Hello,
I've been considering adjusting the rules to makes combat more dangerous and was wondering if anyone here did the same or has any suggestions.
I don't want to rebuild the rules from scratch though - only tweak them. I still want to be able to use the rule book as the basis for combat resolution for as much as possible.
I was thinking of simply halving character's hit points. This would mean I could still use the weapons stats in the rule book and on Paul's site without unnecessary work.
Anyone have any different ideas (or anything critical of mine)
Thanks.
I've been considering adjusting the rules to makes combat more dangerous and was wondering if anyone here did the same or has any suggestions.
I don't want to rebuild the rules from scratch though - only tweak them. I still want to be able to use the rule book as the basis for combat resolution for as much as possible.
I was thinking of simply halving character's hit points. This would mean I could still use the weapons stats in the rule book and on Paul's site without unnecessary work.
Anyone have any different ideas (or anything critical of mine)
Thanks.
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