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  • #16
    Originally posted by Lawstcause View Post
    I've been away from the community for a while but am back. Anyone ever know what happened to Aaron's World War 2 stuff

    Best
    His site was on Geocities, but Geocities bit the dust. I guess he decided not to move the site somewhere else.
    I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes

    Entirely too much T2K stuff here: www.pmulcahy.com

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    • #17
      Welcome to the group.

      Welcome back...

      Yeah it was shame when Geocities closed down because there was so much stuff on wide range of things that one could look up....

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      • #18
        In regards to Aaron's WW2 site, try the Internet Archive Wayback Machine
        This is the old geocities address for Aaron's site
        Latest news coverage, email, free stock quotes, live scores and video are just the beginning. Discover more every day at Yahoo!


        Here's one Wayback Machine link to his site, archived on 23rd July 2009


        I found his site was interesting not so much for the WW2 items but for his optional rules regarding fires and fire fighting equipment.
        Last edited by StainlessSteelCynic; 03-07-2011, 11:47 PM. Reason: Correcting some grammar

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        • #19
          Good to be back

          Now that 93 Games Studio has decided not to renew the license it is available to be bought. I sent a feeler out to Marc Miller but am still trying to figure out a response. Not sure how much it would take to secure the license and then what do do with it.

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          • #20
            Hi

            Hello all, Im Scott. Ive never been on an rpg fourm before, but I do remember T2K from when I was young, and look forward to visiting and learning the game system again. Thanks.

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            • #21
              Hey all, im Garin but my nickname is 56 (LVI). I played T2K from 1986 until 1994. Then Alcohol, bars and women got into my way.

              I got my first computer in 2000 and played a little T2k thru emails but had to stop due to work. Just recently i've decided to take it up again but FTF. I have a group of 3 (myself included) and possibly 2 more. I couldnt believe it! Especially in this day of age with the Technology.

              I'm hoping to play FTF once a month and start the campaign in July. It'll be a Homebrew. Not sure if im gonna run the V1 or V1 with an alternate timeline.

              I also frequent this site regularly from work, but i'm unable to sign in and post, so im always as a visitor.

              Hopefully i'll be able to post more often.

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              • #22
                F2F!
                We're all soooooo jealous!
                Welcome to the fold.
                If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

                Nothing happens in isolation - it's called "the butterfly effect"

                Mors ante pudorem

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                • #23
                  I have added a link to this thread to the new members thread.

                  New users are generally more comfortable adding a post to an existing thread (compared to creating a new thread) so having a dedicated introduction thread makes sense.

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                  • #24
                    Originally posted by Legbreaker View Post
                    F2F!
                    We're all soooooo jealous!
                    Welcome to the fold.
                    I'm lucky as I have a weekly FTF roleplaying group, though T2k isn't on the horizon to play at any point. If anyone in the UK is looking for a gaming group then I can recommend the following website to try to find other roleplayers.



                    I have no idea if it's any good for non UK gamers.

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                    • #25
                      That's how I found the three people I F2F with currently. It's only 1st ed AD&D, but better than nothing.
                      EVERYONE even vaguely interested in roleplaying should jump on there no matter where in the world they are!
                      If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

                      Nothing happens in isolation - it's called "the butterfly effect"

                      Mors ante pudorem

                      Comment


                      • #26
                        Greetings, Cro!
                        I'm sure your brains will be well-picked for your perspective from the cockpit of the Twilight War.

                        And here are _my_ questions--
                        How far from probability did the canon storyline fall from your point of view What resources present in your nation were not taken into account by the story as it is
                        Are there any glaring errors or misconceptions about you nation that we in the US have taken for granted

                        And to all the others newly-joined, c'mon in, we'll make room!
                        "Let's roll." Todd Beamer, aboard United Flight 93 over western Pennsylvania, September 11, 2001.

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                        • #27
                          Another introduction

                          Hey folks!
                          Nice to see, that there are still some people around, which like their postapocalypse without to much mutant-superpowers, too!

