Wow, sounds like quite a campaign, your character went through.
I never had the luck to play T2k as a PC (almost no one here - exept the few germans in this forum - seem to know/care about oldschool-GDW-games; fools!) , but i am trying to give my players an opportunity to have a lengthy journey, like you described.
In the beginning i started out with a setting i borrowed from "Tour of Duty";
their outpost/firebase was the last one in a chain, leading to the germans in Leipzig. Kind of a lookout-post for pact-movement at the border. From there, they went out for anti-marauder-missions.
They had no idea about a russian unit in cottbus at that point.
I wanted to play a longer series of shorter missions, but when refugees told them about the russians, things went to a longer battle within that city.
At the time a ramshackle & tent-city had been erected by refugees near the firebase, where i planned a "deadwood"-like setting (with lots of civilian npcs; brothels, arms- & drugpushers, and so on). The characters started to plan for defense-plans to incorporate the civilians, BUT when the russians where discovered... the order of evacuation for the whole lot came.
Since than; they are on their way back.
(But i would like to settle the PCs in a specific place again, which they care about and start to elaborate).
I never had the luck to play T2k as a PC (almost no one here - exept the few germans in this forum - seem to know/care about oldschool-GDW-games; fools!) , but i am trying to give my players an opportunity to have a lengthy journey, like you described.
In the beginning i started out with a setting i borrowed from "Tour of Duty";
their outpost/firebase was the last one in a chain, leading to the germans in Leipzig. Kind of a lookout-post for pact-movement at the border. From there, they went out for anti-marauder-missions.
They had no idea about a russian unit in cottbus at that point.
I wanted to play a longer series of shorter missions, but when refugees told them about the russians, things went to a longer battle within that city.
At the time a ramshackle & tent-city had been erected by refugees near the firebase, where i planned a "deadwood"-like setting (with lots of civilian npcs; brothels, arms- & drugpushers, and so on). The characters started to plan for defense-plans to incorporate the civilians, BUT when the russians where discovered... the order of evacuation for the whole lot came.
Since than; they are on their way back.
(But i would like to settle the PCs in a specific place again, which they care about and start to elaborate).
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