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  • Career Path systems

    Hey,

    Have any of you guys tried creating your own home-grown career path systems, or adapting one to a different rules system for playing Twilight:2000
    THIS IS MY SIG, HERE IT IS.

  • #2
    Yes.



    - C.
    Clayton A. Oliver • Occasional RPG Freelancer Since 1996

    Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog.

    It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't.
    - Josh Olson

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    • #3
      Originally posted by Tegyrius View Post
      Yes.



      - C.
      LOL!

      I have to say, Twilight:2013 has a phenomenal PC generation system now I just need to find some damn PLAYERS!

      Comment


      • #4
        Originally posted by raketenjagdpanzer View Post
        Hey,

        Have any of you guys tried creating your own home-grown career path systems, or adapting one to a different rules system for playing Twilight:2000
        Yes; it's on my site.
        I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes

        Entirely too much T2K stuff here: www.pmulcahy.com

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        • #5
          Originally posted by pmulcahy11b View Post
          Yes; it's on my site.
          Been meaning to ask you, Paul... you've got NBC Specialist listed as a skill but I can't find any phase that uses it except Survivalist. Am I missing an NBC Recon profession somewhere

          - C.
          Clayton A. Oliver • Occasional RPG Freelancer Since 1996

          Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog.

          It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't.
          - Josh Olson

          Comment


          • #6
            Originally posted by Tegyrius View Post
            Been meaning to ask you, Paul... you've got NBC Specialist listed as a skill but I can't find any phase that uses it except Survivalist. Am I missing an NBC Recon profession somewhere

            - C.
            No, I am! Rackle-Frass!
            I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes

            Entirely too much T2K stuff here: www.pmulcahy.com

            Comment


            • #7
              Originally posted by cavtroop View Post
              I have to say, Twilight:2013 has a phenomenal PC generation system now I just need to find some damn PLAYERS!
              It takes a chunk of inspiration from GDW's house system and a significantly larger amount from MechWarrior's third edition. MW3 was what really sold me on life path character generation.

              (Of course, on the far opposite end of the spectrum, I'd love to see someone adapt Reign's One Random Roll system - a single 11d10 roll and a set of tables - to T2k.)

              Originally posted by pmulcahy11b View Post
              No, I am! Rackle-Frass!
              Was wonderin' about that. Seems like those two should go together like clubs and baby seals...

              - C.
              Clayton A. Oliver • Occasional RPG Freelancer Since 1996

              Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog.

              It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't.
              - Josh Olson

              Comment


              • #8
                Originally posted by raketenjagdpanzer View Post
                Hey,

                Have any of you guys tried creating your own home-grown career path systems, or adapting one to a different rules system for playing Twilight:2000
                Umm, yes. Except you'd better not get me started about it or some of the veteran members of this forum might gather round and beat the hell out of me to shut me up.

                Suffice to say the char gen system used in my last campaign was about as realistic and comprehensive as it is possible to make. The only downside was that it could take anything up to 6 to 10 hours to create a character.
                sigpic "It is better to be feared than loved" - Nicolo Machiavelli

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                • #9
                  Originally posted by Targan View Post
                  Umm, yes. Except you'd better not get me started about it or some of the veteran members of this forum might gather round and beat the hell out of me to shut me up.
                  Shut *beat* the *beat* hell *beat* up! *squelch*

                  If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

                  Nothing happens in isolation - it's called "the butterfly effect"

                  Mors ante pudorem

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                  • #10
                    I use a modified standard 2.2 character generating system. Using bits and pieces from the members of this board, the various web sites and some of the other systems (dark conspiracy, traveller TNE).

                    Character creation is as long as it takes one to make up ones mind. (some take longer then others). Gear buying and character background probably take the longest.

                    The present system I have can be used for vets or young characters. I am using a childhood term generation from on of the dark conspiracy sites instead of the regular.

                    Right now its still as usual in its constant state of testing and editing. Im also playing around with various wound and healing systems to see which one i like the best. So far ill probably blend the 1d10 damage base with 2013 healing system. I might drop the base damage from the 2.2 a bit just to make it more lethal. (we will see how that works out)

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                    • #11
                      Just about everyone I've played with likes the 2.0/2.2 career paths.

                      I'm a fan of Traveller's more random system, too. Quite often, I have no idea about a character when I walk into a game, so that's a help to me. The latest (Mongoose) edition adds more detail to the terms, so that helps even more.
                      My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988.

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                      • #12
                        Takes me 30 minutes at most to make a PC. I picture a PC in my head, then stat him/her out to suit. No rolling. No carear paths. Allot of probably uneducated decisions.

                        This doesnt mean i max out characters. I try to realistically assign values and skills based on what i think the character i'm thinking of would have in real life.

                        I find this way easier & quicker, i'm not constantly trying to find rules to suit, i dont have to waste time thinking about how to do it and it leaves more time or thinking space for gaming. I dont like spending allot of time making up PCs.
                        "Beep me if the apocolypse comes" - Buffy Sommers

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