Only the modules Is it primarily focused on the T2k-typical military themes
Olefin said in another thread that he likes to play "a military RPG, not Mad Max", that made me wonder.
I actually started my interest in dystopian stuff through old Maxie.
Right now, i am totally stretched by using the first few modules, so i wont be writing anything myself (in terms of gaming).
But... if i would ever reach the point where i played through all of them, or just want to do something else with the setting...
There are so many themes, which i would like to try in T2k.
When i played a western-setting (Outlaw), i let my players do whatever they wanted in that setting. They could have been lawmen, bandidos, indian braves (depending on what year/place, there are major changes in their goals, off course), travelling merchants, and so on.
Just sticking with the battles of the civil war, would have been a bit narrow-minded.
Dont get me wrong here - if you just enjoy the military stuff, thats all good!
But my example about a wild west-setting (thus: playing civil-war soldiers all the time), maybe gets my point through, i hope.
So, please tell me, if you had different (i mean not militarily dominated) adventures in T2k! (Either player- or GM-wise)
PS: Ever had a "faction"-focused, instead of "character-group"-focused, campaign
I tried that with CarWars many years ago (several characters within the same faction for every player), and it was pretty cool. But our group went down the drain...
Usual shite, yknow
Olefin said in another thread that he likes to play "a military RPG, not Mad Max", that made me wonder.
I actually started my interest in dystopian stuff through old Maxie.
Right now, i am totally stretched by using the first few modules, so i wont be writing anything myself (in terms of gaming).
But... if i would ever reach the point where i played through all of them, or just want to do something else with the setting...
There are so many themes, which i would like to try in T2k.
When i played a western-setting (Outlaw), i let my players do whatever they wanted in that setting. They could have been lawmen, bandidos, indian braves (depending on what year/place, there are major changes in their goals, off course), travelling merchants, and so on.
Just sticking with the battles of the civil war, would have been a bit narrow-minded.
Dont get me wrong here - if you just enjoy the military stuff, thats all good!
But my example about a wild west-setting (thus: playing civil-war soldiers all the time), maybe gets my point through, i hope.
So, please tell me, if you had different (i mean not militarily dominated) adventures in T2k! (Either player- or GM-wise)
PS: Ever had a "faction"-focused, instead of "character-group"-focused, campaign
I tried that with CarWars many years ago (several characters within the same faction for every player), and it was pretty cool. But our group went down the drain...

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