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Coast Guard character build help (V1)

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  • Coast Guard character build help (V1)

    Greetings,

    I've dusted off my T2K (V1) game to put together a modern day scenario for a gaming convention.

    While I was able to find some service branch/specialty character build skill sets in the RDF Sourcebook, I haven't been able to locate anything that would really represent characters whose service is in the Coast Guard.

    Looking through the forum here I found this that looks like it was done for V2 but it seemed a little light for full time Coast Guard as I'm sure there must be some measure of firearms training:

    Coast Guard Auxiliary Member
    Entry: No Prison record
    First Term Skills: The character receives the following skills in the first term:
    - Seamanship: 2
    - Small Boat Handling: 1
    - Mechanics: 2
    Subsequent Term Skills: A total of three levels from any one or a combination of the following:
    - Navigation
    - Small Boat Handling
    - Mechanic
    - Observation
    - Climbing
    - Scrounging
    - Meteorology
    - Electronics
    - Seamanship
    Contacts: One per term, Coast Guard. Roll 1D10 for 6+ for the contact to be foreign.
    Special: During wartime, character may stay in Coast Guard.


    I haven't played V2 but is it fair to assume that each skill point in a V2 game is the equivalent of 10% in the V1 system

  • #2
    Paul has done quite a bit of work on a wide range of things T2Kish. You should check his site out.
    If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

    Nothing happens in isolation - it's called "the butterfly effect"

    Mors ante pudorem

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    • #3
      Originally posted by Legbreaker View Post
      Paul has done quite a bit of work on a wide range of things T2Kish. You should check his site out.
      http://pmulcahy.com/professions/naval_professions.html
      With the warning that it is a variant character generation system that is not at all standard.
      I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes

      Entirely too much T2K stuff here: www.pmulcahy.com

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      • #4
        I was looking at that yesterday and thinking that watering down (e.g. removing parachute and stealth) the pararescue specialties might work for a Coast Guard patrol boat crew.

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        • #5
          The Port Security Units would probably be pretty similar to USAF Security Forces with small boat handling thrown in.

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