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  • #16
    Originally posted by Raellus View Post
    In another PbP, we actually had an NCO PC choke out a ranking officer because he felt that the officer was consistently risking the other PC's lives by making some bad calls. The other members of the unit felt much the same way and supported the act.

    A PC played by Law once pistol-whipped my officer PC because of a disagreement over what to do with a Russian prisoner.

    This kind of thing can sometimes add to a game, but a lot of times it can do more harm than good.
    .

    Wow pretty intense. But then again, I shot another character in a PBEM. He was mouthing off, and pointed a gun at my character. I double checked with the GM first and he was ok with it. This player had just joined the group and I think the GM was having second thoughts of letting him in.

    But yeah, I agree with Rae's point about sometimes inter character conflict can do more harm than good, particularly in PBEMS.

    In the rare instances when I get to play, my choice is to play draftees or Air Force or Navy characters, which covers for my lack of knowledge regarding Army procedure.

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    • #17
      Originally posted by boogiedowndonovan View Post
      Wow pretty intense. But then again, I shot another character in a PBEM. He was mouthing off, and pointed a gun at my character. I double checked with the GM first and he was ok with it. This player had just joined the group and I think the GM was having second thoughts of letting him in.

      But yeah, I agree with Rae's point about sometimes inter character conflict can do more harm than good, particularly in PBEMS.

      In the rare instances when I get to play, my choice is to play draftees or Air Force or Navy characters, which covers for my lack of knowledge regarding Army procedure.
      When I was in the green machine, there was a running joke about Army procedure:

      1) Shoot anything that moves, using all available automatic weapons.
      2) Have the mortars bomb the grid square.
      3) Call in Redleg (artillery) to dump DPICM/HE/WP over the area.
      4) Call in gunships to stafe the @%#^#$ out of the place.
      5) When smoke clears, scout area, if any fire is received, repeat.
      The reason that the American Army does so well in wartime, is that war is chaos, and the American Army practices chaos on a daily basis.

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      • #18
        Originally posted by dragoon500ly View Post
        When I was in the green machine, there was a running joke about Army procedure:

        1) Shoot anything that moves, using all available automatic weapons.
        2) Have the mortars bomb the grid square.
        3) Call in Redleg (artillery) to dump DPICM/HE/WP over the area.
        4) Call in gunships to stafe the @%#^#$ out of the place.
        5) When smoke clears, scout area, if any fire is received, repeat.
        "Sorry, it was just somebody's lost puppy..."
        If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

        Nothing happens in isolation - it's called "the butterfly effect"

        Mors ante pudorem

        Comment


        • #19
          Originally posted by dragoon500ly View Post
          When I was in the green machine, there was a running joke about Army procedure:

          1) Shoot anything that moves, using all available automatic weapons.
          2) Have the mortars bomb the grid square.
          3) Call in Redleg (artillery) to dump DPICM/HE/WP over the area.
          4) Call in gunships to stafe the @%#^#$ out of the place.
          5) When smoke clears, scout area, if any fire is received, repeat.
          Sorry, it was just an MRE wrapper floating around...
          I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes

          Entirely too much T2K stuff here: www.pmulcahy.com

          Comment


          • #20
            Originally posted by Raellus View Post
            A PC played by Law once pistol-whipped my officer PC because of a disagreement.
            MMMmmm... pistol whip.

            Comment


            • #21
              To me rank depends on the campaign.

              In my online game, rank is adhered to fairly close because of the initial story setup. But the group seems to make exceptions once in a while.

              Regarding the commander slot, it's currently held by simonmark6, who I don't believe was ever in the military. Military service isn't a prerequsite or anything in my game for determining your PC's rank. And especially with who takes the commander role, as I find maturity and commitment far more valuable.

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              • #22
                Germans and their belief in authorities

                In my ongoing campaign rank is an issue ... No one wanted to play the CO because of the responsibility for the group. After we had one volunteer, everybody strictly wanted the chain of command. The lower ranks were not alltogether pleased with the Captains decisions, naturally. The captain was not lucky with his men. After some characters had been changed (Players are still the same, but some of the starting characters were seriously wounded, killed or just did not work.) the captain was confronted with a group of characters, who quite openly said, he was a moron and his ideas of handling problems was rubbish.

                The players talked about it and came to the decision, that they will try to play T2k in a more "Shadowrun"-manner - trying to seak their goals and plans in a more democratic way, letting the captain deal with official things.

                I was really surprised, because most members of my group have no military experience IRL. Well, we will see
                I'm from Germany ... PM me, if I was not correct. I don't want to upset anyone!

                "IT'S A FREAKIN GAME, PEOPLE!"; Weswood, 5-12-2012

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                • #23
                  Originally posted by Fusilier View Post
                  MMMmmm... pistol whip.



                  Comment


                  • #24
                    Originally posted by Fusilier View Post
                    In my online game, rank is adhered to fairly close because of the initial story setup. But the group seems to make exceptions once in a while.
                    i.e. Sleeper Hold!
                    Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:

                    https://www.drivethrurpg.com/product...--Rooks-Gambit
                    https://www.drivethrurpg.com/product...ula-Sourcebook
                    https://www.drivethrurpg.com/product...nia-Sourcebook
                    https://www.drivethrurpg.com/product...liate_id=61048
                    https://preview.drivethrurpg.com/en/...-waters-module

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                    • #25
                      Originally posted by Legbreaker View Post
                      "Sorry, it was just somebody's lost puppy..."
                      In that case, it is okay to replace calling in gunships with "Overuse of flamethrowers."

                      LOL
                      The reason that the American Army does so well in wartime, is that war is chaos, and the American Army practices chaos on a daily basis.

                      Comment


                      • #26
                        Originally posted by pmulcahy11b View Post
                        Sorry, it was just an MRE wrapper floating around...
                        In that case, add "Request Warthog support to clusterbomb the grid square."

                        Didn't they teach you anything in the 82nd

                        The reason that the American Army does so well in wartime, is that war is chaos, and the American Army practices chaos on a daily basis.

                        Comment


                        • #27
                          I'm Australian. We don't need overkill (as fun as it is).
                          If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

                          Nothing happens in isolation - it's called "the butterfly effect"

                          Mors ante pudorem

                          Comment


                          • #28
                            Originally posted by Legbreaker View Post
                            I'm Australian. We don't need overkill (as fun as it is).
                            I know, I know, one shot, one kill......it's just that my one shot happens to involve a 120mm round!

                            Hmmmmm...if you fire one belt of .50-caliber in one long burst...doesn't that count as "one shot"

                            The reason that the American Army does so well in wartime, is that war is chaos, and the American Army practices chaos on a daily basis.

                            Comment


                            • #29
                              Just for the record:

                              If you do use a 120mm DU round as a sniper weapon, to say, hit that Haji standing in a minaret sniping at your guys, the end result is pink mist.


                              Not that I would know since using something that big on someone is very much against the rules....
                              Member of the Bofors fan club! The M1911 of automatic cannon.

                              Proud fan(atic) of the CV90 Series.

                              Comment


                              • #30
                                Originally posted by dragoon500ly View Post
                                I know, I know, one shot, one kill......it's just that my one shot happens to involve a 120mm round!

                                Hmmmmm...if you fire one belt of .50-caliber in one long burst...doesn't that count as "one shot"

                                How about a weapon firing belted 120mm sabots
                                I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes

                                Entirely too much T2K stuff here: www.pmulcahy.com

                                Comment

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