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Good Vibrations~!

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  • Good Vibrations~!

    Let's accentuate the positive: last night my AD&D group came over and my T2k 1e boxed set was on the table, one of my players asked what it was and I broke it down for him and he was fascinated...at least a couple of them want to give it a try! And they are NOT "grognards" by any stretch. They've only been playing AD&D for a year or so now and to date have played it, one session of d6 Star Wars RPG...and now they wanna give T2k a spin! So cool...
    THIS IS MY SIG, HERE IT IS.

  • #2
    Congratulations!

    On a similar vein I've also persuaded my Tuesday night face to face group to let me run T2k when I next take over the GMing position. It won't be for something like 6 months but that gives me plenty of time to prepare. They've also never really played the game before so I can run the classic Poland modules (well at least my personal take on them) again - I first ran them over 20 years ago and I haven't had the opportunity to do it again!

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    • #3
      I'm working on my group of f2f players too. Got one really keen and a second expressing interest. Not bad since they're all under 24.
      Another month or two and may get something off the ground too!

      Who said the cold war was dead
      If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

      Nothing happens in isolation - it's called "the butterfly effect"

      Mors ante pudorem

      Comment


      • #4
        Keep them good vibrations a-going! I have small hopes, as mentioned earlier, for my son & his friends, once school lets out....

        Lee.
        My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988.

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        • #5
          The D&D group my buddy was in on campus split up, and I basically walked up to him and was like "*cough*Twilight:2000*cough*.

          Not many people seem to enthralled with the setting, so I'll have to do a little marketing. Especially since I snagged the v2.2 rules, so I can draw them in with the "d20" aspect.

          I'm a big fan of history, so I find the setting fascinating. And I'm not turning 20 until a couple months.

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          • #6
            Originally posted by M-Type View Post
            The D&D group my buddy was in on campus split up, and I basically walked up to him and was like "*cough*Twilight:2000*cough*.

            Not many people seem to enthralled with the setting, so I'll have to do a little marketing. Especially since I snagged the v2.2 rules, so I can draw them in with the "d20" aspect.

            I'm a big fan of history, so I find the setting fascinating. And I'm not turning 20 until a couple months.
            Oh my god, kid, I got jackets older than you Here and I thought it was us crotchety old 40somethings who played T2k
            THIS IS MY SIG, HERE IT IS.

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            • #7
              Originally posted by raketenjagdpanzer View Post
              Oh my god, kid, I got jackets older than you Here and I thought it was us crotchety old 40somethings who played T2k
              I guess we like it so much as we expected to live it one day...

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              • #8
                Originally posted by raketenjagdpanzer View Post
                Oh my god, kid, I got jackets older than you Here and I thought it was us crotchety old 40somethings who played T2k
                I've been getting that a lot

                As soon as I heard about T2k I jumped on it. I like history, especially military history, and the game was just too good to pass up.

                I guess it allows me to play in the (alternate) history I enjoy so much.

                But I gotta give respect to everyone who played it when it first came out, the world situation considered. I guess I'll be missing that piece of the game.

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                • #9
                  Originally posted by M-Type View Post
                  I've been getting that a lot

                  As soon as I heard about T2k I jumped on it. I like history, especially military history, and the game was just too good to pass up.

                  I guess it allows me to play in the (alternate) history I enjoy so much.

                  But I gotta give respect to everyone who played it when it first came out, the world situation considered. I guess I'll be missing that piece of the game.
                  I remember when my Brother-in-law who was a huge computer wargamer (seriously, the guy would spend a day, then a night, then the following day designing stuff in Wargame Construction Set from SSI, then invite me over to play his Cosmic Balance scenarios he'd written on his Atari 800XL) bought the 1e boxed set to build a "Door" or do Play-by-posts for his BBS he ran in like '87 or so (this was all prior to Gorbachev, Perestroika, etc.; not even the most optimistic folks dared whisper that in a mere 25 months the USSR would be out of business as a world power), and as we looked through the contents of the boxed set, he said to me, somberly "You know...this is how it could all really go down."

                  It's a little ridiculous to consider now, but if in 1985 you'd written a game about the distant year 2012 and things called iphones, smart TVs, a defunct Soviet Union, a-capitalist-in-all-but-name PRC, the US being in hock to said China, the literal vanishing of Japan as a world financial power, etc. would it have looked more or less plausible than the 40+ years-in-coming, seemingly inevitable war between the US and USSR.

