I think the main problem is that the basic books simply don't have enough variety of things to spend the chracters allocation on and so players are left witht he choice of "do we buy another half dozen TOW missiles, or a ground surveillance radar"
Encourage players to use their imagination and the various websites around the place to come up with new and interesting ways to seperate them from their cash. Pauls site is an absolute goldmine, particularly the equipment section, when you're trying to spend money. Food, lubricants, radios, medical equipment, etc, etc, etc all adds up very fast.
One thing I would avoid though is letting characters spend more than 10% of their allowance on tradables - gold, ciggarettes, booze, underwear (you'd be amazed at what some people come up with). Anything easily convertible and lightweight should definately be restricted!
Sometimes the loss of a character or two is acceptable when recovering a vehicle. A LAV-25 for example carries more firepower than the entire crew inside (unless they're all armed with machineguns and rocket launchers). Add in all the nice bulky equipment the group has and the extremely limited amount of space leg mobile PCs have for trade goods and it becomes a bit of a no-brainer. And it's not just equipment and firepower those vehicles are carrying. What about wounded PCs who are unable to walk Do you leave them behind or attempt to carry them on other PC backs thereby sacrificing even more vital survival equipment
Encourage players to use their imagination and the various websites around the place to come up with new and interesting ways to seperate them from their cash. Pauls site is an absolute goldmine, particularly the equipment section, when you're trying to spend money. Food, lubricants, radios, medical equipment, etc, etc, etc all adds up very fast.
One thing I would avoid though is letting characters spend more than 10% of their allowance on tradables - gold, ciggarettes, booze, underwear (you'd be amazed at what some people come up with). Anything easily convertible and lightweight should definately be restricted!
Sometimes the loss of a character or two is acceptable when recovering a vehicle. A LAV-25 for example carries more firepower than the entire crew inside (unless they're all armed with machineguns and rocket launchers). Add in all the nice bulky equipment the group has and the extremely limited amount of space leg mobile PCs have for trade goods and it becomes a bit of a no-brainer. And it's not just equipment and firepower those vehicles are carrying. What about wounded PCs who are unable to walk Do you leave them behind or attempt to carry them on other PC backs thereby sacrificing even more vital survival equipment
Comment