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  • #31
    Bon dia!

    Mmmmm... no previous idea about the existence of the film, but I've searched in the Wikipedia after your post and it seems it could be interesting. The correct title is Beaufort and is directed by an IDF veteran.

    Thanks for the suggestion. This post remembers me that I still have, in my hard drive, another film to see: The Goods must be crazy. I think it was suggested by Kato.
    L'Argonauta, rol en catalĂ 

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    • #32
      Originally posted by Marc
      This post remembers me that I still have, in my hard drive, another film to see: The Gods must be crazy. I think it was suggested by Kato.
      Just so everyone knows this movie has NOTHING to do with post Apoc. It is a pretty silly comedy about how outside technology can disrupt an Aboriginal clan. There is a tyrannical despot in the story but I am not sure if any one could pull gaming ideas from this movie.
      Last edited by kato13; 11-24-2008, 05:12 AM.

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      • #33
        Originally posted by kato13
        Just so everyone knows this movie has NOTHING to do with post Apoc. It is a pretty silly comedy about how outside technology can disrupt an Aboriginal clan.
        Yup. An instant classic, as well! I'd heard there was a sequel done back in the late 80s or early 90s.

        There is a tyrannical despot in the story but I am not sure if any one could pull gaming ideas from this movie.
        If only all marauder leaders came from such a mold!

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        • #34
          This is a bit of thread necromancy but I noted a post by chalkline about Vauban style fortification making good T2K forts. This is something I've always been into and done a number of papers on back in the school days so I would like to point out that he is right only to a point: against small arms and light automatic cannon you couldn't ask for better, but the real reason this style of fortification died wasn't air power or modern indirect fire guns, it was the advent of rifle cannon. The heavy hitting and accurate fire was just the ticket to destroying specific sections of wall whereas before it was impossible to focus the cannon fire tight enough to so. Roll up to one today with anything 40mm in size and you'll go through faster that a corporal running to his first NCO call.

          Have to admit though that I always wanted to play a game where my character can build up such a place.
          Member of the Bofors fan club! The M1911 of automatic cannon.

          Proud fan(atic) of the CV90 Series.

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          • #35
            Originally posted by Marc View Post
            Thanks for the suggestion. This post remembers me that I still have, in my hard drive, another film to see: The Goods must be crazy. I think it was suggested by Kato.
            The Goods Must Be Crazy: This is a movie about a T2K village getting a bunch of trade goods infested with rabid mice. Pretty funny, if you ask me.

            Or...the hilarity that ensues when an insane couple named the Goods move in next door.
            I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes

            Entirely too much T2K stuff here: www.pmulcahy.com

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            • #36
              Originally posted by AcesandEights View Post
              Yup. An instant classic, as well! I'd heard there was a sequel done back in the late 80s or early 90s.



              If only all marauder leaders came from such a mold!
              I always wanted them to do a sequel where, after he threw it off the edge of the world, it came down and hit some other primitive culture...
              I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes

              Entirely too much T2K stuff here: www.pmulcahy.com

              Comment


              • #37
                Originally posted by Panther Al View Post
                This is a bit of thread necromancy but I noted a post by chalkline about Vauban style fortification making good T2K forts. This is something I've always been into and done a number of papers on back in the school days so I would like to point out that he is right only to a point: against small arms and light automatic cannon you couldn't ask for better, but the real reason this style of fortification died wasn't air power or modern indirect fire guns, it was the advent of rifle cannon. The heavy hitting and accurate fire was just the ticket to destroying specific sections of wall whereas before it was impossible to focus the cannon fire tight enough to so. Roll up to one today with anything 40mm in size and you'll go through faster that a corporal running to his first NCO call.

                Have to admit though that I always wanted to play a game where my character can build up such a place.
                Tybee Island, South Carolina is a place people should visit to see evidence of one of the first, if not the first successful employment of rifled guns against a fortified emplacement. Fort Pulaski was taken because of Union Captain Quincy A. Gillmore's decisive exploitation of a new, experimental rifled cannon battery.

                http://www.gorp.com/parks-guide/trav...ev_068099.html

                Another fortress I have some knowledge about is the Brest Fortress in the city of Brest, Belarus. I think a good touch to a scenario or story taking place there would be to have eerie, or horror elements to the story whereby the characters hear, see, or encounter horrific things of the past from WWII when the Germans placed siege upon the fortress and the trapped garrison of troops within it.

