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Optional Careers in T2K (pre or post)

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  • Optional Careers in T2K (pre or post)

    The firefighters-thread gave me an idea for this brilliant forum.

    A dedicated thread to optional careers.

    So post your ideas with:
    Reqs
    first term skills
    secondary term skills
    contacts
    etc

    Merry Xmas Everyone
    The Big Book of War - Twilight 2000 Filedump Site
    Guns don't kill people,apes with guns do.

  • #2
    here are two carrers that can be found worldwide.

    Forest Service Guard
    Entry: No prison record
    First Term Skills
    - Biology : 1
    - Navigation : 1
    - Observation : 1
    - Small Arms (Pistol or Rifle) : 1
    - Tracking (Wilderness) : 2
    Subsequent Term Skills
    - Archery
    - Biology
    - Climbing
    - Fire Fighting
    - Ground Vehicle (Wheeled)
    - Meteorology
    - Navigation
    - Observation
    - Riding
    - Small Arms (Pistol or Rifles)
    - Stealth
    - Survival
    - Swimming
    - Tracking (Wilderness)
    - Unarmed Martial Arts
    Promotion: 6+, DM +1 if CON 7+.
    Contact: One per term oe Farmer, Politician, Professor. Roll 1D10 for 10 for the contact to be foreign.
    Special: If more than one term is served add +1 to initiative.


    Mountain Guide/Sherpa
    Entry: No prerequisite
    First Term Skills
    - Climbing : 2
    - Meteorology : 1
    - Navigation : 2
    - Snow Skiing : 1
    - Survival : 1
    Subsequent Term Skills
    - Climbing
    - Excavation
    - Geology
    - Instruction
    - Language
    - Meteorology
    - Navigation
    - Riding
    - Snow Skiing
    - Survival
    - Tracking (Mountain)
    Promotion: 6+, DM +1 if CON 7+.
    Contact: One per term oe Government, Idle Rich. Roll 1D10 for +8 for the contact to be foreign.
    Special: None.

    Comment


    • #3
      Lifeguard
      Entry: No Prison record
      First Term Skills: The character receives the following skills in the first term:
      - Swimming: 3
      - Medical: 3
      - Observation: 3
      - Instruction: 1
      Subsequent Term Skills: A total of three levels from any one or combination of the following:
      - Scuba
      - Ground Vehicle (Wheeled)
      - Observation
      - Instruction
      - Language
      - Medical
      - Small Boat
      - Meteorology
      Contacts: One government contact per term.


      Search and Rescue Technician
      Entry: Constitution 6+
      First Term Skills: The character receives the following skills in the first term:
      - Observation: 1
      - Tracking: 2
      - Survival: 3
      - Medical: 2
      Subsequent Term Skills: A total of four levels from any one or a combination of the following:
      - Climbing
      - Instruction
      - Language
      - Meteorology
      - Swimming
      - Parachute
      - Scuba
      - Snow Skiing
      - Survival
      - Observation
      - Tracking
      - Navigation
      - Mountaineering
      - Medical
      Contacts: One per term, Search and Rescue, Military Search and Rescue. Roll 1D10 for 8+ for contact to be foreign.


      Auxiliary Police Officer
      Entry: No Prison record
      First Term Skills: The character receives the following skills in the first term:
      - Small Arms (Pistol): 1
      - Interrogation: 1
      - Observation: 1
      - Armed Martial Arts: 1
      Subsequent Term Skills: A total of three levels from any one or combination of the following:
      - Small Arms (Pistol)
      - Unarmed Martial Arts
      - Ground Vehicle (Wheeled)
      - Observation
      - Computer
      - Instruction
      - Interrogation
      - Language
      Contacts: One police contact per term.


      St. John Ambulance Brigade Member
      Entry: None
      First Term Skills: The character receives the following skills in the first term:
      - Medical: 3
      - Biology: 1
      Subsequent Term Skills: Medical: 1 plus choose from any one or combination of the following:
      - Ground Vehicle (Wheeled)
      - Observation
      - Biology
      - Language
      Contacts: One per term, Medical or Police. On a roll of 10 on 1D10, the contact will be foreign.


