Anyone have any they wan't to share
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Custom Encounter Tables for T2K
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Originally posted by firewalker View PostGot two questions for ya.
How detailed are you looking for, and are you just looking for combat/people encounters
As detailed as possible (d1000 fex)
any kind of encounter
(ps. gladly something that could be used in MERC aswell)
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I have a list of encounters in my own Random encounter table. They are fairly brief and in my own kind of shorthand. Not every encounter is an "engagement" type. I think its a way of rewarding PCs for having skills other than combat related ones.
Random Encounter 1
Possibly lost take a navigation check
D6
1-2 NAV +1 level easier, fail means your lost
3-4 navigation roll (12)
5 navigation roll +1 level harder
6 navigation roll, +2 levels harder
Compass, guide or being familiar with an area makes the check one level easier."Beep me if the apocolypse comes" - Buffy Sommers
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#2
Loose an item - an item has been lost/misplaced.
Number each item your carrying on your person and in your bags 1-XX
Roll D20 or D100 to randomly determine which item is lost.
Your ref may need to be creative about how it became misplaced.
More than one item may be lost!
D6
1-3 single item
4-5 D6 items
6 all items not tied to person
#3
Random fatigue check
D10 v CON
Failure (rolling higher than CON) means you take 1 level of fatigue in addition to any other fatigue levels."Beep me if the apocolypse comes" - Buffy Sommers
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Originally posted by kcdusk View Post#2 Loose an item - an item has been lost/misplaced.
I like to do nav checks often myself, modifying it depending for road, x-country, day, night, terrains, etc. As like you said, not all encounters are combat.
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Originally posted by Fusilier View PostInteresting. I don't know how many exercises I've been on where something goes missing, yet I never thought of it for the game."Beep me if the apocolypse comes" - Buffy Sommers
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