                          My name is Tom. I started to play Traveller around 85 (and 2300, Cthulhu, Outlaw, and some other stuff) and been there for a long time. Then, i was not interested in T2k at all. My first rpg-apocalypse was made by Megatravellers Lucan... Starships and Sectors went to hell..

                          Somewhere in my twentys i stopped all RPG-related gaming.
                          Kept reading, but had no people "nerdy enough" to show some real interest in the hobby. But i picked it up again 2 years ago, cause my former girlfriend supplied me with a load of T2k-pdfs !

                          After reading that (and watching some good olclassics like Escape from N.Y., Mad Max, Assault on Precinct 13, Platoon, etc.), i was sure that i wanted to get back playing. I loved the "Kopfkino" in my younger years, and knew that i wanted to have some of that back.
                          I found a little, but steady group in the vincinity.
                          Since than we had loads of fun in kaputt Poland & Germany!

                          The players mostly had at least 2 PCs in different locations of our adventures.
                          It started out as an emergency-concept (in case you drop your handgrenade in front of your own feet... have your other PC!), and developed into a multilevel-campaign.
                          We are shifting between 3 different groups of characters; the first group fought their way to & through Krakow (now they have RESET, but know theyll gonna be to late for Omega!), while the second is cycling (ha,ha!) from Leipzig to Bremerhaven (the last train - Korzub - is a little ahead of them, but maybe they will stumble over it in Magdeburg!).
                          The third is not a group anymore - now its a sole survivor..he almost witnessed a coup among the officers of the 129.sov. MRD in the contaminated city of Wroclaw... hes just running for his life and will soon hit Dobrodzien).

                          The players promised me not to look up too much stuff in the net about the future-history/canon of the Twilight-world.
                          They discovered it the hard way by adventuring from eastern-germany (area of Cottbus) to Krakow. By now they know a lot about Silesia/southern Poland, eastern and northern parts of germany, and heard some rumors about other regions of the world. And biting their nails to find out more...

                          My players are pretty good. They manage to play out their different characters real well, eventhough they have very different insights/levels of knowledge about the areas and factions around them.
                          We use the (old, but still great) "Heroes Now!"-Book for building the personal attitude and background of our PCs (and NPCs).
                          I always use it, escpecially to produce some stuff, the characters could talk/think/plan about besides the plot (like details about the quirky family back home, and their lifes before the war).

                          What we all like the most about T2k is the sandbox-thing and the "What if"-Situations of the classic WWIII-setting.
                          As a GM i still follow the same concept, as GDW did it from the beginning - presenting the group a mapped territory with many detailed NPCs, different factions, each with their own agenda, attitudes, missions.
                          Then add the PCs - shake it well - Voila!
                          My players like to make their own decisions based on their different PCs attitudes, and that makes a pretty dramatic game.

                          Reading in this forum kept me coming back for more, and i hope it will be there for a quite a while longer!

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                          • #28
                            How do warriors of the apocalypse

                            How do to all,

                            Just found the site. Got a hankerin' for some T2K reading, surfed the net and low and behold I find this site. Noted some of the fellas from the old RPG.NET forum (PMulcahy,WEBSTRAL,etc..), so figured it's probably a pretty decent site to find reading material, like minded oddballs, and what not. Good to see the game hasn't gone on to the dust bins of history. Keep up the good fight gents!

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                            • #29
                              Welcome Tombot and Griff. It's great to have you here. We have a rather large collection of threads in the Forum Thread Map ready for resurrection should you find a topic of interest and, if you can't find what you need, feel free to start your own new thread. Enjoy.
                              Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:

                              https://www.drivethrurpg.com/product...--Rooks-Gambit
                              https://www.drivethrurpg.com/product...ula-Sourcebook
                              https://www.drivethrurpg.com/product...nia-Sourcebook
                              https://www.drivethrurpg.com/product...liate_id=61048
                              https://preview.drivethrurpg.com/en/...-waters-module

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                              • #30
                                Hey Griff! Thanks Raellus; i am sure we will!

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