If you found yourself deep behind enemy lines late in the Twilight world, which unguided AT rocket system would you prefer to be stuck with
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Favorite T2K-era Unguided AT Rocket
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Favorite T2K-era Unguided AT Rocket
33M72 LAW0%2M136 (aka Swedish AT4)0%1RPG-7/160%17RPG-18/220%0Carl Gustav0%9Armbrust0%1Panzerfaust 30%2Other (Please specify in post)0%1Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:
https://www.drivethrurpg.com/product...--Rooks-Gambit
https://www.drivethrurpg.com/product...ula-Sourcebook
https://www.drivethrurpg.com/product...nia-Sourcebook
https://www.drivethrurpg.com/product...liate_id=61048
https://preview.drivethrurpg.com/en/...-waters-moduleTags: None
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RPG7 all the way. if im on the pointy side of the FLOT i want something i can get ammo/spare parts for by raiding the OPFOR. plus theres a reason the things are still around after 40+ years...the best course of action when all is against you is to slow down and think critically about the situation. this way you are not blindly rushing into an ambush and your mind is doing something useful rather than getting you killed.
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RPG-7. Everyone's using it, there are endless variations on warheads and rockets, and it's reliable and not too heavy. You can use it all the way from Europe to the Middle East to China.I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes
Entirely too much T2K stuff here: www.pmulcahy.com
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Hate to say it that I had to vote for the RPG-7/16 due to the large number that keep being found and being used against US, NATO, and allied forces in locations in Iraq and Afghanistan. That and every infantry squad of the Pact were suppose to be armed with one of these.
The LAW and the Swedish AT-4 are decent fire and forget weapons, but are quite useless after the round has been fired. While the RPG-7 can be reloaded and used again.
Again we have to come to look at the realities of the supply chain for the Twilight war. How many of LAWs and AT-4s would still be in inventory. Again I am reminded of the fact that during the drive into Iraq in 2003 that US and her allies ran short on various items including ammo and batteries. So it wouldn't be far fetch that these missiles would be of days gone by...
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Originally posted by Abbott Shaull View PostThe LAW and the Swedish AT-4 are decent fire and forget weapons, but are quite useless after the round has been fired. While the RPG-7 can be reloaded and used again.
I have to agree with all the votes for the RPG-7 for all the reasons that have already been mentioned with an honorable mention to the Carl Gustav. There is a reason that it has been in service for over 60 years by numerous armed forces around the world.
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Although, qualitatively, the RPG is probably not the best unguided AT rocket on the list, its versatility, variety of warhead types, and relative availability, especially behind enemy lines, make it the hands-down choice for me.Last edited by Raellus; 12-27-2010, 10:42 AM.Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:
https://www.drivethrurpg.com/product...--Rooks-Gambit
https://www.drivethrurpg.com/product...ula-Sourcebook
https://www.drivethrurpg.com/product...nia-Sourcebook
https://www.drivethrurpg.com/product...liate_id=61048
https://preview.drivethrurpg.com/en/...-waters-module
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I went for the Armbrust because I really like the idea of using it from indoors with no backblast (davis countershot iirc), but I agree the RPG would be a better bet. The RPG has cropped up here a fair few times as well and I've seen its effects on light armoured vehicles - too many RUC and army landrovers got hit over the years here.Chuck Norris can kill two stones with one bird.
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Originally posted by Panther Al View PostGotta agree, the RPG is the way to go, one thing I never agreed with was the scarcity of the rounds in v2.2, didn't make sense that the Folgore rounds was easier to come by.
The generic HEAT RPG-7 round from Heavy Weapons is (S/C) - Scarce in Nato areas and Common in Pact areas.
These ratings are quite likely given that Nato conducted a counter offensive into Italian held areas in late summer of 1998 after the Pact offensive was halted. (Pact forces, particularly those in Germany, conducted a "precipitous withdrawal" at this time). What this means is that Nato likely captured large amounts of supplies as the Czechs and Italians withdrew, increasing the availability of the Foglore rounds, without.If it moves, shoot it, if not push it, if it still doesn't move, use explosives.
Nothing happens in isolation - it's called "the butterfly effect"
Mors ante pudorem
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Originally posted by Legbreaker View PostThe Foglore has a scarcity of (C/S), or Common in Nato held areas and Scarce in Pact areas.
The generic HEAT RPG-7 round from Heavy Weapons is (S/C) - Scarce in Nato areas and Common in Pact areas.
These ratings are quite likely given that Nato conducted a counter offensive into Italian held areas in late summer of 1998 after the Pact offensive was halted. (Pact forces, particularly those in Germany, conducted a "precipitous withdrawal" at this time). What this means is that Nato likely captured large amounts of supplies as the Czechs and Italians withdrew, increasing the availability of the Foglore rounds, without.Member of the Bofors fan club! The M1911 of automatic cannon.
Proud fan(atic) of the CV90 Series.
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