Announcement

Collapse
No announcement yet.

Fictional Countries in T2K & Beyond

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Fictional Countries in T2K & Beyond

    Have any of you ever used fictional countries in your T2KU's

    I haven't, but I used to create fictional countries as a board-during-the-summers teenager in Montevideo, Uruguay.

    I was really into the Pirates! computer game back then- I became obsessed with piracy and privateering 1600-1800. I read everything I could get my hands on. I was also into military tech with a pretty impressive library of material on the subject (for a teen). So I decided to combine the two and created a small country on the NE coast of South America that was founded by pirates and escaped slaves. They established a "socialist" democracy founded on the Pirate Code and fought off several attempts by European powers to take control of their nascent state. In the 1950s, oil was discovered there, allowing them to purchase top-of-the-line military equipment. Their jealous neighbors wanted the oil and they had to defend their sovereignty, you see. Anyway, it was great fun picking out fighters, helis, subs, small arms, AFVs, etc. for my country, as well as creating its history and institutions. I created a similar country in the Middle East that was a surviving Crusader State. Yes, I was a bit of a geek back then (still am, I suppose).

    I figure that some of us do something similar when we put together homebrewed T2K units, TOEs, and OOBs, or when we build a marauder or warlord "army". Have any of you done something similar on a state scale
    Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:

    https://www.drivethrurpg.com/product...--Rooks-Gambit
    https://www.drivethrurpg.com/product...ula-Sourcebook
    https://www.drivethrurpg.com/product...nia-Sourcebook
    https://www.drivethrurpg.com/product...liate_id=61048
    https://preview.drivethrurpg.com/en/...-waters-module

  • #2
    I think such a thing would work well for a Merc campaign. I personally did something similar as a young man when I created a fictional Latin American country in the throes of revolution. It was a real mess, rival branches of the military, the rebels were better armed than the government, and the US was reluctant to offer too much aid, because even though the rebels were communists, the government factions tended to use the weapons provided more on each other than on the rebels.
    Author of "Distant Winds of a Forgotten World" available now as part of the Cannon Publishing Military Sci-Fi / Fantasy Anthology: Spring 2019 (Cannon Publishing Military Anthology Book 1)

    "Red Star, Burning Streets" by Cavalier Books, 2020

    https://epochxp.tumblr.com/ - EpochXperience - Contributing Blogger since October 2020. (A Division of SJR Consulting).

    Comment


    • #3
      Not the only one -


      Its one of my secret hobbies. Go forth, figure out what the ideal squad is, from that, the ideal platoon, then company, and so forth - all the way to how many trucks, how many beans... basically as much detail as I could possibly find.


      Remember back in HighSchool I used the US Veh. Guide and the rest to figure out how much of every thing you need to move a US Cav Div 750km, while going through three loads of ammo. So trucks, fuel for the same, trucks to carry the fuel for the above, and so on and so forth.

      Now days I just get into more detail.
      Member of the Bofors fan club! The M1911 of automatic cannon.

      Proud fan(atic) of the CV90 Series.

      Comment


      • #4
        A thread I started here a while back...
        "Listen to me, nugget, and listen good. Don't go poppin' your head out like that, unless you want it shot off. And if you do get it shot off, make sure you're dead, because if you ain't, guess who's gotta drag your sorry ass off the field? Were short on everything, so the only painkiller I have comes in 9mm doses. Now get the hell out of my foxhole!" - an unknown medic somewhere, 2013.

        Comment


        • #5
          I created one such place called the Parliamentary Republic of Central Africa (PRCA), or the Centrality for short. The Centrality arose during the unrest that accompanied the independence of the Belgian colony of Congo. Originally, the nation controlled only the former Congolese provinces of Nord-Kivu, Sud-Kivu, and eastern Maniema as defined by the Lualaba River. From independence in 1961 to victory over a set of Soviet-backed enemies in 1996, the Centrality experienced a remarkable rise from poverty-stricken Central African backwater to one of the better-developed states of sub-Saharan Africa.
          “We’re not innovating. We’re selectively imitating.” June Bernstein, Acting President of the University of Arizona in Tucson, November 15, 1998.

          Comment


          • #6
            Not so much for Twilight2000, but for TravellerTNE yes, all the time, for every world the players could get to. Multiple nation states on all the balkanised worlds even.

            Comment


            • #7
              When I was at OSU, some of the alums thought about a minis campaign called, "Banana Republic." The idea was that two or more fictional countries in 1946 wanted to buy up lots of WW2-surplus gear to go to war with each other. What's your perfect fighter plane Tank Battleship When we saw that everyone wanted mostly American gear, tanks aside, that boiled down to arguments on what's better. It never got played, but it seemed a neat idea.

              When GDW released the First Battle series of games (1950s-modern, squad/vehicle per counter) which included a point-buy system for scenarios, my brother and I started with the People's Republic of Ruritania vs. the Kingdom of Graustark. That never really developed, unfortunately.