                As far as the film Beaufort. I own the book, and am watching the film on Netflix right now.
                Last edited by Guest; 12-11-2010, 03:59 PM.

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                • #38
                  Originally posted by bigehauser View Post
                  Tybee Island, South Carolina is a place people should visit to see evidence of one of the first, if not the first successful employment of rifled guns against a fortified emplacement. Fort Pulaski was taken because of Union Captain Quincy A. Gillmore's decisive exploitation of a new, experimental rifled cannon battery.

                  http://www.gorp.com/parks-guide/trav...ev_068099.html

                  Another fortress I have some knowledge about is the Brest Fortress in the city of Brest, Belarus. I think a good touch to a scenario or story taking place there would be to have eerie, or horror elements to the story whereby the characters hear, see, or encounter horrific things of the past from WWII when the Germans placed siege upon the fortress and the trapped garrison of troops within it.

                  As far as the film Beaufort. I own the book, and am watching the film on Netflix right now.
                  Pulaski is the perfect example, and the one I had in mind. While rifled guns was used earlier it this that convinced the world that they was the thing to bet on. Been to it lots of times and I encurage others to go. Pulaski's claim is based on location: it was impossible to mine, out of range from any land based cannon of the day, and in perfect location to guard the approaches to the city. It was only the use of rifled guns, and the fact that only rifled guns had the range and accuracy (by the days standards) that allowed the DY's to take the place. At that point no one doubted that the day of the smoothbore was done.
                  Member of the Bofors fan club! The M1911 of automatic cannon.

                  Proud fan(atic) of the CV90 Series.

                  Comment


                  • #39
                    Originally posted by Panther Al View Post
                    This is a bit of thread necromancy but I noted a post by chalkline about Vauban style fortification making good T2K forts. This is something I've always been into and done a number of papers on back in the school days so I would like to point out that he is right only to a point: against small arms and light automatic cannon you couldn't ask for better, but the real reason this style of fortification died wasn't air power or modern indirect fire guns, it was the advent of rifle cannon. The heavy hitting and accurate fire was just the ticket to destroying specific sections of wall whereas before it was impossible to focus the cannon fire tight enough to so. Roll up to one today with anything 40mm in size and you'll go through faster that a corporal running to his first NCO call.

                    Have to admit though that I always wanted to play a game where my character can build up such a place.
                    A lot of people don't remember the epic stand of the 2nd Battalion, 110th Infantry Regiment, 28th Infantry Division, elements of B Company, 707th Tank Battalion and elements of B Company, 2nd Tank Battalion, 9th Armored Division at the town of Clervaux, Belgium...December 17-18, 1944. While the Americans fought house to house against elements of the 2nd Panzer Division and were mostly either destroyed or forced to retreat by 1825 hours on the 17th, elements of the 2nd Battalion held the chateau for another day, blocking traffic for another 24 hours, allowing time for CCR of the 9th Armored (and that bunch from the airborne mafia whose name escapes me at the moment...) to get into position to block the drive towards Bastogne.
                    The reason that the American Army does so well in wartime, is that war is chaos, and the American Army practices chaos on a daily basis.

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                    • #40
                      Originally posted by dragoon500ly View Post
                      A lot of people don't remember the epic stand of the 2nd Battalion, 110th Infantry Regiment, 28th Infantry Division, elements of B Company, 707th Tank Battalion and elements of B Company, 2nd Tank Battalion, 9th Armored Division at the town of Clervaux, Belgium...December 17-18, 1944. While the Americans fought house to house against elements of the 2nd Panzer Division and were mostly either destroyed or forced to retreat by 1825 hours on the 17th, elements of the 2nd Battalion held the chateau for another day, blocking traffic for another 24 hours, allowing time for CCR of the 9th Armored (and that bunch from the airborne mafia whose name escapes me at the moment...) to get into position to block the drive towards Bastogne.
                      or the last stand of the 106th
                      "There is only one tactical principal which is not subject to change. It is to use the means at hand to inflict the maximum amount of wounds, death and destruction on the enemy in the minimum amount of time."
                      --General George S. Patton, Jr.

