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  • java based character Generator

    ok so im building a character generator in java for T2K useing the version 2.2 rules. the random number generator for the base stats works fine(though i will improve it later) and i am currently working on the skills. this gets me about as far as most excel worksheets. what other features would you all like to see implemented in this.
    (please keep in mind im not even done with my first semester of programing with objects so im saving the fancy stuff for later)

    as it is right now it will be set up to create a character but you'll have to write it on the sheet by hand (hopefully i'll be able to add some printer functionality at a later time)

    and yes when its done i plan to post it in here for you all to try it and hopefully suggest improvements.
    the best course of action when all is against you is to slow down and think critically about the situation. this way you are not blindly rushing into an ambush and your mind is doing something useful rather than getting you killed.

  • #2
    Hi Bobcat,

    I would like to have the chance, to skip a random program and instead create a character, that has a certain value for special stats, i.g. building a character, that has STR 8 and at least AGL 9, or whatever, depending on the caharcter, I plan. Would something like that be easy to achive, or is this to complicated

    And: Would it be possible, to chose for myself, how many terms the character would have before the war starts That would be nice, because most of my players "cheat" (Not really cheat, I as the GM help them, and if something is rolled, that the players dislike, we try to find a good solution for them and the GM) at one time or the other, to create a character, they can identify with.

    Just some quick thoughts.
    I'm from Germany ... PM me, if I was not correct. I don't want to upset anyone!

    "IT'S A FREAKIN GAME, PEOPLE!"; Weswood, 5-12-2012

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    • #3
      Originally posted by B.T. View Post
      Hi Bobcat,

      I would like to have the chance, to skip a random program and instead create a character, that has a certain value for special stats, i.g. building a character, that has STR 8 and at least AGL 9, or whatever, depending on the caharcter, I plan. Would something like that be easy to achive, or is this to complicated
      it shouldn't be too much of a problem. i'll put it in once i create the GUI front end. oh and never let someone tell you developing software from scratch is easy.
      the best course of action when all is against you is to slow down and think critically about the situation. this way you are not blindly rushing into an ambush and your mind is doing something useful rather than getting you killed.

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      • #4
        should i have the dual handling for terms as well
        im still trying to assign the limitations for professions and adjust the list for nationalities any countries in specific you guys want me to add
        Last edited by bobcat; 11-14-2012, 01:11 PM.
        the best course of action when all is against you is to slow down and think critically about the situation. this way you are not blindly rushing into an ambush and your mind is doing something useful rather than getting you killed.

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        • #5
          Allowing a option for selecting when the war term hits in addition to selecting stats over the random method in my opinion would be a huge plus to your generator. Looking for ward to see what you put together.
          Member of the Bofors fan club! The M1911 of automatic cannon.

          Proud fan(atic) of the CV90 Series.

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          • #6
            I've always thought that a good character generator would have the base skills for any particular career automatic. Say if the character wants to play a medic, he'd type that in and the base skills would automatically come up. (Don't have my book handy but I think Medic/trauma, Driving/wheeled vehicle).
            Just because I'm on the side of angels doesn't mean I am one.

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            • #7
              If you've got it, the original T2K computer game had a fairly decent character generator (a few glitches here and there though) for 2.0. Worth taking a look at it for ideas
              If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

              Nothing happens in isolation - it's called "the butterfly effect"

              Mors ante pudorem

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              • #8
                i've gotten the basics of the sytem in place but the terms/skills selection isn't easy.

                needless to say to get the base program up i am going with a command line interface and random numbers for most of the stats. once i have ver 0.1 finished i'll start on the GUI and then add features after 1.0.

                if you want i can post the code for each version including the pre-alpha so you can use it and recomend suggestions as each version is completed.
                the best course of action when all is against you is to slow down and think critically about the situation. this way you are not blindly rushing into an ambush and your mind is doing something useful rather than getting you killed.

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                • #9
                  Hay Bobcat, thanks for the effort here. I sometimes run adventures at conventions, and building a pool of characters can be the worst pain of the preparation. So I can see you alleviating plenty of headaches!

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                  • #10
                    frago on this im going to bash together a GUI with limited options for your guys to beta test. then once its functional i can add in other options and more MOS's i'll start with infantry, medic, and armor careers. mean time im trying to figure out how to make it write the data into a savable character sheet.
                    the best course of action when all is against you is to slow down and think critically about the situation. this way you are not blindly rushing into an ambush and your mind is doing something useful rather than getting you killed.

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                    • #11
                      im working on a website to host this little project.http://t2kchargen.webs.com/
                      the best course of action when all is against you is to slow down and think critically about the situation. this way you are not blindly rushing into an ambush and your mind is doing something useful rather than getting you killed.

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                      • #12
                        I'm not tech savy enough to help with this, but I am highly excited to see the final project, good luck!

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                        • #13
                          since this is going to be open source i would like to ask if i can borrow some hous rules i've found that seem far cleaner than the cannon character generation rules.

                          so pmulcahy would you mind if i borrow your professions rules(yes your website will be acknowledged in the javadocs for this.
                          the best course of action when all is against you is to slow down and think critically about the situation. this way you are not blindly rushing into an ambush and your mind is doing something useful rather than getting you killed.

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                          • #14
                            if anyone is still interested i'm making another attempt at this after suffering a total hard drive loss. this time i'm doing it right and backing up my data. im going to try to do this in 2013 format(if i can even figure out the rules based on my core book.) and i still expect trouble with the life paths. but i'll bash this out as quick as i can so i can get some feedback.
                            the best course of action when all is against you is to slow down and think critically about the situation. this way you are not blindly rushing into an ambush and your mind is doing something useful rather than getting you killed.

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                            • #15
                              I was going to make an online character generator for T2k13 a while back and I made this to help me figure out the logic flow.



                              At a minimum I hope the reference page numbers are useful.

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