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  • Slavery and the Economy in T2k

    Right at the moment I'm working out an adventure for my FtF-group. During our last session we had an encounter with a group of slavers. The slavers were on horseback and had disguised themselves as ordinary merchants (Which, by the way is odd: How can anyone clearly spot the difference between traders and slavers, if the slavers have no slaves with them, anyway!). It was a group of 5 persons with six horses. Because of the things happening, I thought, a group of slavers would not have slaves with them. I imagine, these 5 guys are some kind of scouts, checking for an easily to capture group of civilians, they could lay their hands on in the next few days. These 5 persons are propably a small patrol, belonging to a much bigger group, someplace in the area. The encounter had been roled for, as described in the basic rules.

    Now, I can see, that slavers play a role in the economy of the T2k-universe, but there are some questions to bear in mind.

    Slavers will not roam the countryside and capture anyone, who encounters them (Well, some would, but I doubt, that those would be very succesful!). Slavery is a risky business. You need some buyer, who is interested in using slave-labourers. And it makes no sense, to search for victims, if you had to transport those slaves over a longer distance.
    If you have slaves to transport, you will have to feed them. If you don't, the price would be minimized. I think, this is the logic behind it: Slaves are intended to do hard labour - if they are in a bad shape, it is not a good idea, to buy them: They are to weak and can't cope with their tasks. The better the physical shape of a slave is, the higher the price, you will get for them.

    I can imagine, that slavery would be some kind of "business on demand": The employer of slaves (Mostly a very nasty bastard, who might be the commander of a marauder force or a ruthless criminal, who got his hands on an old coal-mine or something similar.) would pay "slavers" for a specific hunt. This could be something like: "I need 20 to 25 strong individuals, fit for hard labour. These have to be here in about 10 to 14 days. I'm not going to pay for children or disabled."

    So, the head of the slavers will have to do some economic math:
    How many slaves may be transported, and by what means Usually slaves would be tied up and walking by foot. Still some transport would be used for food, water and minimal shelter for the slavers.
    How much food and water is required
    How many slaves can be handled with how many slavers You have to guard your goods (= slaves), you will need some kind of scouting unit, to check/clear the way and you will need more guards, if the party stops for a night - ordinary guards, guarding the camp, and some people, who have a look after the captives!
    And you should better have some heavy weapons with you, if you encounter some policing force or a kind of posse! Ammo and the weapons themselves have to be transported.
    What would be the travelling speed of a slave chaingang Does such a group make more than 10 to 15 km a day in a wooded region.
    How is dealt with the personal hygiene/lavatory needs of the slaves

    Keeping all that in mind: How can the price of a slave be determined Is he worth the price of an oxen or an uncattled horse Would that be to expensive and the price for a slave less
    Would a slaver be in the mood to sell his goods to a bidder, who just wants to free the slaves How could the price be calculated in that case

    As you can see, this thing is quite complicated. I could use some thoughts and suggestions. How have you dealt with slavers and slave economy in your adventures And what is your opinion on this whole affair
    I'm from Germany ... PM me, if I was not correct. I don't want to upset anyone!

    "IT'S A FREAKIN GAME, PEOPLE!"; Weswood, 5-12-2012

  • #2
    Broadly speaking, slavers would fall into 2 varieties, those who are catching and transporting slaves to sell to others, and those who are catching slaves for their own use or the use of their patrons.

    The latter type of slavers may effectively bear official or quasi-official "letters of marque" from a government or military command authorising them to capture and indenture fugitives, outlaws, bandits, maurauders, escaped POWs etc. Keeping such captives well-fed and healthy may be a low priority, especially if the governing body receiving such slaves intends to work them to death anyway. Some slavers may not have official sanction or support from a government or military command but will receive bounties in cash or kind for appropriate sorts of captives to be handed over.

