One of the things that I didn't like about Airlords when I read it was the assumption that the PCs would get captured and then stage a breakout(s) from the LC camp and lead a big rising. Did anyone who ran/played this mod do it that way Did anyone come up with some other ideas
While I liked that T2k modules usually had lots of leeway for GMs to make up their own stuff, a map of the airship parking area would have been really useful here.
As I'm sure I've said elsewhere, I'm likely to run a 1918 version of this somewhere in eastern Europe, or Siberia, or the Caucasus. Hmm, I just had a thought, a 1918 version in the Ozarks would be fascinating.... Or a Prohibition-era one, with New American racist/fascists funded by aerial rumrunning
While I liked that T2k modules usually had lots of leeway for GMs to make up their own stuff, a map of the airship parking area would have been really useful here.
As I'm sure I've said elsewhere, I'm likely to run a 1918 version of this somewhere in eastern Europe, or Siberia, or the Caucasus. Hmm, I just had a thought, a 1918 version in the Ozarks would be fascinating.... Or a Prohibition-era one, with New American racist/fascists funded by aerial rumrunning
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