possibly more secure, is a line of sight system and requires numerous, precisely aligned towers for any commo beyond line of sight, so why include it
                    The reason that the American Army does so well in wartime, is that war is chaos, and the American Army practices chaos on a daily basis.

                    Comment


                    • #11
                      Originally posted by dragoon500ly View Post
                      The more that I've read over the two canon commo bases, the more questions I have, the descriptions always point out the multitude of systems, which are impressive, but, IMHO why do these stations need anything .more than AM/SSB, FM and satellite up/downlink

                      Microwave relay, while possibly more secure, is a line of sight system and requires numerous, precisely aligned towers for any commo beyond line of sight, so why include it
                      One reason that comes to mind is to connect some facility to the comm base to use the sat uplink. The existing wiring and comm gear is likely damaged or destroyed. Popping up a chain of microwave relays would give you a high speed data link over a sizable distance fairly quickly. Keeping all that shiny new gear from being collected by scavengers is outside the scope of this answer.

                      Comment


                      • #12
                        Is microwave relay a viable form of communication in that timeline

                        How would it work
                        "Oh yes, I WOOT!"
                        TheDarkProphet

                        Comment


                        • #13
                          I was reading about how high speed investment traders were planning on using microwave transmitters and stationary balloons over the Atlantic to gain microseconds on their competitors who were using satellites for communications. In their business where time is literally money it was expected they could recoup the cost of building in network in a couple of years.

                          I have always been in favor of the project using ballons/blimps as communications relays so that might be an option for using microwaves.

                          Comment


                          • #14
                            I'd say higher peaks. There is a lot of chance that artificial masts or other high points will be destroyed by the war or in the aftermath, although water towers might be OK since they are comparatively sturdy

                            Originally posted by dragoon500ly View Post
                            I really don't bother with a master map of relay stations at least for the nation-wide network. My own thoughts are to place the stations on the higher peaks, or provide taller masts or use an existing mast. As far as placing such a station in a city, I would think that you would want to avoid a metropolitan area as much as possible.

                            Comment


                            • #15
                              The problem with microwave relay is it is a line-of-sight system, dependent on multiple towers which then form a chain that a smart villain could use to backtrack, and take out, your key bases.

                              Radio is basically omni-directional, unless you triangulate the broadcaster, but with frequency-hopping and encryption, that becomes harder to do.

                              I'm going with radio and satellite links only for the commo bases.
                              The reason that the American Army does so well in wartime, is that war is chaos, and the American Army practices chaos on a daily basis.

                              Comment

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