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  • Careers after the nukes fly .

    What will careers look like after the TDM / nukes are flying

    I am thinking about character generation in the case where
    using prewar careers isnt practical anymore -or postwar careers could be used in combination with the careers as pr core rules.

    I.e a survivor that starts his game or an NPC that is introduced as someone with a pre war background and a postwar background.

    Maybe he was a bank clerk before the nukes flew and a gatherer/fisherman after

    Please post your takes on all sorts of post apocalyptic occupations that can be used in character generation .I am thinking jobs like hunter,farmhand,rad-zone scout ( has a nice 80s post apoc ring to it ),medicine man,enforcer etc etc .

    Minimum requirements to get into that career/line ,
    points that are available,
    pay,
    contacts
    and special notes could be listed as examples .

    I am aware that everyone has their own take and that variables are limitless as to what could be .Maybe someone sees it the way that there will be no jobs but toiling in a slightly radiated field and others see more exotic jobs like caravan guard. I would like to see it anyways .

    thanks

  • #2
    Having just read the novella that the movie Damnation Alley is based on (only a vague resemblance to the movie, by the way), a post-nuke job might be high-risk driver or courier.
    I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes

    Entirely too much T2K stuff here: www.pmulcahy.com

    Comment


    • #3
      (based on the Homeless career from Dark Conspiracy)

      Urban Scavenger

      Entry: No prerequisites
      First Term Skills:
      * Melee Combat 1
      * Observation 1
      * Streetwise 2
      Subsequent Terms: A total of four levels from the following:
      * Language
      * Lockpick
      * Mechanic
      * Melee Combat
      * Observation
      * Persuasion
      * Scrounging
      * Small Arms
      * Stealth
      * Streetwise
      Contacts: One per term, criminal or law enforcement.
      Special: Double starting rads.
      Last edited by copeab; 10-19-2009, 03:41 AM.
      A generous and sadistic GM,
      Brandon Cope

      http://copeab.tripod.com

      Comment


      • #4
        cheers!

        good one .Thanks .

        Originally posted by copeab View Post
        (based on the Homeless career from Dark Conspiracy)

        Urban Scavenger

        Entry: No prerequisites
        First Term Skills:
        * Melee Combat 1
        * Observation 1
        * Streetwise 2
        Subsequent Terms: A total of four levels from the following:
        * Language
        * Lockpick
        * Mechanic
        * Melee Combat
        * Observation
        * Persuasion
        * Scrounging
        * Small Arms
        * Stealth
        * Streetwise
        Contacts: One per term, criminal or law enforcement.
        Special: Double starting rads.

        Comment


        • #5
          sounds great

          Originally posted by pmulcahy11b View Post
          Having just read the novella that the movie Damnation Alley is based on (only a vague resemblance to the movie, by the way), a post-nuke job might be high-risk driver or courier.
          If you dont mind - how would you stat this

          Comment


          • #6
            Originally posted by headquarters View Post
            What will careers look like after the TDM / nukes are flying

            I am thinking about character generation in the case where
            using prewar careers isnt practical anymore -or postwar careers could be used in combination with the careers as pr core rules.

            I.e a survivor that starts his game or an NPC that is introduced as someone with a pre war background and a postwar background.

            Maybe he was a bank clerk before the nukes flew and a gatherer/fisherman after

            Please post your takes on all sorts of post apocalyptic occupations that can be used in character generation .I am thinking jobs like hunter,farmhand,rad-zone scout ( has a nice 80s post apoc ring to it ),medicine man,enforcer etc etc .

            Minimum requirements to get into that career/line ,
            points that are available,
            pay,
            contacts
            and special notes could be listed as examples .

            I am aware that everyone has their own take and that variables are limitless as to what could be .Maybe someone sees it the way that there will be no jobs but toiling in a slightly radiated field and others see more exotic jobs like caravan guard. I would like to see it anyways .

            thanks
            Do you mean for tw2000 and if so are you talking about careers for characters who might not have been drafted in the last term Or do you mean for a campaign that is set much after the nukes have gone off (a decade or so).

            In any case, marauder is an obvious choice, so are the other archetypes that appear on the random tables like merchants, smugglers, slavers, slaves, primitive, hunter. I'm not proposing stats for these at the moment, but you have stirred my interest in doing so.

            Maybe also: scavenger, gang member, some form of resistance fighter.

            Comment


            • #7
              Originally posted by copeab View Post
              (based on the Homeless career from Dark Conspiracy)

              Urban Scavenger

              Entry: No prerequisites
              First Term Skills:
              * Melee Combat 1
              * Observation 1
              * Streetwise 2
              Subsequent Terms: A total of four levels from the following:
              * Language
              * Lockpick
              * Mechanic
              * Melee Combat
              * Observation
              * Persuasion
              * Scrounging
              * Small Arms
              * Stealth
              * Streetwise
              Contacts: One per term, criminal or law enforcement.
              Special: Double starting rads.


              homeless as a carreer hahahahahahahaahh
              The Big Book of War - Twilight 2000 Filedump Site
              Guns don't kill people,apes with guns do.

