I have the v1.0 box set and I'm a little disappointed with the combat rules. One shot usually kills you even with armored plating which doesn't help much in the first place. I thought of multiplying the armor ratings by 2.. But I'm not sure about it.. What does anyone else think It's just characters don't survive very long.. which makes for a frustrating game..
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Well usually in real life that is pretty true, one shot can easily put you out of action. The whole Idea is to use cover and concealment, try to be the first one to shoot to get the advantage. Cover will help protect you(walls, ditches, trees, vehicles etc). Concealment will help you from being spotted but does not protect you from bullets( tall grass, bushes etc.)
Try to be the Indian scout, or sniper, not Rambo or a D&D warrior. (if that makes sense)
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Originally posted by Tirisilex View PostI have the v1.0 box set and I'm a little disappointed with the combat rules. One shot usually kills you even with armored plating which doesn't help much in the first place. I thought of multiplying the armor ratings by 2.. But I'm not sure about it.. What does anyone else think It's just characters don't survive very long.. which makes for a frustrating game..sigpic "It is better to be feared than loved" - Nicolo Machiavelli
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Thank you for the response.. I think I may tweek the rules a little to fit my needs.. I may also ask my players what they think to be sure all is well with everyone.
One of my problems was that they have armor but the armor is useless against most of the weapons.. Might as well not wear it at all..
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Well, this is the opposite of most complaints about the T2K damage system -- most GMs and players think it's not lethal enough. I don't think it's lethal enough, but that may be a bias since I've been to real combat, as have some other members of this board. But you're right -- the GM needs to balance realism vs. playability. I just think the damage system is over-balanced towards playability.
Another possibility is to enforce rules that a lot of GMs (including me, I must admit) tend to gloss over -- knockdown, shock, wound infection, and suchlike.I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes
Entirely too much T2K stuff here: www.pmulcahy.com
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Originally posted by Tirisilex View PostThank you for the response.. I think I may tweek the rules a little to fit my needs.. I may also ask my players what they think to be sure all is well with everyone.
One of my problems was that they have armor but the armor is useless against most of the weapons.. Might as well not wear it at all...
It's been a while since I've played v1 but if I recall the damage scales with range (which it doesn't in later versions in which penetration does but not damage). Leaving aside that each 'hit' is caused by up to 3 bullets in the 'shot' it's still not fun getting hit once and being screwed. My memory of playing v1 is me running across an open yard, getting shot in the arm, and spending the rest of the campaign dying from infection. That and grenade fishing.
Could you post the damage rules and hits per location equation so that I can refresh
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Originally posted by Tirisilex View PostWould that be a breach of Copyright if not then I will
I remember it being something like damage:
Short = 4Xbase + 4d6
Med = 3xbase + 3d6, or was it 2x and2d
something along those lines. I can't remember hits, but I assume it was based on stature.
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One of my problems was that they have armor but the armor is useless against most of the weapons.. Might as well not wear it at all..
I thought of multiplying the armor ratings by 2..
As for the lethality of the rules, it's been a while since I ran a game of T2K, but my recollection is that it wasn't too bad, but I remember between the chances of NPCs getting a hit in the combat rules and the use of cover, I had occasional trouble with PCs thinking they were a little on the invulnerable side.
You could always do what I did in response to that different problem -- fudge things a bit whenever it helps with the plot line.
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Originally posted by HorseSoldier View PostYou could always do what I did in response to that different problem -- fudge things a bit whenever it helps with the plot line.Started a new thread on this.
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Originally posted by copeab View PostAh, fudgingStarted a new thread on this.
I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes
Entirely too much T2K stuff here: www.pmulcahy.com
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