Thanks to all for the input.
You all gave a whole bunch of new ideas to study and implement.
As far as the the rate of encounters when on the move I am working on a hybrid mechanics where time as space predict the rate of encounters e.g. 1 encounter check per hour, 1 encounter check when they decide to enter a new street, 1 encounter check when they enter a building (depending on damage contition, possibilty of inhabitance, e.t.c.). But I have not conclude on the details. I still have to play-test it. I will give it a try (due to heavy "regular work load" to present it in a few days for you to review and criticize.
Finally, does anybody has any idea regarding the water issue in an urban environment
Thanks again
You all gave a whole bunch of new ideas to study and implement.
As far as the the rate of encounters when on the move I am working on a hybrid mechanics where time as space predict the rate of encounters e.g. 1 encounter check per hour, 1 encounter check when they decide to enter a new street, 1 encounter check when they enter a building (depending on damage contition, possibilty of inhabitance, e.t.c.). But I have not conclude on the details. I still have to play-test it. I will give it a try (due to heavy "regular work load" to present it in a few days for you to review and criticize.
Finally, does anybody has any idea regarding the water issue in an urban environment
Thanks again
Comment