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  • US Marauder Companies

    Another short essay, feel free to comment.

    US Army Marauder Companies

    In early 1997 SACEUR authorised the creation of divisional level long range reconnaissance and raiding companies. Initially intended to be called LRRRCs the name was changed in mid training as a deception plan.

    Strength was authorised as 5 officers and 114 men broken down into three platoons of 1 officer plus 36 men. This further broke down into 3 sections of 8 plus three mg teams of 3 plus an NCO forming a weapons section. Few units however reached this level of personnel, most being at perhaps half strength.. All support matters other than medics were provided from divisional staff.

    Training was conducted at Bad Tolz by members of the 10th Special Forces Group with the first course starting in May 1997. Training lasted ten weeks and covered physical fitness, weapon handling of foreign and support weapons, land navigation, forward observation, vehicle handling and vehicle maintenance. In July the course was reduced to four weeks with the personnel being assigned a speciality instead of covering the broad spectrum.

    It was proposed to equip the Marauders with HMMWVs but there were never enough to go round (although many units oeliberated them) and M151s were often issued. Also seen were FAVs. Very occasionally light armour could be encountered The best known example was is the 8th Division's Marauder company with two Wiesels that were traded from the German Army. These were both lost in action during the 8th's drive through Poland in the summer of 2000.

    Most divisions in Europe used Marauder Companies. The name however led to problems as the term marauder had by now become synonymous with bandits (it has been suggested that this is due to the first bandits being mistaken for Marauder Companies). From 1st January 2000 they returned to the name LRRRCs.

    The idea has also been adopted in the US after Operation Omega under the name (Rapid Deployment Groups MILGOV and Mobile Strike Companies - CIVGOV) .

    CENTCOM has generally not used the concept as the higher proportion of light units have meant that they are not needed to the same level.

  • #2
    Raiders

    I like it. I've proposed a similar in-theatre Recondo school for training divisional LRRP companies for long-range reconaissance patrolling.

    http://forum.juhlin.com/showthread.p...hlight=recondo (see post #10)

    I've also proposed a similar multinational [NTO] "raider" unit for use by Corps level HQ (1st Interallied Commando).



    For your concept, I would change the name to Raider Companies. There's precedent in the U.S. armed forces for use of this term. Marauder is synonymous with lawlessness and banditry. It sounds cool, but after about '98, it would become confusing. Maybe the units started out designated "marauder" and then changed to "raider" later on.
    Last edited by Raellus; 06-30-2011, 04:08 PM.
    Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:

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    Comment


    • #3
      Historically, the term Scouts or Rangers would make a bit more sense. The US Army had long used scouts (not just Indian but local colonials in the pre-Revolution era and local militia during the War of 1812 and Civil War). Of course the term Rangers was already taken by the 75th Regiment but there were no official "Scout" units (except perhaps the 207th Infantry Group, Alaska Army National Guard, mislabeled and enlarged in the U.S. Army Vehicle Guide as the 1st and 2nd Infantry Brigades (Arctic Recon)).

      Either way it's still a very good write up. Thanks.

      Benjamin

      Comment


      • #4
        Would these be in addition to the LRP (or is is LRSU) unit in the divisional Military Intelligence battalion IIRC, those guys had a lot of Ranger-qualified individuals, but I can't remember if it's a platoon or company. They were definitely scouts and not raiders, though.

        I remember this, from when the Black Beret was instituted to give morale. I had a pal in the EW side of an MI battalion, who told me the big and burly-looking fellows in his unit were not happy to be giving "their" berets to the geeks and paper-pushers of the rest of the battalion.

        To my mind, '97 may be too early, but around '98, when things break down and the front goes static, I could see SACEur (wearing his Seventh Army CG hat) setting this up to give his division commanders more recon assets at their disposal. I'd think these might be the first guys to get access to horses, and/or the last ones to lose access to helos.
        My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988.

        Comment


        • #5
          Originally posted by Adm.Lee View Post
          I remember this, from when the Black Beret was instituted to give morale. I had a pal in the EW side of an MI battalion, who told me the big and burly-looking fellows in his unit were not happy to be giving "their" berets to the geeks and paper-pushers of the rest of the battalion.
          Ironically, the Rangers are getting their black berets back, now that the rest of the Army has decided to switch back to patrol caps.
          I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes

          Entirely too much T2K stuff here: www.pmulcahy.com

          Comment


          • #6
            Originally posted by Adm.Lee View Post
            Would these be in addition to the LRP (or is is LRSU) unit in the divisional Military Intelligence battalion IIRC, those guys had a lot of Ranger-qualified individuals, but I can't remember if it's a platoon or company. They were definitely scouts and not raiders, though.
            The term is LRSU (unit) or LRSD (detachment) or LRSC (company). When the Army organized the LRSC's in the late 80's all officers and NCO had to Airborne, HALO and Ranger Q'd. Enlisted personell had to be Airborne and pre-Ranger Q'd. More often than not all most all the early teams consisted entirely of Ranger Q'd (or tabbed if you prefer) personell.

            I like the Idea of fast moving raiding parties to harass the enemy or disrupt thier supply lines. Sir James you are a madman! All of your write ups are excellent.

