Been hearing good things about this game.
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OT - The Last of Us
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A buddy of mine who plays video game a lot more often than I do told me that it's perhaps the best game he's ever played. He says the opening sequence is amazingly good.Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:
https://www.drivethrurpg.com/product...--Rooks-Gambit
https://www.drivethrurpg.com/product...ula-Sourcebook
https://www.drivethrurpg.com/product...nia-Sourcebook
https://www.drivethrurpg.com/product...liate_id=61048
https://preview.drivethrurpg.com/en/...-waters-module
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Originally posted by Raellus View PostHe says the opening sequence is amazingly good.
The developer, Naughty Dog, has been pretty consistent in making great games. I loved the Uncharted series.
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Originally posted by raketenjagdpanzer View PostI'd love to see a PC version...got no real interest in buying a console FPS)
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Originally posted by cavtroop View Post(I tend to be a cheap gamer)
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Originally posted by raketenjagdpanzer View PostI'd love to see a PC version...got no real interest in buying a console FPSsigpic "It is better to be feared than loved" - Nicolo Machiavelli
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So I'm the only one who thinks the game is crap.
A typical linear storyline that you can't deviate from because you just run into the badguys who will insta-kill you and besides, it's not worth exploring because those areas you can explore have nothing in them anyway. When you fail that section you have to do it again and again and again and again ad infinitum ad nauseum until you get it right, attrition learning removes any potency that your character's death would have had because hey, it happens so often you stop caring about it. And Joel. And Ellie. And pretty much the entire game. I stopped caring to the point where I dropped the game into a box of stuff destined for the junkroom.
Like Mass Effect, it's one of those games that I will never bother to finish and I will never play it again.
You want to use stealth as often as possible but then the game saddles you with horde-mode where you have to kill everyone in your way but while gun combat kills you real quick, the badguys seem to be almost immune to bullets. Shoot a badguy in the head with a pistol and he shakes it off and goes on to kill you and the supposedly realistic shaky gun aiming, the less said the better. Yeah yeah upgrades supposedly improve this but it's still as annoying as hell. And while the badguys have all the ammo they could ever want, you can't scavenge any of it from their corpses because Naughty Dog decided that making you do gun combat with only 10 rounds would somehow increase the tension when in reality it just frustrates you and then leaves you really pissed off.
And then there's the problem with your NPCs wandering out in the open when you're trying to sneak around, or they get in the way of what you're trying to do.
The storyline is good but the gameplay is cliched and tedious and the games' only saving grace is the multi-player part. I could go on but you get the picture.
They should have just made the story a movie (with all the cut scenes it seems that that's what they really wanted to do), and been done with it, then I would have wasted only half the amount of money I paid.
Still, it looks pretty but all in all I'd rather replay the Metro or STALKER series again.
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Originally posted by StainlessSteelCynic View PostLike Mass Effect, it's one of those games that I will never bother to finish and I will never play it again.sigpic "It is better to be feared than loved" - Nicolo Machiavelli
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Originally posted by Targan View PostThat's funny, I just completed my second play-through of the Mass Effect series about an hour ago. It was quite emotionally potent, I found.
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If you think about it, nearly every video game is basically a linear story. A lot of them try to disguise this with numerous side quests, and maybe two or three alternative endings, depending on how the rest of the game was played, but they're still largely linear. Most digital RPGs are essentially interactive stories and, like paper and ink stories, there's almost always a definite beginning and a definite end. Some day, with more system memory and faster processing speeds, programmers may be able to craft a more open-ended game but we're probably not going to see one anytime soon.
Also, since you can usually save and reload often, there's very little danger involved in video/computer games. It's not like the old days where you had a few 'lives' and, once they ran out, you had to start over from scratch. I think that this would be a cool feature to bring back. Allow saves, but once a character dies a few times, the saves are all erased and you have to start over again.
Pen and paper/tabletop games, especially sandboxy ones, can avoid some of the former, while the real risk of losing a PC to death certainly overcomes the latter.Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:
https://www.drivethrurpg.com/product...--Rooks-Gambit
https://www.drivethrurpg.com/product...ula-Sourcebook
https://www.drivethrurpg.com/product...nia-Sourcebook
https://www.drivethrurpg.com/product...liate_id=61048
https://preview.drivethrurpg.com/en/...-waters-module
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Originally posted by Raellus View PostAlso, since you can usually save and reload often, there's very little danger involved in video/computer games. It's not like the old days where you had a few 'lives' and, once they ran out, you had to start over from scratch. I think that this would be a cool feature to bring back. Allow saves, but once a character dies a few times, the saves are all erased and you have to start over again.
- C.Clayton A. Oliver • Occasional RPG Freelancer Since 1996
Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog.
It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't.
- Josh Olson
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