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  • Sniper teams

    Originally, snipers acted alone. Then some had a spotter added, who also provided a little security. A few added a third member, a radio operator.

    It appears that this has now bloated to a seemingly unwieldy _six_ man sniper team (sniper, spotter, radio operator, point man and two security). A lot of this bloat appears to be from the mission of the sniper being expanded from simply sneaking into enemy territory, killing a high value target at rifle range, then sneaking away, to including recon and forward observer duties (and possibly others). However, instead of three two-man teams each with one mission, you have one large team with multiple missions. It just seems to me the larger size would make it easier to detect the team, eliminating the benefits of "safety in numbers". OTOH, a six-man team seems to be a perfect size for most parties.

    So, thoughts
    A generous and sadistic GM,
    Brandon Cope

    http://copeab.tripod.com

  • #2
    A six-man sniper team does sound a bit over the top to me.

    They, as you said, are meant to sneak in, pop off their target and sneak out. Secondary to that role is to do recce work, but with six guys you are making the chance to be discovered three times more likely.

    Hell that's why most reece teams only work in 4 man teams and that's due to the equipment that might need to cover if they are setting up a op etc.

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    • #3
      What's more important to you Three two man teams that get killed because they can't secure themselves, or one six-man element that gets spotted every now and then but comes home after the mission is complete

      That's what the brass had to look at. Although, I've not heard of a six man team going out on a regular basis. Normally, it's the three man team, occassionally an entire section will go out (10-men).

      It's based more on the security level in the AO and the necessary amount of coverage needed by the element the snipers are supporting.

      As to recce team size, every nation is different. Our standard scout team size is six men (and I think the Marines follow that standard as well). LRS units have 6-8 depending on LRSD or LRSC. This excludes SOF, of course. Certain SOF elements go out in as little as one or two men up to whatever is needed.
      Political Correctness is a doctrine, fostered by a delusional, illogical minority, and rabidly promoted by an unscrupulous mainstream media, which holds forth the proposition that it is entirely possible to pick up a turd by the clean end.

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      • #4
        six man teams are for a different mission (or at least a different style of sniping) and for operations in urban terrain where you are guaranteed to be detected, at least by civilians (whose loyalties are variable) if not by the bad guys. a lot of sniper work intheater these days is not about sneaing in and shooting one guy and leaving, it's about owning a good position and interdicting any bad guys trying to run theougj the engagement area.

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        • #5
          I once found a RAND study of LRRP operations in Vietnam (it blew my mind that I would just find it sitting on the shelf of my small callege library). It found that 6 was just about the optimum number of a team. I immediately thought that would work out great for RPGs. Of course, that was for jungle reconnaissance, which didn't mean sniping very often. That number allowed them enough manpower to set watches and ambushes, while being able to watch all around them.

          The 6-person model works rather well if you swap in a light MG's 2-man crew for the sniper pair, as well.

          Now that I think on it, I've almost never had anyone play the spotter in a game. Usually, someone will want the sniper rifle, but they rarely set up to do anything special with it.
          My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988.

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          • #6
            The size of the team will be dictated by:

            Mission
            Enviroment
            Target
            Resources Available

            Those are all factors. As was said about urban, the traditional "hide" doesn't exist, so you need folks to secure your six and flanks, as well as relay info of what is going on.

            Remember, a mission of a sniper is not just to shoot, but to know when to shoot and when not to shoot. Do you shoot and let them know you are there, disperse them, but hey, you took out 1 guy, or observe and report it to higher HQ who can send in a platoon and nail all of them And then do it again and again as you have eyes on one of their "routes."

            Back in the day, we also used the man portable radar as well, and those took a team larger than the sniper team. Same when we introduced the .50 cal sniper rifle, the team increased to three or four men as well.
            "God bless America, the land of the free, but only so long as it remains the home of the brave."

