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T2K Wound Rules

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  • #16
    Originally posted by Mahatatain View Post
    I've never seen the Gunmaster system. Is this a published system

    Thanks for any info.

    Mahatatain.
    Gunmaster is an unofficial modern combat add-on for the Harnmaster system. You need at least one of the various editions of Hasrnmaster to be able to use Gunmaster. Gunmaster is available for free at www.warflail.com, in the section "Bill Gant's HrnMaster House Rules".
    sigpic "It is better to be feared than loved" - Nicolo Machiavelli

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    • #17
      Originally posted by Targan View Post
      Gunmaster is an unofficial modern combat add-on for the Harnmaster system. You need at least one of the various editions of Hasrnmaster to be able to use Gunmaster. Gunmaster is available for free at www.warflail.com, in the section "Bill Gant's HrnMaster House Rules".
      Thanks for this link - I will check it out. My memory is of HarnMaster having quite clunky rules but that was years ago. The Harn setting was/is fantastic though!

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      • #18
        Of course, a character with an init of one might just be a coward...
        I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes

        Entirely too much T2K stuff here: www.pmulcahy.com

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        • #19
          Originally posted by pmulcahy11b View Post
          Of course, a character with an init of one might just be a coward...
          Or smart enough to keep the hell out of the way of incoming bullets!
          If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

          Nothing happens in isolation - it's called "the butterfly effect"

          Mors ante pudorem

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          • #20
            Well,
            I tend to track wounds in general but honestly i go for the shock of modern war effect... my games are not campaigns, they're 4-hour bloodfests where players do not expect to survive... case in point... Mk19 gunner hit by PTRS-41 anti-tank rifle 14.5mm AP round.... splat! Gruesome flopping corpse with huge hole thru flak vest and torso and back of flak vest... or RPG effects. Panic is not even necessary to roll when the escorting Hmmwv called by the players "The Meat Wagon" is trapped in a kill zone dominated by AK/RPK gunners in the tall grass at 50-75m, an RPG team at 100m behind a berm, 20-some riflemen in a forest using trees as cover, and that aforementioned PTRS taking out the damned gunners on the Mk19. Add that the drivers head explodes all over the interior compartment in a hail of gunfire and his dead corpse foot death locks in the gas pedal... into kill zone 2... with awaiting RPG impacts. I mean they live long enough (usually) to experience the terror... (wink)

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            • #21
              Gas Gas Gas

              OK so I run mostly 4-hour T2k games at the Origins gaming convention..... (May/June 2011) ... simply put, i kill and maim the characters so much they rarely have time to worry bleeding in lieu of how they died...
              Case in point: in an ambush on medical supplies convoy in Eastern Germany: I killed the gunner on the Up-armored escort HMMWV with PTRS-41 14.5mm Anti-Tank bullet.... thru the gunshield and flak vest... was messy, then the other 50-60 ex die hard commie not pissed off disowned eastern german marauders in the hillside and tall grass started pounding rounds into the lead vehicle and the PTRS started punching holes into the next vehicle in line. Lead vehicle got the nickname "the Meat Wagon" from the players...

              I threw actual spent 7.62mm Rimmed and Tokarev rounds on the table to simulate the nastyness... the poor tail deuce-and-a-half had a guy run up to drivers door and spray a clip of PPS-43 7.62mm Tokarev AP rounds in the door... it was a messy way to go, he did live long enuf to scream and gurgle tho... veh commander couldn't fire back due to 7.62's thru arms and being temp blinded by arterial blood spray.... does that count

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