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  • From Archive: G11

    kcdusk 12-03-2005, 03:57 AM In v1.0 i complained the G11 SMG was overpowered, where most SMG/BR/AR had ROF of 3 (each 1 representing a burst of 3 or so bullets) the G11 was a 5!


    I was told this is becasue the G11 ROF is so high in real life. I lived with it.


    Now in v2.2, the G11 has a ROF of 3 - bullets not bursts - whereas most other SMG have 4 or 5. Its now the G11 that is slow (underpowered).


    Tell me, did the G11 slow down or did other guns speed up :-)


    No, really, why has the G11 gone from being overpowered to run of the mill, & more importantly which one is right The G11 isnt head and shoulders above the others now.

    ********************

    ChalkLine 12-03-2005, 04:34 AM The G11 is an amazing firearm, it's an assault rifle that in true German style addresses the problems of combat in ways not done before. One of the requirements for the weapon was it had to put three rounds in a very tight group, too tight for a conventional round to achieve because HK worked out that it needed a rate of 2000 rpm, all three bullets must leave the barrel before the recoil impulse is felt! Normal ammo will cook off at this fire rate (and you can't get rid of the brass fast enough), so HK went with caseless.


    Now you can see what has happened, you can get off an enormous amount of accurate three round bursts, which is the 5 x 3 rounds in v1.0, but it's still only a 3 round burst which is how v2.0 and v2.2 handled it.


    However, and this seems to have been missed by the T2K designers, the weapon can also fire at a more normal 600 rpm for automatic fire, and it's superior balance and less felt recoil should allow you to keep more rounds on target here.

    ********************

    Targan 12-03-2005, 07:58 AM Maybe you could treat the G11's three rnd burst as a single shot for to-hit purposes, with all three rounds hitting at short range, 1d2+1 hitting at medium, 1d2 hitting at long range and one round hitting at extreme.

    ********************

    Badbru 12-03-2005, 09:34 AM Just picking out something you posted KC that I'm not sure you're clear on, forgive me if you are, all weapons that fire bursts can fire up to FIVE bursts per turn. The number in the ROF column in the weapon descriptions tell you how many bullets are fired in each burst.

    Thus G11 up to Five bursts of three bullets each

    M249SAW up to FIVE bursts of ten bullets each.

    This is because each combat turn is FIVE seconds in duration.

    ********************

    Lindgaard 12-03-2005, 09:42 AM Hello 'KC

    Please note that the G11's recoil is : ss 2 brst 3


    that allows a pc to fire a lot of shots/bursts without penalties


    regards

    Lindgaard

    ********************

    kcdusk 12-03-2005, 01:24 PM Yep, was clear on that thanks badbru.


    G11 5*3 = 15 bullets


    AKM 5*5 = 25 bullets


    The thread was just about how in v1.0 the G11 fires comparitively more bullets than in 2.2 verse other weapons.

    ********************

  • #2
    Anyone have any idea how much a magazine (empty) and individual rounds weigh Best I can find is the projectile at 3.25 grams and weapon plus 100 rounds 700 grams more than unloaded.
    Last edited by Legbreaker; 03-19-2011, 08:36 AM.
    If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

    Nothing happens in isolation - it's called "the butterfly effect"

    Mors ante pudorem

    Comment


    • #3
      Better give this query a bump now it's been shifted from the archive - Thanks Targan! :P
      If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

      Nothing happens in isolation - it's called "the butterfly effect"

      Mors ante pudorem

      Comment


      • #4
        Originally posted by Legbreaker View Post
        Anyone have any idea how much a magazine (empty) and individual rounds weigh Best I can find is the projectile at 3.25 grams and weapon plus 100 rounds 700 grams more than unloaded.
        Future Weapons lists it as 0.17 lb (0.08 kg) for an unloaded magazine, 0.75 lb (0.34 kg) for a loaded magazine with 50 rounds... so ~5.25 grams per round of loose ammo.

        - C.
        Clayton A. Oliver • Occasional RPG Freelancer Since 1996

        Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog.

        It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't.
        - Josh Olson

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        • #5
          This is what one of my friends did to stat out the G11 and AN94
          I'm basically just quoting him here...

