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  • #31
    Which one I've dabbled with creating stats for the Reflex before. I'm no Tegyrius, but I think I could give it a shot.
    "Listen to me, nugget, and listen good. Don't go poppin' your head out like that, unless you want it shot off. And if you do get it shot off, make sure you're dead, because if you ain't, guess who's gotta drag your sorry ass off the field? Were short on everything, so the only painkiller I have comes in 9mm doses. Now get the hell out of my foxhole!" - an unknown medic somewhere, 2013.

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    • #32
      Originally posted by Medic View Post
      Which one I've dabbled with creating stats for the Reflex before. I'm no Tegyrius, but I think I could give it a shot.
      So have I, And was just trying to see if we could get all the dabbling in one place.

      We could also post links to Official/Unofficial Stats on the internet.
      http://www.de-fenestra.com/personal/...3wiki/doku.php

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      • #33
        I have had air combat rules for Reflex under works for some time as well as supplemental medical rules. They should be somewhere around this forum - I can dig up the right thread eventually. I have also done some work on my native Finnish military for the Reflex. Throw me a PM with details of what vehicles you want me to take a look at and I'll give it a shot.
        "Listen to me, nugget, and listen good. Don't go poppin' your head out like that, unless you want it shot off. And if you do get it shot off, make sure you're dead, because if you ain't, guess who's gotta drag your sorry ass off the field? Were short on everything, so the only painkiller I have comes in 9mm doses. Now get the hell out of my foxhole!" - an unknown medic somewhere, 2013.

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        • #34
          I would suggest merging this thread with this one: http://forum.juhlin.com/showthread.p...2013#post55151
          "Listen to me, nugget, and listen good. Don't go poppin' your head out like that, unless you want it shot off. And if you do get it shot off, make sure you're dead, because if you ain't, guess who's gotta drag your sorry ass off the field? Were short on everything, so the only painkiller I have comes in 9mm doses. Now get the hell out of my foxhole!" - an unknown medic somewhere, 2013.

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          • #35
            well Medic it looks like were the only ones around here who like 2013

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            • #36
              There are others. Tegyrius, for an example, has written some official material for it, not to mention the Czech sourcebook and vehicle compendium.
              "Listen to me, nugget, and listen good. Don't go poppin' your head out like that, unless you want it shot off. And if you do get it shot off, make sure you're dead, because if you ain't, guess who's gotta drag your sorry ass off the field? Were short on everything, so the only painkiller I have comes in 9mm doses. Now get the hell out of my foxhole!" - an unknown medic somewhere, 2013.

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              • #37
                Hm

                I think my stuff's already been linked in this thread. Not sure what else I can contribute without a request for a specific model of vehicle or weapon. "MBT/IFV/CFV" doesn't tell me much.

                - C.
                Clayton A. Oliver • Occasional RPG Freelancer Since 1996

                Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog.

                It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't.
                - Josh Olson

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                • #38
                  was not directed at anyone just seems that 2013 gets the shaft alot because of the story and not the game itself.
                  and yes i think i linked your stuff earlier in the thread

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                  • #39
                    And my point in mentioning Teg was to note, we're not the only ones. I believe, there are others as well, who like the newer edition.

                    As I tried to say in my first post for the thread, we can figure stuff out together and figure out, where to post them. Throw me ideas and we can discuss them.
                    "Listen to me, nugget, and listen good. Don't go poppin' your head out like that, unless you want it shot off. And if you do get it shot off, make sure you're dead, because if you ain't, guess who's gotta drag your sorry ass off the field? Were short on everything, so the only painkiller I have comes in 9mm doses. Now get the hell out of my foxhole!" - an unknown medic somewhere, 2013.

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                    • #40
                      Quickie 3D distance appoximations

                      Originally posted by Medic View Post
                      but before I do that, I'll give you the altitude bands that turn the air combat in to 3D.


                      The table essentially cross references the altitude and horizontal range for actual firing range.

                      No, I did not use 3D-geometry for calculating the exact ranges, but if someone wants to do that, be my guest.
                      A quick rule of thumb for 3D range (we use it for Fighting Wings, WW2 aerial combat):

                      Take the horizontal and vertical ranges, and add half of the smaller to the larger. Doesn't matter which is larger (hypotenuse is a hypotenuse).

                      For example, range to a helicopter 3000 m away and 2000 m up is treated as 4000m (3000 + 2000/2).

                      (The math answer is 3605.551 m).

                      And if that same helicopter closes to almost overhead... 300 m away and the same 2000 m up is treated as 2150 m (300/2 + 2000) = 2150

                      (the math answer is 2022.375 m)

                      It's an approximation, but it's within 10-12% accurate, which isn't bad for something you can do in your head.

                      Uncle Ted

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                      • #41
                        Originally posted by unkated View Post
                        A quick rule of thumb for 3D range (we use it for Fighting Wings, WW2 aerial combat):

                        Take the horizontal and vertical ranges, and add half of the smaller to the larger. Doesn't matter which is larger (hypotenuse is a hypotenuse).

                        For example, range to a helicopter 3000 m away and 2000 m up is treated as 4000m (3000 + 2000/2).

