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  • #16
    Originally posted by Legbreaker View Post
    Quick question.

    Does the Bradely have a manual backup for traverse and elevation of the 25mm (and by default the coax)
    Yeah, but it sucks to use There is a couple of wheels you spin to elevate the turret, and swing it around. It's slow, and cumbersome, and tough to operate with your eye on the optics.

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    • #17
      Better than loosing power and not being able to shoot back though I suppose....
      If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

      Nothing happens in isolation - it's called "the butterfly effect"

      Mors ante pudorem

      Comment


      • #18
        Originally posted by Legbreaker View Post
        Better than loosing power and not being able to shoot back though I suppose....
        LOL, marginally

        Somewhere around here I have a great pic of the inside of the Bradley turret - I can't seem to find it though. Hopefully I can find it soon, and get it posted...

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        • #19
          Originally posted by cavtroop View Post
          Yeah, but it sucks to use There is a couple of wheels you spin to elevate the turret, and swing it around. It's slow, and cumbersome, and tough to operate with your eye on the optics.
          Any idea how long it would take to turn the turret 360 manually

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          • #20
            Originally posted by leonpoi View Post
            Any idea how long it would take to turn the turret 360 manually
            According to the specs above, about 6 seconds. Though, I believe that's the spec for powered traverse - however, I seem to remember it being much faster than that.



            Seriously, I only tried it manually once - you spin and spin and spin, and the turret moves a little, the gearing is very high. It's been damn near 18 years now, but I seem to remember it being pretty slow.

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            • #21
              I'd imagine traverse would be slow - it's a heavy damn turret after all so the gearing would have to be built to match.
              Elevation on the other hand might be a bit easier if the weapons are balanced on the pivot point. Of course being a military vehicle, it's not exactly made with crew comfort in mind....
              If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

              Nothing happens in isolation - it's called "the butterfly effect"

              Mors ante pudorem

              Comment


              • #22
                Originally posted by cavtroop View Post
                According to the specs above, about 6 seconds. Though, I believe that's the spec for powered traverse - however, I seem to remember it being much faster than that.



                Seriously, I only tried it manually once - you spin and spin and spin, and the turret moves a little, the gearing is very high. It's been damn near 18 years now, but I seem to remember it being pretty slow.
                yeah, I think that's the manual speed. I'm currently going through a process of updating the vehicle stats for my game and including things like the turret speed. I try to find this type of info on the web but it's hard to find - most of the time I hop onto youtube, find videos of the vehicles, and look how long it takes for their turrets to turn. I would be interested to know how long it takes to turn the turret manually because I could use that in the event that the electric/hydraulic transverse has been damaged.

                This is the file I've been working on in my spare time - though I haven't had much of that lately:


                I'd like some feedback into external vehicle load. The twilight 2000 rulebooks give external load (during character creation) as 10% of the vehicle weight. Now can anyone with any experience tell me if a tank can really have 3 or 5 tonnes of equipment strapped to the top of it and still go I could believe it, a SUV here, a SUV there, pretty soon you're talking about real weight - could the suspension handle it How about 12 tonne wheeled IFV - 1200 kg strapped on the outside, I don't know, can anyone lend insight
                thanks in advance.

                Comment


                • #23
                  Originally posted by leonpoi View Post
                  yeah, I think that's the manual speed. I'm currently going through a process of updating the vehicle stats for my game and including things like the turret speed. I try to find this type of info on the web but it's hard to find - most of the time I hop onto youtube, find videos of the vehicles, and look how long it takes for their turrets to turn. I would be interested to know how long it takes to turn the turret manually because I could use that in the event that the electric/hydraulic transverse has been damaged.

                  This is the file I've been working on in my spare time - though I haven't had much of that lately:


                  I'd like some feedback into external vehicle load. The twilight 2000 rulebooks give external load (during character creation) as 10% of the vehicle weight. Now can anyone with any experience tell me if a tank can really have 3 or 5 tonnes of equipment strapped to the top of it and still go I could believe it, a SUV here, a SUV there, pretty soon you're talking about real weight - could the suspension handle it How about 12 tonne wheeled IFV - 1200 kg strapped on the outside, I don't know, can anyone lend insight
                  thanks in advance.
                  There is no way you could spin a Bradley turret manually 360 degrees in 6 seconds, just aint going to happen. I seem to remember 2.5 seconds being the powered time around - it's really quick.

                  As for load capacity, there would be no problem throwing an extra few tons on the Bradley, or any AFV really. Reactive armor has to weigh several tons (I have no clue though), and that's just slapped on existing vehicles.

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                  • #24
                    I need a little assistance...

                    I'm almost positive I've seen an ARV based on the M2 Bradley chassis in a similar way that the M88 is based on the M60. Does such a vehicle exist, even in prototype form, and what might it's towing capacity be
                    If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

                    Nothing happens in isolation - it's called "the butterfly effect"

                    Mors ante pudorem

                    Comment


                    • #25
                      Originally posted by Legbreaker View Post
                      Quick question.

                      Does the Bradely have a manual backup for traverse and elevation of the 25mm (and by default the coax)
                      It does have a manual backup, but I never tried it, and the last Bradley I worked out of was the M-2A1.

                      I also remember there were two turret rotation rates with the electric traverse -- normal speed and high-speed. I don't remember the rotation rates; I'll have to dig out my Bradley manual.
                      I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes

                      Entirely too much T2K stuff here: www.pmulcahy.com

                      Comment


                      • #26
                        Originally posted by pmulcahy11b View Post
                        It does have a manual backup, but I never tried it, and the last Bradley I worked out of was the M-2A1.

                        I also remember there were two turret rotation rates with the electric traverse -- normal speed and high-speed. I don't remember the rotation rates; I'll have to dig out my Bradley manual.
                        That would be great. thanks. Do you read the manual before operating or is it like a vcr or toaster - you just press some buttons and see what happens

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                        • #27
                          Originally posted by leonpoi View Post
                          That would be great. thanks. Do you read the manual before operating or is it like a vcr or toaster - you just press some buttons and see what happens
                          Actually, yes! No one really RTFMs!
                          I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes

                          Entirely too much T2K stuff here: www.pmulcahy.com

                          Comment


                          • #28
                            Well, that took a ridiculous amount of time -- 30 degrees per second at normal rate and 60 degrees per second at high speed traverse.
                            I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes

                            Entirely too much T2K stuff here: www.pmulcahy.com

                            Comment


                            • #29
                              One more Bradley turret question...

                              Does the engine need to be running to provide electrical power to the turret traverse, etc Is it able to operate solely on batteries (at least until they go flat)
                              If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

                              Nothing happens in isolation - it's called "the butterfly effect"

                              Mors ante pudorem

                              Comment


                              • #30
                                No, engine doesn't need to be running. We'd go an hour or so, run the engine for 15 mins to charge the batteries up, then shut it down again. Full use of the turret with the engine off.

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