              I have mused about doing a post-WW1 (or post-WW2, or pre-WW2 pulp-style) campaign using T2k rules and/or modules. I think a fictional country or two would be more useful than a historical country, since myself and one or more players would be saying, "But that's not how it happened!" Poland came together really quickly in 1918, too fast for much of an RPG, in my opinion, but some other country in about the same place, caught between German troops that haven't left yet and Bolshevik armies with British/French naval aid and advisers.

              Raellus: I like your descendants-of-pirates socialist state, I've noodled off and on about something Caribbean for a pulp-era game (jungle, dinosaurs, pirates, aliens, etc.).
              My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988.

              Comment


              • #8
                A good place for fiction countires is RECON RPG by Palladium Books, they released a good revisied copy with a few countires in the back, not a bad gaming system too
                I will not hide. I will not be deterred nor will I be intimidated from my performing my duty, I am a Canadian Soldier.

                Comment


                • #9
                  Originally posted by rcaf_777 View Post
                  A good place for fiction countires is RECON RPG by Palladium Books, they released a good revisied copy with a few countires in the back, not a bad gaming system too
                  RECON is legendary.
                  Last edited by Medic; 04-16-2012, 03:29 PM.
                  "Listen to me, nugget, and listen good. Don't go poppin' your head out like that, unless you want it shot off. And if you do get it shot off, make sure you're dead, because if you ain't, guess who's gotta drag your sorry ass off the field? Were short on everything, so the only painkiller I have comes in 9mm doses. Now get the hell out of my foxhole!" - an unknown medic somewhere, 2013.

                  Comment


                  • #10
                    Rcaf, I love your signature line. If that quote only came a US Army source, you'd have a snapshot of what is wrong with the Big Army, despite the best efforts of so many NCOs and company-grade officers.
                    “We’re not innovating. We’re selectively imitating.” June Bernstein, Acting President of the University of Arizona in Tucson, November 15, 1998.

                    Comment


                    • #11
                      check this out then, I met one of these officers
                      Attached Files
                      I will not hide. I will not be deterred nor will I be intimidated from my performing my duty, I am a Canadian Soldier.

                      Comment


                      • #12
                        Originally posted by rcaf_777 View Post
                        check this out then, I met one of these officers
                        Did you meet the hot one on the right
                        sigpic "It is better to be feared than loved" - Nicolo Machiavelli

                        Comment


                        • #13
                          Id make a disparaging remark about taxpayer dollars being poorly invested, but I got a glimpse at the 3rd ID headquarters operation at BIAP during OIF3. There are literally dozens of officers there looking for make-work. I dont know whether I would consider this a plush situation or truly depressing. I suppose if I had done two tours much lower down the chain I probably would relish the opportunity to drink coffee and worry about the generals bowel movements for a year. Many of those guys had done a tour already, since 3rd ID took part in OIF1. Still, there were perhaps 100 guys getting combat pay for hanging out at BIAP for a year.
                          “We’re not innovating. We’re selectively imitating.” June Bernstein, Acting President of the University of Arizona in Tucson, November 15, 1998.

                          Comment


                          • #14
                            Originally posted by Targan View Post
                            Did you meet the hot one on the right
                            She is cute. I bet she slept alone only on the nights when she chose to.

                            This reminds me: One of the privates in 4th Brigade, 3rd ID had a duffle bag of cash seized at the post office. She had heard she wouldn't be able to carry it home, so she tried to ship it. Three guesses how she acquired it. I actually met her before this happened. Cute little blonde girl, about 19. She was sent to the checkpoint at the 14 July bridge when my company still ran that checkpoint. I can see how she appealed to her clientele, who apparently included a number of officers.

                            [Cue The Human League's "Human"]
                            “We’re not innovating. We’re selectively imitating.” June Bernstein, Acting President of the University of Arizona in Tucson, November 15, 1998.

                            Comment


                            • #15
                              Originally posted by Badbru View Post
                              Not so much for Twilight2000, but for TravellerTNE yes, all the time, for every world the players could get to. Multiple nation states on all the balkanised worlds even.
                              Same here (and working a lot of 2300 AD into it).
                              For Twilight 2000 i have folder named "Oceania" where i collect some ideas about a chain of islands in the 2020s.

                              A small new "nation" of former survivors from nearby parts of the world (Japan, Australia, New Zealand, diverse groups of the south-chinese sea, some crews of former US-warships, etc.).

                              The intention of this is to convert some original ideas/scenarios of the TNE-"Starvikings" to the T2k-universe.
                              I started with that idea at a time, when i did not own any original Twilight-material at all. But i had some TNE-material and WANTED to have T2k instead.
                              And TNE is basically the postapocalyptic version of the remnants of the Imperium.
                              It still appeals to me, to work with the basic idea.
                              You know... Twilight 2000 with shipbased privateers (pretty similar to Raellus pirate-based idea in southamerica), exploring that part of the world 20 years after the original timeline.

                              Normally i dont deviate from the normal T2k-timeline (which i prefer over the fantasy of other postapocalyptic games). But for a special setting like this, i think its necessary to jump at least 20 years to the future.

                              Comment

                              Working...
                              X