                        (The math answer is 3605.551 m).

                        And if that same helicopter closes to almost overhead... 300 m away and the same 2000 m up is treated as 2150 m (300/2 + 2000) = 2150

                        (the math answer is 2022.375 m)

                        It's an approximation, but it's within 10-12% accurate, which isn't bad for something you can do in your head.

                        Uncle Ted
                        This would indeed streamline the rules and drop the need for a conversion table. It would also remove several altitude bands, effectively leaving NOE, Low, Medium and High, I suppose.

                        Thank you for the idea. I was clearly approaching this in a far too complex manner.
                        "Listen to me, nugget, and listen good. Don't go poppin' your head out like that, unless you want it shot off. And if you do get it shot off, make sure you're dead, because if you ain't, guess who's gotta drag your sorry ass off the field? Were short on everything, so the only painkiller I have comes in 9mm doses. Now get the hell out of my foxhole!" - an unknown medic somewhere, 2013.

                        Comment


                        • #42
                          As requested by Medic, I've merged his thread TW2k13 with the Reflex vehicle stats thread.
                          sigpic "It is better to be feared than loved" - Nicolo Machiavelli

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                          • #43
                            Thank you.
                            "Listen to me, nugget, and listen good. Don't go poppin' your head out like that, unless you want it shot off. And if you do get it shot off, make sure you're dead, because if you ain't, guess who's gotta drag your sorry ass off the field? Were short on everything, so the only painkiller I have comes in 9mm doses. Now get the hell out of my foxhole!" - an unknown medic somewhere, 2013.

                            Comment


                            • #44
                              Extreme cold

                              While the Reflex has rules for extreme weather, people wanting even more accurate rules for extremely cold weather (like nuclear winter) might enjoy this. This is work in progress so suggestions are taken.

                              Extreme hot and hot weather clothes protect down to +10 degrees centigrade, mild down to +0, cold down to -20 and extreme cold to -35. Weather one grade worse without proper shelter causes the character to get chilly and sleeping properly will be impossible. Inactivity counts as light work, meaning just being does not increase fatigue but won't decrease it either. Weather two grades or more beyond the threshold causes all activity without shelter to be heavy work in terms of fatigue and character accumulates fatigue twice as fast as he normally would (that is, heavy work causes fatigue every 30 minutes).

                              Upon reaching critical fatigue, the character becomes malignantly hypothermic, causin him to lose consciousness. Unless someone intervenes and brings the character in to a shelter and begins a slow warming up of the character, the character will perish due to the basic functions of the body failing. To warm up a malignantly hypothermic character properly requires a Medicine (COG, TN+2 or TN if character had Intensive Care qualification). Failure causes the character to enter shock and requires resuscitation to keep the character among the living.

                              Clothing can be layered, however. Two sets of hot weather clothing work as mild, two mild as cold and a set of mild and cold weather clothing as extreme cold weather clothing, but cause a -2 to any check requiring physical action due to stiff joints.

                              Extreme hot weather rules coming up, once I figure them out. Any comments
                              Last edited by Medic; 05-03-2015, 08:28 AM. Reason: Added rules for layered clothing.
                              "Listen to me, nugget, and listen good. Don't go poppin' your head out like that, unless you want it shot off. And if you do get it shot off, make sure you're dead, because if you ain't, guess who's gotta drag your sorry ass off the field? Were short on everything, so the only painkiller I have comes in 9mm doses. Now get the hell out of my foxhole!" - an unknown medic somewhere, 2013.

                              Comment


                              • #45
                                Originally posted by Medic View Post
                                While the Reflex has rules for extreme weather, people wanting even more accurate rules for extremely cold weather (like nuclear winter) might enjoy this. This is work in progress so suggestions are taken.

                                Extreme hot and hot weather clothes protect down to +10 degrees centigrade, mild down to +0, cold down to -20 and extreme cold to -35. Weather one grade worse without proper shelter causes the character to get chilly and sleeping properly will be impossible. Inactivity counts as light work, meaning just being does not increase fatigue but won't decrease it either. Weather two grades or more beyond the threshold causes all activity without shelter to be heavy work in terms of fatigue and character accumulates fatigue twice as fast as he normally would (that is, heavy work causes fatigue every 30 minutes).

                                Upon reaching critical fatigue, the character becomes malignantly hypothermic, causin him to lose consciousness. Unless someone intervenes and brings the character in to a shelter and begins a slow warming up of the character, the character will perish due to the basic functions of the body failing. To warm up a malignantly hypothermic character properly requires a Medicine (COG, TN+2 or TN if character had Intensive Care qualification). Failure causes the character to enter shock and requires resuscitation to keep the character among the living.

                                Clothing can be layered, however. Two sets of hot weather clothing work as mild, two mild as cold and a set of mild and cold weather clothing as extreme cold weather clothing, but cause a -2 to any check requiring physical action due to stiff joints.

                                Extreme hot weather rules coming up, once I figure them out. Any comments
                                What would be the effect of extreme cold on weapons Also can you do one for high altitude fighting. I am looking to have some battles in the Alp regions.
                                *************************************
                                Each day I encounter stupid people I keep wondering... is today when I get my first assault charge??

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