    The former type of slavers would definitely find it in their best interests, commercially speaking, to keep their captives healthy. I don't know where your current campaign is set, BT, but the problem with being a slaver and slave trader in a place like Twilight War Poland is that the whole region is a hodge-podge of overlapping and shifting jurisdictions and depending on the jurisdiction slavery will be anything from openly embraced to frowned upon to highly illegal. Indeed, areas under martial law may punish slavers with death or effective slavery themselves.

    Moving chain gangs of slaves through areas where slavery is illegal would be frought with danger for slavers. Hefty bribes placed in the right hands might mitigate the risk somewhat, as would travelling away from major roads and moving at night.

    Just a few random thoughts.
    sigpic "It is better to be feared than loved" - Nicolo Machiavelli

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    • #3
      Hey, Targan,

      thanks for your thoughts.

      My actual campaign is set in Poland. And I think you are defenitely right. The slavers, I have in mind, would not be in some official service. I think about a "unit" of independend slavers/slave traders, who's patron is a local strongman. This patron should be "bad", so he's not a person, who has any legal right to slave or imprison persons.

      And that's the reason, why I think about the whole organisation or infrastructure of such a group. The slavers will be aware, that they will get in deep trouble, if they encounter any military or militia unit. Therefore they will avoid major roads and will have to scout their way through the "bushland". Such a transport will certainly be more difficult, for slavers and their victims alike!
      They will obviously try to avoid encounters with anybody.

      I was a little disapointed: Paul has no prices for slaves on his page
      I'm from Germany ... PM me, if I was not correct. I don't want to upset anyone!

      "IT'S A FREAKIN GAME, PEOPLE!"; Weswood, 5-12-2012

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      • #4
        So here's a question. How did slavery start in T2K
        My guess is the initial "slaves" were enemy POWs pressed into service or disposessed refugees looking for food and shelter. As conditions deteriorated, the local "leadership" moved from employing the POWs and refugees with humane conditions, to outright slavery complete with barbed wire and chains.
        Perhaps some areas started out with good intentions, but over a couple of years slipped into barbarity.
        If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

        Nothing happens in isolation - it's called "the butterfly effect"

        Mors ante pudorem

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        • #5
          Originally posted by Legbreaker View Post
          So here's a question. How did slavery start in T2K
          That's a bit of a trick question really, because slavery exists in the modern world in RL. In fact many people secretly kept as slaves in developed European countries are trafficked in from eastern Europe (and Asia, of course).

          Originally posted by Legbreaker
          My guess is the initial "slaves" were enemy POWs pressed into service or disposessed refugees looking for food and shelter. As conditions deteriorated, the local "leadership" moved from employing the POWs and refugees with humane conditions, to outright slavery complete with barbed wire and chains.
          Perhaps some areas started out with good intentions, but over a couple of years slipped into barbarity.
          I'd agree with that assessment. There would have been some notable tipping points though, particularly in places like Poland. The Free City of Krakow's formalisation of its "Robotniki" program springs to mind, I'm sure that many criminal groups with an eye to the slave trade would've seen that as something of a "green light" for their own slavery endeavours.
          sigpic "It is better to be feared than loved" - Nicolo Machiavelli

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          • #6
            I realize this doesn't answer your question, but "slave" need not necessarily mean the classic hard labor/field hand type most of us (Americans at least) tend to think of. Another type of slave would rarely even need to get off her back.

            Just one more thing to consider I guess.
            "They couldn't hit an elephant at this dis...."

            Major General John Sedgwick, Union Army (1813 - 1864)

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            • #7
              This is true, however post nuke there's likely to be move value in a strong back in the fields/mines/factories than one on their back.
              This isn't to say there wouldn't be any, the soldiers/marauding scum need their "entertainment" afterall...
              However, those used in that way are likely to very quickly loose what value they started out with as they are physically and expecially emotionally used up. The slaves in the mines might be in constant danger from rockfalls, mistreatment, and starvation, but at least they're not (usually) being sexually violated as well.
              If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

              Nothing happens in isolation - it's called "the butterfly effect"

              Mors ante pudorem

              Comment


              • #8
                Originally posted by Legbreaker View Post
                So here's a question. How did slavery start in T2K
                My guess is the initial "slaves" were enemy POWs pressed into service or disposessed refugees looking for food and shelter. As conditions deteriorated, the local "leadership" moved from employing the POWs and refugees with humane conditions, to outright slavery complete with barbed wire and chains.
                Perhaps some areas started out with good intentions, but over a couple of years slipped into barbarity.
                Yup, that initial question and your answer was kind of like my initial response; Start by answering who needs or could use slaves in the first instance.

