Having had a lot of experience in radio use in the military, including operating in simulated EW environments, I have almost always in T2K games not made the ability to send or receive radio broadcasts an automatic thing.
In my mind, most radio use in T2K should be a task. For the most part, I make it an Easy task, based on either INT, EDU, or Electronics skill level (whichever is higher). This allows the success of radio use to be easily modified depending upon skill level, EW environment, the damage or disrepair to the radio, or possibly weather conditions (or anything else that may affect radio broadcasts). It also allows for jamming-counterjamming duels by PCs and NPCs, and those little "can you read me" moments and possible misunderstanding of radio broadcasts. Attempts can be made with radio masts and jury-rigged antennas to extend the range and reception of broadcasts, with modifiers and difficulty levels again being easily made.
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In my mind, most radio use in T2K should be a task. For the most part, I make it an Easy task, based on either INT, EDU, or Electronics skill level (whichever is higher). This allows the success of radio use to be easily modified depending upon skill level, EW environment, the damage or disrepair to the radio, or possibly weather conditions (or anything else that may affect radio broadcasts). It also allows for jamming-counterjamming duels by PCs and NPCs, and those little "can you read me" moments and possible misunderstanding of radio broadcasts. Attempts can be made with radio masts and jury-rigged antennas to extend the range and reception of broadcasts, with modifiers and difficulty levels again being easily made.
More ideas
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