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T2K v1.........or v2 ??
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Neither system is great, IMO. I find them both rather awkward and bulky. I know v2.2 better since that's the one I've used the most. I've used v1.0 once or twice and it's OK, but I felt more limited in terms of the characters that I could create. Theoretically, it should be more flexible and offer more options for character creation but in reality, I found that it does not.
I don't have a problem with the career path system but sometimes the v2.2 career skills lists seem incomplete and/or limited (the background skills list is a good example of this). Also, certain careers aren't even listed in the v2.2 core book. Paul's site does a great job filling in the gaps but, since he is more generous with his skills alotments, you can't really use his tables to complement the official v2.2 stuff- you have to use on or the other.
I think a combination of v1.0 and v2.2 (point buy + career paths) would be better. There would still be skill paths with pre-determined basic skills and suggested skill suites for each career, but each career term would be allotted a certain number of skill points to spend however the player saw fit. Players could buy skills from a general pool. This would provide some structure but still give the player the flexibility to really customize his/her PC.
I also think that the number of skills- but not necessarily the type of skills- should be equitable for each career. I really don't like how some careers in v2.2 get beucoup skills and skill options whereas others get significantly fewer.Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:
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Originally posted by Raellus View PostI don't have a problem with the career path system but sometimes the v2.2 career skills lists seem incomplete and/or limited (the background skills list is a good example of this). Also, certain careers aren't even listed in the v2.2 core book. Paul's site does a great job filling in the gaps but, since he is more generous with his skills alotments, you can't really use his tables to complement the official v2.2 stuff- you have to use on or the other.I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes
Entirely too much T2K stuff here: www.pmulcahy.com
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Originally posted by pmulcahy11b View PostThe thing that bothers me about the character generation system of v2/2.2 is that it doesn't really allow for the diversity of skills and experience that many people IRL have, especially at higher rank or lengths of service. I've seen it posted several times on this board and its predecessors that they couldn't even generate themselves or many people they've known in life using the V2/2.2 system.
The oldest character we had was a 63 yo tanker. It was ridiculous.
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I have a bastardized system I use based on TSR's Top Secret/SI character system with mostly my own combat rules. It's a D100 system, combat runs fast and fairly deadly.
The careers are mostly my own inventions. A player buys the skills needed from a pool based on his Intelligence. He can also buy rank using his skill points, and each level of ranks adds a preset number of years to the character's beginning age. The beginning age is determined by 16+ 1d4, plus any modifications for rank or education.Just because I'm on the side of angels doesn't mean I am one.
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Originally posted by leonpoi View PostThe oldest character we had was a 63 yo tanker. It was ridiculous.I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes
Entirely too much T2K stuff here: www.pmulcahy.com
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Originally posted by leonpoi View PostI do agree with this. I find it's hard sometimes because of the 4-year career blocks - you quickly end up old, especially with a 4-year compulsory hell period.I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes
Entirely too much T2K stuff here: www.pmulcahy.com
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Originally posted by pmulcahy11b View PostHey, a few of our National Guardsmen we sent to Iraq and Afghanistan were that age -- IIRC, one of the doctors deployed with one of the Guard units to Iraq made news simply because she was 67, and one of the oldest soldiers the US ever deployed to a combat zone.
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Originally posted by pmulcahy11b View PostI've never used 4-year blocks -- I always used 2-year blocks. IRL, depending upon your enlistment commissioning packages, a commitment period can range from 2-8 years, but enlistment periods for most MOSs are 3 years or less. (Basically, the more you want from the military, the longer the commitment you'll have to make.)
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Originally posted by leonpoi View PostSeems reasonable. I tried something like that myself but didn't know what I wanted to do with attribute loss from age or if I should prorate skills from careers. What do you handle thisI'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes
Entirely too much T2K stuff here: www.pmulcahy.com
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Originally posted by pmulcahy11b View PostIt was probably wrong, but I basically ignored attribute loss from age when I was actively GMing.
Anyway, the character gen system is mostly fine with me, and I'm over 30 now and not 15, so those 33 year old characters don't seem so ancient anymore
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Poor Gabe The Gun, he's going to look at this thread and say, "wooo, too much info, might play gunmaster instead."
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Originally posted by leonpoi View PostAnyway, the character gen system is mostly fine with me, and I'm over 30 now and not 15, so those 33 year old characters don't seem so ancient anymoreI'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes
Entirely too much T2K stuff here: www.pmulcahy.com
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Originally posted by pmulcahy11b View PostI'll be 48 next month, and unfortunately I know for a fact that attribute loss with age is real...*************************************
Each day I encounter stupid people I keep wondering... is today when I get my first assault charge??
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Originally posted by Cdnwolf View PostAND thats why they invented ViagraI'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes
Entirely too much T2K stuff here: www.pmulcahy.com
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