Parts snipped.
I don't think this was true at all in a communist era Poland or elsewhere in the Warsaw Pact, so for most of the normal T2K European AO -- no.
My comment was about the T2K setting, not the real world. Twilight era soldiers on the move equate to theft, "requisitioning" and various other quasi-legal or criminal interactions. On top of that, troops on the move in the Twilight era just don't have any real differential on disposable wealth, disposable stuff, etc., than the people they're driving by. Civilians wouldn't have any strong motivation to turn out and watch convoys go by, at least not the civilians who'd managed to survive into the year 2000.
Scenario would likely be different when a unit settled into cantonment and people showed up to provide the usual range of goods and services soldiers with some form of disposable income look for. My recollection of the into to Free City of Krakow mentions how odd it is to see crowds of kids turning out to mob passing vehicles and such.
Agreement. See above.
Good points.
Originally posted by Eddie
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And I also want to address the soldiers+civilians=scarcity comment. My experience was the exact opposite. "Pan-sil, meesta! Give me pan-sil!" was an every block occurrence. We'd be mobbed by kids and usually teenage to early 20s men asking for us to take their photos, our pens/pencils, etc. I even had a couple walk up to me and ask in pretty good English where I was from, was I married, how many wives did I have, and all kinds of other things. According to one of my squad leaders, Kosovo was pretty similar when he was there.
Scenario would likely be different when a unit settled into cantonment and people showed up to provide the usual range of goods and services soldiers with some form of disposable income look for. My recollection of the into to Free City of Krakow mentions how odd it is to see crowds of kids turning out to mob passing vehicles and such.
I'd argue that relations with the locals would be based directly on your group's/unit's disposition toward them. If you roll around OIF 1-3 style blasting anything that moves, they're going to run away; but if you're part of a garrison or trying to stay in one spot and set up camp you're probably going to be more in the hearts and minds spectrum.
As a GM think about the secondary and tertiary effects of the IED. It doesn't even have to be an NPC Red Shirt that finds it. Maybe the group needs to establish contact with another village a couple miles down the road but Village A and Village B went to war with each other and mined the crap out of the only road leading directly between the two. Now that hostilities are worthless and survival in numbers is more important, they want it open. Here come the PCs to the rescue...
It's not got to be a head on collision between PCs and challenges, I guess is what I'm trying to say. Nor does it have to be a typical D&D, pillage-the-dead treasure hunt of rewards and benefits either. You know what I'm saying
It's not got to be a head on collision between PCs and challenges, I guess is what I'm trying to say. Nor does it have to be a typical D&D, pillage-the-dead treasure hunt of rewards and benefits either. You know what I'm saying
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