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US OOB forTwlight 2000

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  • #16
    Well it is a game that was written by US citizens and aimed at a mainly US market. Other countries probably weren't all that much of a priority during development.
    It's a bit annoying now, 25 or so years later, but back then that was more than enough material to run a damn fine game.
    If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

    Nothing happens in isolation - it's called "the butterfly effect"

    Mors ante pudorem

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    • #17
      Originally posted by HorseSoldier View Post
      Though it could be worse -- they omitted the entire Bundeswehr reserve component . . .
      Given that one of their other products was the excellent Third World War series of boardgames, I found this odd, too. But, TWW also ignored the Bundeswehr reserve units, while Victory Games' NATO did not.
      My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988.

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      • #18
        What amuses me is that, at the time, you could get a lot of information on the NATO reserve system fairly cheaply. I own a copy of NATO Armies of the Central Front and its a highly detailed look at all of the NATO countries except for Greece, Turkey, Italy and Norway. Not as detailed as I would like for the TO&Es, but still an excellent source book for the division/brigade level.

        My troop commander happened to see me reading this one night on CQ and pointed out something that I found intresting, He had served as an assistant Military Attache in Moscow and he stated that the best collection of NATO information he had ever seen could be found at local bookstores, highly detailed right down to battalion-level TO&Es. However, any info on the Russian military was as almost impossible to find.
        The reason that the American Army does so well in wartime, is that war is chaos, and the American Army practices chaos on a daily basis.

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