Originally posted by DigTw0Grav3s
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My tendency when running games with 'extra-natural' elements in a 'realistic' is to ramp slowly, climax, and ;et things return to normal before they ramp again. Now, normal in T2k leaves lots of room for adventure. And now that it got waved in their face they'll never now what is merely human evil and what is something else. It really breeds the paranoia. How far do they look down the rabit hole
Chris
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