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Twilight 2013 Optimum range

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  • Twilight 2013 Optimum range

    What happens if you shoot a gun less than it's optimum range I can't seem to find the rule.


    Also, why is there no index Did someone create one and post it online somewhere


    Michael

  • #2
    They are only effected by the range penalities and speed effects.

    Every ranged weapon has both an optimum range and a
    maximum range. A weapons optimum range is the distance at
    which it provides the best possible balance of speed and accuracy.
    If a target is within a range band thats closer than the weapons
    optimum range, attacks take more time, as the wielder has to fight
    the weapons inertia to swing it to bear on a new target. Every
    range band closer then optimum adds a cumulative +1 to the tick
    cost of all attacks.

    An M4A1 carbines optimum range is Tight and its
    maximum range is Open. Attacks against targets in CQB, Gunfighting,
    or Personal range take more ticks than normal to resolve
    respectively, +1, +2, and +3 ticks as the target grows progressively
    closer. Attacks against targets in Tight range suffer no
    speed or accuracy penalties. Attacks against targets in Medium
    or Open range suffer respective 3 and 6 accuracy penalties (in
    addition to any penalties applied by the limit of visual range - see
    p. 74).
    Last edited by Cdnwolf; 08-24-2012, 12:15 PM.
    *************************************
    Each day I encounter stupid people I keep wondering... is today when I get my first assault charge??

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    • #3
      And I don't think that the PDF version had an index; only the print version from memory.

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      • #4
        Both my PDF and print version have an index starting on Page 332. (On the PDF it shows up as 334 because the covers are included.)

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        • #5
          Thanks

          I found it. The Index kind of sucks.

          Comment


          • #6
            Agreed. I usually just search the PDF for a keyword when I need to locate something.

            - C.
            Clayton A. Oliver • Occasional RPG Freelancer Since 1996

            Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog.

            It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't.
            - Josh Olson

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            • #7
              Oops

              Originally posted by Cdnwolf View Post
              They are only effected by the range penalities and speed effects.
              I think I've been doing it wrong.

              So you apply a range penalty of -3 for every range band beyond it's optimum up to the weapons maximum range.

              You also apply the visual range penalties

              So your M1A4 carbine has a penalty of -3 at open range and -8 for the visual range penalty for a total of -11

              Is this correct

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              • #8
                Originally posted by Michael Lewis View Post
                I think I've been doing it wrong.

                So you apply a range penalty of -3 for every range band beyond it's optimum up to the weapons maximum range.

                You also apply the visual range penalties

                So your M1A4 carbine has a penalty of -3 at open range and -8 for the visual range penalty for a total of -11

                Is this correct
                This is why I cut the range penalties in half. With the published values, unless youre using something with a scope with magnification, you might as well forget any shots made at anything past tight range, maybe medium if you've got a good (11+) coordination. Based on my personal experiences shooting things further than 200 meters away, the penalties are wrong, excessive. Not that any other editions were better, mind you. I cant think of any system that does a good job, only some that arent as bad as others. And some are truly horrible (Palladium, I'm looking at you. AGAIN.)

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                • #9
                  Originally posted by stg58fal View Post
                  I cant think of any system that does a good job...
                  I can
                  sigpic "It is better to be feared than loved" - Nicolo Machiavelli

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                  • #10
                    Thanks.

                    I'm assuming your talking about Gun Master

                    Is there a review of that online somewhere

                    Comment


                    • #11
                      Originally posted by Michael Lewis View Post
                      Thanks.

                      I'm assuming your talking about Gun Master

                      Is there a review of that online somewhere
                      Sorry, bit of a running joke around here.

                      Actually I've never read any reviews of Gunmaster, it's a fan-produced product. The thing is, if you don't own or have access to a copy of one of the versions of Harnmaster, Gunmaster won't be much use to you.

                      On the other hand, if you have enough familiarity with how the task resolution system works in Harnmaster, and therefore in Gunmaster, you could probably extract some of the ideas in Gunmaster's to-hit and damage system and use them in other systems.

                      You can download Gunmaster and have a look for yourself at: http://www.warflail.com/harn/index.html
                      sigpic "It is better to be feared than loved" - Nicolo Machiavelli

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                      • #12
                        Originally posted by Michael Lewis View Post
                        I think I've been doing it wrong.

                        So you apply a range penalty of -3 for every range band beyond it's optimum up to the weapons maximum range.

                        You also apply the visual range penalties

                        So your M1A4 carbine has a penalty of -3 at open range and -8 for the visual range penalty for a total of -11

                        Is this correct
                        I think you have to look at the range bands first... the M4 is one of the few with a shorter range band based on historical accuracy and design of the weapon.

                        Medium: The range that most military-scale combats
                        will occur in surroundings with a moderate degree of cover and
                        terrain complications. The Medium range band extends from 100
                        to 200 meters. This is the practical limit at which the unaided
                        eye can discern significant details of a subject. Under normal field
                        conditions, an average observer will discern a standing human
                        target about 50% of the time at Medium range.

                        Open: As the name implies, the Open range band encompasses
                        the ranges at which most infantry actions take place in open terrain
                        with minimal contours: 200 to 400 meters. Visual observation
                        normally encounters minimal penalties at these distances. Under normal field conditions, an average observer will discern a standing
                        human target about 15% of the time at Open range.

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                        *************************************
                        Each day I encounter stupid people I keep wondering... is today when I get my first assault charge??

                        Comment

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