Had our first session of 2013 and all I gotta' say is I love this system, the game is great! I don't see ANY reason sombody wouldn't like it. Its got my vote for sure!!!!!!!!!!
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Originally posted by Gabe The Gun View PostHad our first session of 2013 and all I gotta' say is I love this system, the game is great! I don't see ANY reason sombody wouldn't like it. Its got my vote for sure!!!!!!!!!!
I was put off because of the amount of modifiers: your stance, enemy stance, movements, range, weapon type, etc, etc. I liked the idea of all of these things being included but it just seemed too much. What's your view
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Gebe - I'd be interested to know if you've encountered the same problem with the damage system in T2013 that I've observed. Doing a little bit of maths it's possible to get a situation where you keep shooting someone and he doesn't get "wounded" any further, i.e. his wound state doesn't get any worse, particularly with Veteran or Elite NPCs.
I started a discussion about it on the official forums (http://www.93gamesstudio.com/forum/v...phpf=32&t=2428) and seemed to get inconclusive answers from the game designers where they kept stressing the other effects of combat, which, while important wasn't really addressing the issue I've observed.
I'm therefore interested whether you've had a situation like this occur as it may be that I'm worrying about nothing!
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Originally posted by Gabe The Gun View PostHad our first session of 2013 and all I gotta' say is I love this system, the game is great! I don't see ANY reason sombody wouldn't like it. Its got my vote for sure!!!!!!!!!!Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:
https://www.drivethrurpg.com/product...--Rooks-Gambit
https://www.drivethrurpg.com/product...ula-Sourcebook
https://www.drivethrurpg.com/product...nia-Sourcebook
https://www.drivethrurpg.com/product...liate_id=61048
https://preview.drivethrurpg.com/en/...-waters-module
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Originally posted by Gabe The Gun View PostI have not yet came across that problem for we do not hit a combat until this Sat, but I will let you know.
Anyway, if you encounter the issue (and it turns out that I'm right that it is an issue in the first place) then the link I posted had some suggestions on house rules to get round the issue.
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Issues
Well first of all, I really appreciate everyones concerns, but, in my opinion, if you didnt shoot somebody in the head and cause major head trauma to cause instant death, you can shoot all you want in real life with a handgun and have to wait for the bleed out for someone to die. Thats just how the human body works,its called "shock". So........on the other hand, if your going up against these type of NPC's in the game ill-equiped that is YOUR bad, not the systems. The reality aspects are there for me!
So here is a little bit of advice.........next time pack more heat instead whinning about getting your a## whipped by an NPC dude! Next time try a called shot to the head. Also I am using a .454 CasullLast edited by Gabe The Gun; 05-04-2010, 09:44 PM.
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Originally posted by Gabe The Gun View PostAlso I am using a .454 Casullsigpic "It is better to be feared than loved" - Nicolo Machiavelli
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Munchin-esque....whatever that means
Originally posted by Targan View PostYour character is using a .454 Casull handgun Doesn't that strike you as a little... munchkin-esque I have no idea what the tone of your game is so maybe thats normal in your group. Seems highly unlikely in your standard post-apoc Twilight setting though.
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Munchkin
Two summers ago, my girlfriend said she wanted a revolver for her birthday. I told her to do some research and we'd look into taking the handgun safety class together .
She came up with:
... a Ruger Super Redhawk Alaskan in .454 Casull with a 2.5" barrel. When I was done laughing ... well actually I still haven't stopped.
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