      Coast Guard Auxiliary Member
      Entry: No Prison record
      First Term Skills: The character receives the following skills in the first term:
      - Seamanship: 2
      - Small Boat Handling: 1
      - Mechanics: 2
      Subsequent Term Skills: A total of three levels from any one or a combination of the following:
      - Navigation
      - Small Boat Handling
      - Mechanic
      - Observation
      - Climbing
      - Scrounging
      - Meteorology
      - Electronics
      - Seamanship
      Contacts: One per term, Coast Guard. Roll 1D10 for 6+ for the contact to be foreign.
      Special: During wartime, character may stay in Coast Guard.


      Urban Search and Rescue Volunteer
      Entry: Constitution 6+
      First Term Skills: The character receives the following skills in the first term:
      - Observation: 1
      - Tracking: 2
      - Medical: 2
      Subsequent Term Skills: A total of four levels from any one or a combination of the following:
      - Observation
      - Tracking
      - Navigation
      - Mountaineering
      - Medical
      - Civil Engineer
      Contacts: One per term, Police or Medical. Roll 10 on 1D10 for contact to be foreign


      Civil Air Patrol Member
      Entry: Pilot 1+
      First Term Skills: The character receives the following skills in the first term:
      - Pilot: 2
      - Observation: 2
      - Navigation: 1
      Subsequent Term Skills: A total of four levels from any one or combination of the following:
      - Pilot
      - Observation
      - Navigation
      - Aircraft Mechanic
      - Survival
      - Tracking
      - Parachute
      - Electronics
      - Computer
      Contacts: One per term, Air Force or Pilot. On a roll of 1D10 of 10, the contact will be foreign.
      Ranks:
      - Major General
      - Brigadier General
      - Colonel
      - Lieutenant Colonel
      - Major
      - Captain
      - First Lieutenant
      - Second Lieutenant
      - Senior Flight Officer
      - Technical Flight Officer
      - Flight Officer
      - Senior Member


      Red Cross Volunteer
      Entry: No Prison record
      First Term Skills:
      - Medical: 2
      - Instruction: 2
      - Computer: 1
      Subsequent Term Skills:
      - Computer
      - Scrounging
      - Biology
      - Language
      Contacts: One per term, Red Cross or Government. On a roll of 1D10 of 10, the contact will be foreign.
      Last edited by Canadian Army; 12-18-2009, 08:02 AM.
      "You're damn right, I'm gonna be pissed off! I bought that pig at Pink Floyd's yard sale!"

      Comment


      • #4
        Mortuary Affairs Specialist

        MORTUARY AFFAIRS SPECIALIST

        The Mortuary Affairs Specialist performs duties relating to deceased personnel to include recovery, collection, evacuation, establishment of tentative identification. They also inventory, safeguard and evacuate personal effects of deceased personnel.


        First Term Skill Adds:

        Excavation: 1
        Navigation: 1
        Observation: 2
        Vehicle (Tracked): 1
        Scrounging: 3
        Vehicle (Wheeled): 1
        Tracking: 2

        Subsequent Term Skills:

        Autogun
        Chemistry
        Excavation
        Forgery
        Navigation
        Observation
        Vehicle (Tracked)
        Scrounging
        Vehicle (Wheeled)
        Tracking
        Scrounging

        Promotion: 6+ on 1d10; DM +1 if Intelligence 7+.
        Contacts: One per term, military or specialist (Mortuary Affairs). Roll 8+ on 1d10 for the contact to be foreign.
        Special: Member get double cash and six GM approved special items
        Last edited by rcaf_777; 12-18-2009, 06:23 PM. Reason: Update
        I will not hide. I will not be deterred nor will I be intimidated from my performing my duty, I am a Canadian Soldier.

        Comment

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