          "Full-auto ROF:5, Recoil- SS:2, Brst:4, Range:50
          3-rd Burst ROF:3, Recoil- Brst:2, Range:55
          With the AN-94, the 2-rd burst Recoil should probably be Brst:1, Range:+5
          For me, that gives enough game difference to reflect the real world improvement of such a high ROF without making the weapon the ultimate BFG"

          Comment


          • #6
            I was just thinking about the G11 and wondered if anyone knows if the designers ever thought about marrying it to a grenade launcher of some type
            It seems to be the way of the future for most weapon systems so it would be reasonable to expect it to happen if the G11 had been issued as planned. My guess is though that a dedicated GL wouldn't have happened until at least the very late 90's, perhaps not even until today.

            If one was in the pipeline, would it have been a standard 40mm or would they have tinkered with the idea a bit and gone with something else such as 25mm, 37mm or even developed some type of caseless

            Would use of rifle grenades, perhaps of the BTU variety, have been contemplated

            Thoughts
            If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

            Nothing happens in isolation - it's called "the butterfly effect"

            Mors ante pudorem

            Comment


            • #7
              Originally posted by Legbreaker View Post
              Would use of rifle grenades, perhaps of the BTU variety, have been contemplated
              I'm a big fan of BTU grenades in the T2K universe but I think the 4.7mm round would be a bit under-powered for BTU grenades. The round relies on high velocity combined with small diameter; not much muzzle energy to work with. I could be wrong though. 5.56mm isn't much more powerful and it seems to work fine for BTU grenades.

              I completely agree that had the G11 gone into large scale production there would have been a GL program alongside it. I would bet on a 40mm system.
              sigpic "It is better to be feared than loved" - Nicolo Machiavelli

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              • #8
                Probably just some adaptation of the existing HK-69 GL, given the time frame and such, if the German Army identified a requirement for a 40mm GL to go with the G11.

                Comment


                • #9
                  I'm wondering if they might not have gone the 25mm route using the research the US was doing into systems such as the XM-307 and XM-25.
                  The aim of the G11 was after all to minimise weight while maximising ammunition carried. The advanced 25mm ammo appears to do this admirably (although I'm sure there's glitches to work out).
                  I'm thinking they may have taken that a step further too and made it caseless given much of the chemistry was already done for the 4.7mm round.
                  Perhaps something like the Metal Storm GL could have been looked at. http://world.guns.ru/grenade/austr/metal-storm-e.html

                  By today, it could have developed into an absolutely outstanding system.
                  If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

                  Nothing happens in isolation - it's called "the butterfly effect"

                  Mors ante pudorem

                  Comment


                  • #10
                    As a tangent to Leg's post, I am having a hell of a time trying to come up with a good way to simulate, in t2K terms, MetalStorm weapons. One, I haven't been able to find any hard data on weight or barrel length, though these can be given an educated guess. I can't find anything on muzzle velocity at all. There's also a strange thing about MetalStorm weapons: their stacked rounds.

                    The first round out of the barrel has a certain amount of barrel length to work with. The next round has a little more barrel length to work with, possibly making it a bit more accurate. The third round has a little more barrel length to work with, etc.

                    And then, there's the cyclic rate of fire. A MetalStorm-type rifle might be able to put 20 rounds well downrange before the shooter would feel the recoil from the first round. Would there even be any recoil modifiers in game terms

                    And for the most part, you don't have a mechanical system anymore. This cuts down on felt recoil even more, plus a lot of the ancillary "rattling and shaking" that most automatic weapons have to some degree as a part of their mechanical action.

                    It's like chokes on a shotgun. I've been wrestling with this for a while, fruitlessly.
                    I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes

                    Entirely too much T2K stuff here: www.pmulcahy.com

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                    • #11
                      Leg,

                      I have never heard of the idea, to amalgate grenade launcher and G11. I served 1985 to 1986, at a time, where the G11 project had not been cancelled. IIRC the "Granatpistole" (a.k.a. HK-69) had just been fielded. It was the only weapon we tossed around, but never shot with. From these facts I'd guess, the Bundeswehr did not plan an underslung grenade launcher. The "Granatpistole" would have been the choice at that time IRL.

