Announcement

Collapse
No announcement yet.

Rule Question - Temperature and fatigue points

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Rule Question - Temperature and fatigue points

    It's freezing here in Oslo so I wondered if there is any spesific rules in regards to temperature and fatigue points.
    The Big Book of War - Twilight 2000 Filedump Site
    Guns don't kill people,apes with guns do.

  • #2
    Originally posted by General Pain View Post
    It's freezing here in Oslo so I wondered if there is any spesific rules in regards to temperature and fatigue points.
    There are, in Merc2000 and in one of the source books - Bear's Den I think.

    COLD WEATHER
    Cold-weather conditions are encountered when the perceived
    temperature (after adjustments for wind chill and other factors)
    drops to around 0 degrees C (32 degrees F) or below. Coldweather
    conditions can also be accompanied by rain, sleet, or
    snow, depending on the air temperature. Characters in cold
    weather without adequate protective clothing accumulate twice
    the levels of fatigue as under normal conditions.
    Any character falling asleep in an unprotected condition continues
    to accumulate fatigue until all attributes affected by
    fatigue (STR, AGL, CON, and INT) are reduced to zero. At this
    point the character is considered frozen to death if the
    temperature is below freezing (otherwise the character remains
    unconscious). Cold-weather clothing protects a person from
    these effects. Characters recover fatigue only inside a heated,
    protected enclosure (such as a cabin, shed, or tent), or when
    the temperature rises 10 degrees above freezing.

    EXTREME COLD WEATHER
    Extreme cold-weather conditions are encountered when the
    perceived temperature drops to around - 20 degrees C (about
    0 degrees F) or below. The main benefit of extreme cold weather
    is that it seldom snows (although the wind often kicks up loose
    snow from the ground). The effects of extreme cold weather
    on an unprotected individual are the same as listed above, except
    that fatigue levels accumulate at three times normal for
    unprotected characters, and twice normal for characters wearing
    only cold-weather gear. Extreme cold-weather gear provides
    protection from the increased fatigue. Characters recover fatigue
    only inside a heated, protected enclosure (such as a cabin, shed,
    or tent), or when the temperature rises 10 degrees above
    freezing.

    There are also rules for hot weather and very hot weather - mostly the same implementation.

    Comment


    • #3
      Originally posted by leonpoi View Post
      There are, in Merc2000 and in one of the source books - Bear's Den I think.

      COLD WEATHER
      Cold-weather conditions are encountered when the perceived
      temperature (after adjustments for wind chill and other factors)
      drops to around 0 degrees C (32 degrees F) or below. Coldweather
      conditions can also be accompanied by rain, sleet, or
      snow, depending on the air temperature. Characters in cold
      weather without adequate protective clothing accumulate twice
      the levels of fatigue as under normal conditions.
      Any character falling asleep in an unprotected condition continues
      to accumulate fatigue until all attributes affected by
      fatigue (STR, AGL, CON, and INT) are reduced to zero. At this
      point the character is considered frozen to death if the
      temperature is below freezing (otherwise the character remains
      unconscious). Cold-weather clothing protects a person from
      these effects. Characters recover fatigue only inside a heated,
      protected enclosure (such as a cabin, shed, or tent), or when
      the temperature rises 10 degrees above freezing.

      EXTREME COLD WEATHER
      Extreme cold-weather conditions are encountered when the
      perceived temperature drops to around - 20 degrees C (about
      0 degrees F) or below. The main benefit of extreme cold weather
      is that it seldom snows (although the wind often kicks up loose
      snow from the ground). The effects of extreme cold weather
      on an unprotected individual are the same as listed above, except
      that fatigue levels accumulate at three times normal for
      unprotected characters, and twice normal for characters wearing
      only cold-weather gear. Extreme cold-weather gear provides
      protection from the increased fatigue. Characters recover fatigue
      only inside a heated, protected enclosure (such as a cabin, shed,
      or tent), or when the temperature rises 10 degrees above
      freezing.

      There are also rules for hot weather and very hot weather - mostly the same implementation.
      Thanx...exactly what I was looking for.
      The Big Book of War - Twilight 2000 Filedump Site
      Guns don't kill people,apes with guns do.

      Comment


      • #4
        These rules also appear at the end of Boomer, the third part of the Last Submarint trilogy which takes place largely in Norway. Just finished rereading that over the weekend.

        Comment

        Working...
        X