                My answer would be just about any community but especially those with farming areas upon which they're trying to survive. You don't necessarily have to be evil to use slaves, desperate will do nicely. Most communities in Poland will have a reduced population, particularly on the male side of the equation, non mechanical farming is very labour intensive at seeding season and again at harvest season. I can see bands of slavers keeping slaves for their own use along these lines, but also to rent out rather than sell to nearby farming communities.

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                • #9
                  on the back

                  I think, "enslavemant" of prostitutes would still be in the hands of (formerly) organized crime. From all I've heard about this, some illegal prostitution might not be called "slavery", but in fact it is IRL. Off course, some criminals could easily jump to this newer kind of business, espacially if contact to other cities/gangs survived until 2000.

                  A group of roaming slavers might have some good looking woman with them, for two reasons:
                  1. "Needs" of the slavers,
                  2. presenting this gem to a future patron as gift or bribe).

                  A 3rd reason might be the possibility to sell a single woman to whoever wants her. But I think, that would not be the main business interest of a slaver force, that normally provides working power to patrons in need of them.
                  I'm from Germany ... PM me, if I was not correct. I don't want to upset anyone!

                  "IT'S A FREAKIN GAME, PEOPLE!"; Weswood, 5-12-2012

                  Comment


                  • #10
                    Indenture - debts

                    I think the sinister slaver / "whiteslavery villain" is a bit stereotypical - although he does belong in a campaign setting - by all means.

                    Its just that I think more ordinary folk would be slavers too. Picture a landlord or a farmer who has a surplus and the security to protect it. People will make contact and ask for loans, suppiort etc. Over time these people will be obligated to repay their debts to the local yeoman and his rifle toting cousins.

                    These guys are not slavers per se, they just ended up with locals being bound to work for them to pay of their debts - something that can turn in to a real "company store" affair where debt / payment spiral into an unbreakable circle for the debtor.

                    In the end the debtor end up a serf as years go by. The landlord might even be in real need of the payment / work effort from the "serf" if he has someone to support himself, and thus he cant give up his claim on payment for the debts either.

                    I think slavery might exist in secret on a small scale manya place in the T2K world. Sex slaves and workers that can toil away inndoors in a dank cellar come to mind.

                    just my 2 bits.

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                    • #11
                      Nevermind the slaver parties hunting people... that shit just gets you or your merchandise killed and uses up resources.

                      Most slavery today is based on bondage labor. You're taken on as a worker and promised an income - usually a ways from home. Then when money never comes you find out you also can't leave. The method works extremely well and with the hoards of hungry and desperate refugees roaming about, I see no real need to change tactics and go hunting people.

                      Edit - I see HQ touched on this already.
                      Last edited by Fusilier; 02-27-2012, 10:21 AM.

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                      • #12
                        Some good points already made in this thread.

                        As well as slavers who take their captives by force though, it's also worth considering whether groups would exist who would attempt to take their captives by subterfuge. When some encounter threads were posted last year I started putting together a piece about a group that I entitled "People Smugglers". Basically they were a smallish group (around six to eight strong) who travelled around southern Poland in a Soviet Army truck. The People Smugglers would claim to be able to smuggle into Krakow refugees who lacked any useful skills so would normally be turned away from the City by the Ormo – obviously the refugees would pay the Smugglers for this service, either in gold, barter goods, etc.

                        Unknown to the refugees however, the Smugglers have links with the City's underworld, and those smuggled in find themselves "sold" into forced labour against their will.