                      In the game I use HK-69 as part of the regular armament of the Bundeswehr. In the "yellow bible" it says, the TGS can be attached to all battle and assault rifles. This would include the G11, in my opinion. I personally let the TGS appear only in units equipped with G3 or G41, but if a player would like to put a TGS underneath his G11, I'd let him.
                      I'm from Germany ... PM me, if I was not correct. I don't want to upset anyone!

                      "IT'S A FREAKIN GAME, PEOPLE!"; Weswood, 5-12-2012

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                      • #12
                        The G-11 is just shaped very different from any other rifle. Every weapon requires some sort of adapter to allow it to accept an underslung grenade launcher (even if it's just a MIL-STD-1913 rail); I would think, however, that the adapter required in this case would be peculiar to the G-11, because of its shape.
                        I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes

                        Entirely too much T2K stuff here: www.pmulcahy.com

                        Comment


                        • #13
                          One aspect of the MetalStorm system is that because the system is controlled electronically, each round could be factory set to have the same accuracy despite the differences in barrel length each subsequent round would get. Support weapon versions of the MetalStorm concept apparently made use of this feature to have a programmable spread if multiple rounds were to be fired on the same target.
                          All in all, it just makes the concept that much more of a problem to model in a game

                          Originally posted by pmulcahy11b View Post
                          As a tangent to Leg's post, I am having a hell of a time trying to come up with a good way to simulate, in t2K terms, MetalStorm weapons. One, I haven't been able to find any hard data on weight or barrel length, though these can be given an educated guess. I can't find anything on muzzle velocity at all. There's also a strange thing about MetalStorm weapons: their stacked rounds.

                          The first round out of the barrel has a certain amount of barrel length to work with. The next round has a little more barrel length to work with, possibly making it a bit more accurate. The third round has a little more barrel length to work with, etc.

                          And then, there's the cyclic rate of fire. A MetalStorm-type rifle might be able to put 20 rounds well downrange before the shooter would feel the recoil from the first round. Would there even be any recoil modifiers in game terms

                          And for the most part, you don't have a mechanical system anymore. This cuts down on felt recoil even more, plus a lot of the ancillary "rattling and shaking" that most automatic weapons have to some degree as a part of their mechanical action.

                          It's like chokes on a shotgun. I've been wrestling with this for a while, fruitlessly.

                          Comment


                          • #14
                            Originally posted by B.T. View Post
                            I have never heard of the idea, to amalgate grenade launcher and G11.
                            Neither had I which was the purpose of my question. However, given the moves in the last decade or so for more intergrated weapons systems with lots of bells and whistles, it seems like something they'd play about with.
                            Originally posted by B.T. View Post
                            I personally let the TGS appear only in units equipped with G3 or G41, but if a player would like to put a TGS underneath his G11, I'd let him.
                            If the Australians could fit an M203 under a Steyr AUG, then anything is possible!
                            HOWEVER, it wasn't easy or quick and took some serious work. I'd imagine the G11 would have a similar long development process and it's not something that could be done by PCs in the field in T2K. In T2013 on the other hand it's plausible a G11 GL or an adaptor system could have been developed and could potentially be attached and removed in the field.
                            If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

                            Nothing happens in isolation - it's called "the butterfly effect"

                            Mors ante pudorem

                            Comment


                            • #15
                              Originally posted by Legbreaker View Post
                              Neither had I which was the purpose of my question. However, given the moves in the last decade or so for more intergrated weapons systems with lots of bells and whistles, it seems like something they'd play about with.


                              If the Australians could fit an M203 under a Steyr AUG, then anything is possible!
                              HOWEVER, it wasn't easy or quick and took some serious work. I'd imagine the G11 would have a similar long development process and it's not something that could be done by PCs in the field in T2K. In T2013 on the other hand it's plausible a G11 GL or an adaptor system could have been developed and could potentially be attached and removed in the field.

                              If something could be developed for the G11, it's possible someone could have come up with it in T2K. What we didn't have here in the real world is a war to get someone to say "We need it". So, possibly, when someone had the tools and materials to work with, the right thing was concocted.

                              Now, whether or not your GM will be generous enough to allow this is another matter.
                              "They couldn't hit an elephant at this dis...."

                              Major General John Sedgwick, Union Army (1813 - 1864)

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