            Comment


            • #7
              If they weren't organised until post nuke, then I'd imagine the requirement for airborne/parachute/halo qualification would be dropped.
              Emphasis would be placed on physical fitness, long distance marching, horse riding, and vehicle skills, in addition to rifle, machinegun, demolitions, boobytraps and mine warfare.
              I see their role being similar to that of the Finnish Sissi units - stay behind the lines acting as guerrillas and saboteurs, living off the land and whatever they capture from the enemy.
              If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

              Nothing happens in isolation - it's called "the butterfly effect"

              Mors ante pudorem

              Comment


              • #8
                Originally posted by Legbreaker View Post
                Emphasis would be placed on physical fitness, long distance marching, horse riding, and vehicle skills, in addition to rifle, machinegun, demolitions, boobytraps and mine warfare.
                I see their role being similar to that of the Finnish Sissi units - stay behind the lines acting as guerrillas and saboteurs, living off the land and whatever they capture from the enemy.
                Sounds like a PC party to me...

                Comment


                • #9
                  It does indeed, however I believe the Raiders role would keep them away from using heavy weapons and enemy AFVs as much as possible - get in fast, do bucketloads of damage to the soft underbelly of the rear echelon, and get the hell out again before the tanks and mechanised infantry show up.
                  If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

                  Nothing happens in isolation - it's called "the butterfly effect"

                  Mors ante pudorem

                  Comment


                  • #10
                    I would just have the situation be that MTOE changes were authorized to bump the divisional LRSD up to company strength and re-orged to make them more like Korean War era divisional Ranger companies.

                    Comment


                    • #11
                      I can see a company-level force for special ops at the division level, although they would most likely be called a Ranger Company or even a Reconnaissance Company. Really doubt that they would be called a Raider Company (Raider is usually considered to be Marine terminology).

                      As for the layout of the company's themselves, there would be some sort of rear echleon support belonging to the company. The experience with the Ranger or LRRP companies in Korea (and Vietnam confirmed it again), is that a even a independent company needed clerks, cooks and drivers, this was why the Ranger Battalions were formed after Vietnam, their headquarters company is large enough to provide detachments to support independent company operations.
                      The reason that the American Army does so well in wartime, is that war is chaos, and the American Army practices chaos on a daily basis.

                      Comment


                      • #12
                        Designer's notes

                        Thanks for all the input guys.

                        The name was actually the hardest part - there is a precedent for it though - Merrill's Marauders in World War Two. I considered scouts but it didn't fit with the role (and has been said it tends to be used for allied troops) and I can see the 75th sharing...

                        It was in the back of my mind that it is an ideal PC group.

                        Mwould have no specialist requirement to join but be of a high standard to assimilate the training.

                        They would be an additional unit as they have a different role.

                        As to support I felt that as the unit was going to be out of contact for long periods and the support staff would be seen by HQs as having nothing to do so reabsorbed - I may well need to add that as a note. By 2000 they will have some hired cooks, etc (probably paid for with looted items).

                        I will probably add a note about the use of UAZ469s and horses.

                        Does the organisation and equipment look about right to everyone Bear in mind they are designed as a raiding force. I probably need to add an anti-tank capability (maybe TOW on the HMMWV). Of the top of my head assume two vehicles per section, 1 with MG(s) and 1 with TOW (Mk19 could replace either).

                        I like the comparison to Sissi although I see the role as returning after each raid.

                        Once again thanks for all the constructive feedback.

                        PS Feel free to just change the name to your favourite one in your campaign.

                        Comment


                        • #13
                          I think anti-armour capability would be very much secondary to destruction of softer targets. They might carry a handful of AT weapons, but only for self defence.
                          The main weapons would be small arms, machineguns and demolition charges, with mines and booby traps laid behind them to cover their withdrawal.
                          Transport would be whatever was available, fast and suitable to the mission.
                          Another role they may have is the acquisition of supplies from enemy supply dumps instead of destroying them. In this case they may move in on foot and steal anything on wheels able to haul whatever can be grabbed quickly.
                          If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

                          Nothing happens in isolation - it's called "the butterfly effect"

                          Mors ante pudorem

                          Comment


                          • #14
                            Originally posted by Legbreaker View Post
                            I think anti-armour capability would be very much secondary to destruction of softer targets. They might carry a handful of AT weapons, but only for self defence.
                            The main weapons would be small arms, machineguns and demolition charges, with mines and booby traps laid behind them to cover their withdrawal.
                            Transport would be whatever was available, fast and suitable to the mission.
                            Another role they may have is the acquisition of supplies from enemy supply dumps instead of destroying them. In this case they may move in on foot and steal anything on wheels able to haul whatever can be grabbed quickly.
                            Agree with the use of mines BUT I. think some AT capability is needed as otherwise a single BRDM would mean disaster. I'll also add a note re the fitting of smoke dischargers to the vehicles to help evade.

                            Personally I would be somewhat "imaginative" when interpreting orders that involve me rellying on stealing transport to get out, especially considering the condition of many vehicles in TW2000, although to be fair this would be of great use as the war drags on.

                            Comment


                            • #15
                              Agreed that some AT capability is warranted, but not so much that the unit feels they have the ability to actually stand and fight when faced with enemy AFVs.
                              If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

                              Nothing happens in isolation - it's called "the butterfly effect"

                              Mors ante pudorem

                              Comment

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