                        I think it's a variation on what Fusilier and HQ have already suggested and borrows from RL themes such as the Snakeheads who smuggle people from Asia to the West. The Slavers / People Smugglers have the benefit of not requiring additional manpower to guard their "cargo" as the cargo cooperates with the smugglers during the journey, removing many of the challenges BT outlined in his initial post – the refugees don't need to be restrained, guarded, etc as they are being transported willingly...only when they emerge from the truck at the end of their journey does their fate become clear to them.

                        The People Smugglers also benefit from being paid twice - once by their patrons in the City, who pay for the "merchandise" and once by the refugees, who have unwittingly paid for their own transport into slavery.
                        Author of the unofficial and strictly non canon Alternative Survivor’s Guide to the United Kingdom

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                        • #13
                          I agree that the idea of bands of unscrupulous and predatory "slavers" capturing civilians and selling them into bondage is a bit cliche. I'm sure, however, that it would likely happen on a small scale in relatively chaotic areas. I'm not throwing stones here- I'm guilty of using this device in my own campaign (an infamous NPC calling himself Damien the River Pimp).

                          I think that indentured servitude and de-facto serfdom would be far more common in the T2KU. It's really just a slightly grey shade of the conventional definition of chattel slavery. I can see desperate civilians agreeing to work for those who can afford to feed them, creating a binding indenture contract. IIRC, this is the situation in T2K Krakow with the Robotniki [sic]. I suppose that some groups might hire bounty hunters to recover folks who break their indenture.

                          With the return of feudalism in some parts of the T2KU, serfdom would also make a comeback. In this case, civilians would agree to feed/serve their local warlord in exchange for "protection", essentially becoming serfs.

                          In any case, there might be instances where one local polity with a surplus of labor would attempt to trade some of that labor (without the consent of the labor force) for resources that they don't have. This practice, in effect, fits the conventional definition of chattel slavery. In this case, you would need parties to broker and transport these groups of involuntary laborers.

                          So yes, to make a long story short, some forms of slavery would be fairly common in the T2KU, but I doubt you would encounter too many parties of dedicated slave catchers.
                          Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:

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                          • #14
                            Thanks a lot, Gentlemen,

                            @Leg, HQ, Fusilier:
                            I completely agree. The mentioned kind of cliche-type "slave hunters" would not be the norm. To quote Raellus:

                            Originally posted by Raellus View Post
                            I agree that the idea of bands of unscrupulous and predatory "slavers" capturing civilians and selling them into bondage is a bit cliche. I'm sure, however, that it would likely happen on a small scale in relatively chaotic areas.

                            (...)

                            So yes, to make a long story short, some forms of slavery would be fairly common in the T2KU, but I doubt you would encounter too many parties of dedicated slave catchers.
                            And again, I agree: Those slavers would be the exception. But still I'd like to let my players enjoy a cliche adventure. Most of the gamers in my group are not that much involved in T2k. A cliche "Good vs. Bad" run would be a nice break from the "normal" T2k routine.

                            There may be reasons for slavers. Maybe this is a unit of marauding ex-soldiers, who just desparately need spares for a broken down veicle and the slave buyer can provide these spares. You've all bee in the gaming for some time: A GM can explain nearly everything. It is an opportunity, to flesh out a random encounter.


                            @ Rainbow6:
                            VERY intruiging idea. But I like it


                            Raellus mentioned "chattel slavery" in his above posting. Some of the problems would be very similar to the questions I asked in the starting post: How do those guys handle the transport of their slaves

                            And: What about prices In the threat on "Entertainment Pricing" I've got to know Damien, but there were no prices. Any ideas

                            So far, this has been very fruitful. Keep your ideas/suggestions/critics coming!
                            I'm from Germany ... PM me, if I was not correct. I don't want to upset anyone!

                            "IT'S A FREAKIN GAME, PEOPLE!"; Weswood, 5-12-2012

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                            • #15
                              Originally posted by B.T. View Post
                              I completely agree. The mentioned kind of cliche-type "slave hunters" would not be the norm.
                              It does make for an interest encounter or plot device.

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