Has anyone used tranquilizer guns in any T2K scenarios to take out guards, etc... I know that TNE had a version of the Traveller "Tranq" pistol, but I'm looking for something a little more "modern-day". Stats, please.
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Tranqs in T2K?
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The Special Operations Handbook has usable rules for tranquilizer darts and tranquilizer autoinjectors, but I've never seen tranquilizers used in an actual game.I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes
Entirely too much T2K stuff here: www.pmulcahy.com
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Originally posted by Legbreaker View PostMost players seem to prefer more immediate and permanent solutions...I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes
Entirely too much T2K stuff here: www.pmulcahy.com
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YES! I have used them, or allowed my players to use them. We also used sodium pentathol and other meds for cooperation from hostiles and for interogation."God bless America, the land of the free, but only so long as it remains the home of the brave."
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Regarding Tranqs
A coupple of sessions ago I (GM) used fentanyl gas to tranq the whole party...They all passed out hehe...It's an excellent way of putting the party in a situation whitout all their equipment...They later woke up barely naked in a operating room where scientists where getting ready to remove their limbs...A melee with syringes and chairs was the result...lot's of laughs hehe..
here is a nice tranq example from the 1993 will ferrel film OLD SCHOOL
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