            Comment


            • #7
              Originally posted by Adm.Lee View Post
              I once found a RAND study of LRRP operations in Vietnam (it blew my mind that I would just find it sitting on the shelf of my small callege library). It found that 6 was just about the optimum number of a team. I immediately thought that would work out great for RPGs. Of course, that was for jungle reconnaissance, which didn't mean sniping very often. That number allowed them enough manpower to set watches and ambushes, while being able to watch all around them.
              When it comes to recon, six seems to be the magic number. Vietnam LRRP teams usually went out into the bush in 6-man elements, SOG recon teams 4-6, and SEAL teams around 7. Rhodesian Selous scouts also usually went out in in teams of 5-6 but frequently operated in pairs.
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              • #8
                Originally posted by Adm.Lee View Post
                Now that I think on it, I've almost never had anyone play the spotter in a game. Usually, someone will want the sniper rifle, but they rarely set up to do anything special with it.
                The Hollywood of it is snipers are cool, but in reality the spotter needs to be at least as skilled a shooter, since besides target detection he's also the one making wind calls and the other real technical aspects of sniping. (Or as one SOTIC instructor in my old unit put it, you can teach ani chimp to pull the trigger in a week, competent spotters are much, much harder to train.)

                In game terms for long range work, the shot should really be based on a blend of shooter and spotter's skill levels, probably weighted 2/3 spotter 1/3 shooter.

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                • #9
                  Originally posted by HorseSoldier View Post
                  The Hollywood of it is snipers are cool, but in reality the spotter needs to be at least as skilled a shooter, since besides target detection he's also the one making wind calls and the other real technical aspects of sniping. (Or as one SOTIC instructor in my old unit put it, you can teach ani chimp to pull the trigger in a week, competent spotters are much, much harder to train.)
                  This is it exactly. The Spotter is the more senior and experienced member of the team.
                  Political Correctness is a doctrine, fostered by a delusional, illogical minority, and rabidly promoted by an unscrupulous mainstream media, which holds forth the proposition that it is entirely possible to pick up a turd by the clean end.

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                  • #10
                    Originally posted by Adm.Lee View Post
                    I once found a RAND study of LRRP operations in Vietnam (it blew my mind that I would just find it sitting on the shelf of my small callege library). It found that 6 was just about the optimum number of a team. I immediately thought that would work out great for RPGs. Of course, that was for jungle reconnaissance, which didn't mean sniping very often. That number allowed them enough manpower to set watches and ambushes, while being able to watch all around them.

                    The 6-person model works rather well if you swap in a light MG's 2-man crew for the sniper pair, as well.

                    Now that I think on it, I've almost never had anyone play the spotter in a game. Usually, someone will want the sniper rifle, but they rarely set up to do anything special with it.
                    Back to scout teams, you don't really want to integrate a sniper team into your scout team if you have the choice. Or a machinegun team. That's not the purpose of a scout team.

                    If you make contact as a scout, you don't want to do the Navy SEAL thing and just shoot and shoot and shoot and shoot and shoot and shoot...well, you get the drift. You want to break contact and put terrain between you and the people shooting at you. Call in arty or mortars. Maybe some CCA. That was how we did it back in my enlisted days. Whatever it is, you want to shoot other peoples' bullets first, though.

                    For team makeup, you want a Team Leader, an Assistant team leader, an RTO, a Senior Observer and then two other observers. In all truthfulness though, the observers could really be renamed security. That's the role they normally fill.

                    Your heaviest weapons should be grenade launchers. Anything else, and you just weigh yourself down and make it harder to break contact.

                    Caveat: This is for infantry scouts. Cav Scouts do their own thing and I don't profess to fathom or agree/disagree with it.
                    Political Correctness is a doctrine, fostered by a delusional, illogical minority, and rabidly promoted by an unscrupulous mainstream media, which holds forth the proposition that it is entirely possible to pick up a turd by the clean end.

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                    • #11
                      Originally posted by jester View Post
                      The size of the team will be dictated by:

                      Mission
                      Enviroment
                      Target
                      Resources Available

                      Those are all factors. As was said about urban, the traditional "hide" doesn't exist, so you need folks to secure your six and flanks, as well as relay info of what is going on.
                      Or doctrinally, METT-TC and ASCOPE which sums up all of those factors and a couple more. Another factor to consider is, if your teams start growing in size, the commander should wargame putting out multiple teams and cutting up the battlespace. So many variables come under the purview of commander's choice though that it's really not something that can be easily codified. That's more where we get into the art of war vice the science of it.

                      You have your doctrine of how you want to fight, you have your mission analysis of what and where you're going to fight, and you have your plan of how you're going to make those meet and execute the fight.