                  Hell, I knew guys who were in the military in 1990 who were certain the USSR was going to use build-up in Saudi Arabia for the Gulf War as causus belli and jump off due to the US attacking an ostensible ally...go fig!
                  THIS IS MY SIG, HERE IT IS.

                  Comment


                  • #10
                    Originally posted by raketenjagdpanzer View Post
                    Oh my god, kid, I got jackets older than you Here and I thought it was us crotchety old 40somethings who played T2k
                    I'm pushing 40 this year and could be father to almost everyone I'm playing with. Youngest is 11 next month!

                    Damn they make me feel old....
                    If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

                    Nothing happens in isolation - it's called "the butterfly effect"

                    Mors ante pudorem

                    Comment


                    • #11
                      Originally posted by raketenjagdpanzer View Post
                      I remember when my Brother-in-law who was a huge computer wargamer (seriously, the guy would spend a day, then a night, then the following day designing stuff in Wargame Construction Set from SSI, then invite me over to play his Cosmic Balance scenarios he'd written on his Atari 800XL) bought the 1e boxed set to build a "Door" or do Play-by-posts for his BBS he ran in like '87 or so (this was all prior to Gorbachev, Perestroika, etc.; not even the most optimistic folks dared whisper that in a mere 25 months the USSR would be out of business as a world power), and as we looked through the contents of the boxed set, he said to me, somberly "You know...this is how it could all really go down."

                      It's a little ridiculous to consider now, but if in 1985 you'd written a game about the distant year 2012 and things called iphones, smart TVs, a defunct Soviet Union, a-capitalist-in-all-but-name PRC, the US being in hock to said China, the literal vanishing of Japan as a world financial power, etc. would it have looked more or less plausible than the 40+ years-in-coming, seemingly inevitable war between the US and USSR.

                      Hell, I knew guys who were in the military in 1990 who were certain the USSR was going to use build-up in Saudi Arabia for the Gulf War as causus belli and jump off due to the US attacking an ostensible ally...go fig!
                      Don't forget the worry as the Wall came down that it could trigger WW3 - the British Army at least went onto alert.

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                      • #12
                        Originally posted by raketenjagdpanzer View Post
                        It's a little ridiculous to consider now, but if in 1985 you'd written a game about the distant year 2012 and things called iphones, smart TVs, a defunct Soviet Union, a-capitalist-in-all-but-name PRC, the US being in hock to said China, the literal vanishing of Japan as a world financial power, etc. would it have looked more or less plausible than the 40+ years-in-coming, seemingly inevitable war between the US and USSR.
                        Heh. Pull out a copy of Cyberpunk 2020 and proceed to giggle at the projections therein.

                        (I think William Gibson once said something about the great failure of the cyberpunk movement was in imagining a future where the United States was gone and the Soviet Union was still there.)

                        - C.
                        Clayton A. Oliver • Occasional RPG Freelancer Since 1996

                        Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog.

                        It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't.
                        - Josh Olson

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                        • #13
                          Originally posted by Tegyrius View Post
                          Heh. Pull out a copy of Cyberpunk 2020 and proceed to giggle at the projections therein.
                          Or the first couple of editions of Shadowrun! Wow, did they have things a bit screwed up on the computers/matrix front! 2050 and there's no search engines! WTF
                          If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

                          Nothing happens in isolation - it's called "the butterfly effect"

                          Mors ante pudorem

                          Comment


                          • #14
                            I know what you mean about ShadowRun but at least they did get something right with their treatment of mobile/cell phones - even if it was a happy coincidence.
                            I believe it was also William Gibson who when commenting on his own novels said that his greatest failure was to underestimate the impact of mobile phones. Sometimes when you see the future, you just don't see the little things that are in fact the 'big' things!

                            Comment


                            • #15
                              It's really just evidence of how useless we are at predicting what technology will do even a decade or so from now. Think back to 1995 or even 2000. How many of us would believe half the stuff that's taken for granted today!
                              If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

                              Nothing happens in isolation - it's called "the butterfly effect"

                              Mors ante pudorem

                              Comment

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