              Comment


              • #8
                Originally posted by General Pain View Post
                homeless as a carreer hahahahahahahaahh
                It fits the Dark Conspiracy setting well, actually.
                A generous and sadistic GM,
                Brandon Cope

                http://copeab.tripod.com

                Comment


                • #9
                  good ones

                  Thats the kind of thing I am after - careers to generate characters after there are no more academies,or national militaries to train people.Bear in mind all sorts of civillian type occupations are of interest to

                  Originally posted by leonpoi View Post
                  Do you mean for tw2000 and if so are you talking about careers for characters who might not have been drafted in the last term Or do you mean for a campaign that is set much after the nukes have gone off (a decade or so).

                  In any case, marauder is an obvious choice, so are the other archetypes that appear on the random tables like merchants, smugglers, slavers, slaves, primitive, hunter. I'm not proposing stats for these at the moment, but you have stirred my interest in doing so.

                  Maybe also: scavenger, gang member, some form of resistance fighter.

                  Comment


                  • #10
                    yep

                    Originally posted by copeab View Post
                    It fits the Dark Conspiracy setting well, actually.
                    as I said - good.

                    I would think that is a common fate for people after T2K is a fact.

                    (Gen Pains next character might have to base his skills on that list ).

                    Got anymore -please post .

                    Comment


                    • #11
                      Depending on time passed since the nukes fell

                      let's say living in a post-nuke environment is like beeing a criminal - u maybe put in jail depending on term-scheduled INT checks - the same should go for a post apoc character,but in this case you roll against INT or any other score the GM allows - if you fail the roll - the GM can deliver some of these wonderfull career choices:
                      -Slave
                      -Bandit
                      -Homeles
                      -Cannibal
                      -Scruffy
                      -Lunatic
                      -Madmaxian (MadMax/the Road)
                      -hermit
                      or perhaps a nice combo of 2 or more of the above.....

                      just suggestions....
                      The Big Book of War - Twilight 2000 Filedump Site
                      Guns don't kill people,apes with guns do.

                      Comment


                      • #12
                        Originally posted by headquarters View Post
                        as I said - good.

                        I would think that is a common fate for people after T2K is a fact.

                        (Gen Pains next character might have to base his skills on that list ).

                        Got anymore -please post .
                        what do you mean "General Pain's next Character" - I thought we all agreed that GP is an immortal demi-god roaming the radioactive wastes in search for enemies,wealth and the occasional post-apoc wench....

                        here is a new post-apoc career btw:

                        The Post-Apoc Humanitarian....heheh
                        The Big Book of War - Twilight 2000 Filedump Site
                        Guns don't kill people,apes with guns do.

                        Comment


                        • #13
                          Law Enforcement Careers

                          Here is what I came up for Law Enforcement Careers:

                          Justice of the Peace/Magistrate, who would dispense summary justice and deal with local criminal issues.

                          Arbitrator, who would resolve non-criminal disputes by hearing arguments and evidence, and rendering decisions.

                          Sheriff, who is the highest law enforcement officer of a county and commander of militia in that county.

                          Militia Member, an ordinary citizen who provide defense, emergency law enforcement, or paramilitary service, in times of emergency.

                          Deputy Sheriff, who assist the Sheriff in his/her duties.
                          "You're damn right, I'm gonna be pissed off! I bought that pig at Pink Floyd's yard sale!"

                          Comment


                          • #14
                            How about the Traveling Hero The guy (or gal) who roams the country, alone, helping people with sticky problems or enemies in return for a place to stay and some food for a little while I grant you, almost any highly-skilled character could fill this role, but it's an interesting archetype.
                            I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes

                            Entirely too much T2K stuff here: www.pmulcahy.com

                            Comment


                            • #15
                              care to stat any of those

                              skill points contacts etc

                              Originally posted by General Pain View Post
                              let's say living in a post-nuke environment is like beeing a criminal - u maybe put in jail depending on term-scheduled INT checks - the same should go for a post apoc character,but in this case you roll against INT or any other score the GM allows - if you fail the roll - the GM can deliver some of these wonderfull career choices:
                              -Slave
                              -Bandit
                              -Homeles
                              -Cannibal
                              -Scruffy
                              -Lunatic
                              -Madmaxian (MadMax/the Road)
                              -hermit
                              or perhaps a nice combo of 2 or more of the above.....

                              just suggestions....

                              Comment

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