                      And then you hope things look somewhat like what you pictured. :\
                      Political Correctness is a doctrine, fostered by a delusional, illogical minority, and rabidly promoted by an unscrupulous mainstream media, which holds forth the proposition that it is entirely possible to pick up a turd by the clean end.

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                      • #12
                        Bloat certainly happens. I think the place to worry about it, though, is in the staff and services areas. Company, battalion, and brigade staffs are like gas giantsdrawing in troops who would be better used somewhere else. Freeing soldiers from the gravity well of staffs requires some real effort. The US Army has slimmed down the support tail vis--vis the combat teeth a bit with the modular reorganization, which is a step in the right direction.

                        As for the sniper teams, the six-man team makes me think of a guy who went to Iraq with me. He had just come from a LRS unit with the 101st. He may have been with us for four months before we were mobilized for OIF3. When I was active duty in the 90"s, LRS was strictly surveillanceat least according to doctrine. My new compatriot told that at least in the 101st the role was changing. LRS was supposed to attack targets of opportunity and perform other non-surveillance actions. The thinking for this goes to flexibility, I believe. Six men striking from the shadows can do some things that might not otherwise be possible so economically. Of course, there are counterarguments for keeping LRS confined to surveillance missions. A six-man sniper team has a bigger footprint but more options, it seems to me.


                        Webstral
                        “We’re not innovating. We’re selectively imitating.” June Bernstein, Acting President of the University of Arizona in Tucson, November 15, 1998.

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                        • #13
                          Originally posted by Webstral View Post
                          Bloat certainly happens. I think the place to worry about it, though, is in the staff and services areas.
                          Joe Haldeman has a good example of this in the Forever War. Mandella was meeting some of his new troops in an auditorium:

                          Officer: "My name is Lieutenant Hilleboe and I am your Second Field Officer."

                          Mandella, thinking: That used to be "Field First Sergeant." A good sign that an army has been around too long is that it starts getting top-heavy with officers.
                          I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes

                          Entirely too much T2K stuff here: www.pmulcahy.com

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                          • #14
                            Originally posted by Webstral View Post
                            Bloat certainly happens. I think the place to worry about it, though, is in the staff and services areas. Company, battalion, and brigade staffs are like gas giantsdrawing in troops who would be better used somewhere else. Freeing soldiers from the gravity well of staffs requires some real effort. The US Army has slimmed down the support tail vis--vis the combat teeth a bit with the modular reorganization, which is a step in the right direction.
                            Agreed. Thankfully, units are deploying frequently enough that guys are stepping on their peckers upon redeployment and keeping the BN and BDE coffers with a ready supply for the staffs.

                            As for the sniper teams, the six-man team makes me think of a guy who went to Iraq with me. He had just come from a LRS unit with the 101st. He may have been with us for four months before we were mobilized for OIF3. When I was active duty in the 90"s, LRS was strictly surveillanceat least according to doctrine. My new compatriot told that at least in the 101st the role was changing. LRS was supposed to attack targets of opportunity and perform other non-surveillance actions. The thinking for this goes to flexibility, I believe. Six men striking from the shadows can do some things that might not otherwise be possible so economically. Of course, there are counterarguments for keeping LRS confined to surveillance missions. A six-man sniper team has a bigger footprint but more options, it seems to me.
                            I don't think it's widespread throughout LRS units but it's definitely not unbelievable, especially with all the emphasis that the Career Course put on doctrinal use of them. RRD has been executing that since their first few weeks in A-stan and I'm pretty sure that's the precedent to argue for that.
                            Political Correctness is a doctrine, fostered by a delusional, illogical minority, and rabidly promoted by an unscrupulous mainstream media, which holds forth the proposition that it is entirely possible to pick up a turd by the clean end.

                            Comment


                            • #15
                              Originally posted by copeab View Post
                              OTOH, a six-man team seems to be a perfect size for most parties.

                              So, thoughts
                              Easy. Do you have 1, 2, 4 or 6 players I think thats what determines your party size.

                              Then you can determine, or they can decide, what there mission or actions are.

                              Personally, i'd go with up to 4 regular players/posters than a larger group of 6 where you have passengers.
                              "Beep me if the apocolypse comes" - Buffy Sommers

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