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                      • #41
                        Originally posted by dragoon500ly View Post
                        A lot of people don't remember the epic stand of the 2nd Battalion, 110th Infantry Regiment, 28th Infantry Division, elements of B Company, 707th Tank Battalion and elements of B Company, 2nd Tank Battalion, 9th Armored Division at the town of Clervaux, Belgium...December 17-18, 1944. While the Americans fought house to house against elements of the 2nd Panzer Division and were mostly either destroyed or forced to retreat by 1825 hours on the 17th, elements of the 2nd Battalion held the chateau for another day, blocking traffic for another 24 hours, allowing time for CCR of the 9th Armored (and that bunch from the airborne mafia whose name escapes me at the moment...) to get into position to block the drive towards Bastogne.
                        or the last stand of the 106th Division. 110 men 12 .50 cals and 1 M-8
                        "There is only one tactical principal which is not subject to change. It is to use the means at hand to inflict the maximum amount of wounds, death and destruction on the enemy in the minimum amount of time."
                        --General George S. Patton, Jr.

                        Comment


                        • #42
                          Originally posted by Dog 6 View Post
                          or the last stand of the 106th
                          The fights that the 28th and 106th Infantry Divisions, 9th Armored Division, 14th Cavalry Group and their attached units are seldom heard about in any discussion of the Battle of the Bulge. Most people fix on the 101st Airborne at Bastogne as the turning point. Not discounting the bravery of the airborne; but the true, unsung heros of the Bulge were the infantrymen, tankers and artillerymen who held the line for the first, crucial 48-hours.

                          One of the critical fights was for the twin villages of Krinkelt-Rocherath, were the 3rd Battalion, 393rd Infantry, 99th Infantry Division and 3rd Battalion, 23rd Infantry, 2nd Infantry Division fought fought major elements of of the 277th Volksgrenadier Division and the 12th SS Panzer Division. To give an idea of the scale of the fighting, the 3rd Battalion, 23rd Infantry went into the battle for the twin villages with a strength of 600 men, 217 men survived to rejoin the US lines.

                          The defense of the twin villages brought precious time for the remainder of the 2nd Infantry Division and for the 1st Infantry Division to build up a defensive line along Elsenborn Ridge that held the northern shoulder of the Bulge.

                          For the Germans, the twin villages were just as bloody, the 277th Volksgrenadier suffered the loss of all of its battalion commanders, 80% of its company commanders and the majority of its NCOs (the poor training and poor quality of the new troops required its leadership to lead from the front) as well as the loss of an estimated 1,500 soldiers. The 12th SS Panzer suffered the loss of about 60 AFVs in the fight and its 25th SS Panzergrenadier Regiment suffered 60% losses.
                          The reason that the American Army does so well in wartime, is that war is chaos, and the American Army practices chaos on a daily basis.

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                          • #43
                            Group,

                            While remnant fortifications could be used, these are mainly a matter of research for interested GMs.

                            I'm reminded of (I think) some wealthy industrialist in Poland living with his family in a castle near Krakow with a small security force. Not a warlord or anything like that, just surviving. So old castles can be used as fortifications by military units, refugees and other survivors.

                            The Twilight war didn't come out of nowhere, war broke out after years of hostilities and tensions. Therefore, shelters and depots like the one in Allegheny Uprising would be fairly common. There would not just be leftover Cold War bomb shelters and installations (in various states of rehabilitation) but newly-built ones if there was a crash program to enhance government and military survivability in case of nuclear attack.

                            Further, these hardened facilities (government/military communication centres, command posts, depots, etc.) not just in the CONUS but all throughout Europe in both NATO and PacWar territory.

                            Further, modern fortifications are not difficult to construct. They mostly require normal construction equipment and common materials that could easily be commandeered by the military/government. Now that mobile warfare has basically stopped, many cantonments and former cantonments might have permanent fortifications constructed. Anything from a series of isolated concrete bunkers and pill boxes to interlocking defensive positions to a full blown permanent fortress where none existed before the war. Again, these would litter Europe and North America.

                            Tony

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                            • #44
                              Absolutely agree helbent4, my focus in my comment was on the older stuff floating about. There is a reason all the modern facilities are buried by and large, or at least masked so direct fire can't hit them.

                              My personal fave fortification in the "modern" era
                              The swedish KARIN. How can you not love a fully automatic, watercooled, 120mm cannon that has a range of 27km
                              Member of the Bofors fan club! The M1911 of automatic cannon.

                              Proud fan(atic) of the CV90 Series.

                              Comment


                              • #45
                                Originally posted by Panther Al View Post
                                The swedish KARIN. How can you not love a fully automatic, watercooled, 120mm cannon that has a range of 27km
                                Unless your weapon has a range of 27.5km...
                                If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

                                Nothing happens in isolation - it's called "the butterfly effect"

                                Mors ante pudorem

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