93 Games Studio never released an "official" conversion guide. However...
Most small arms should be easy for players to map, using the existing weapon stats (and the master ammo table from the link in my sig file).
(Edited to add: Previous discussion on this topic here.)
If there's a need for a small number of heavy weapons conversions, I can try to dig up the equations we originally used for those.
There's no good way to directly convert characters, as the life path systems are not designed to be compatible. My suggestion would be to rework the character from the ground up, using the original concept and following the closest equivalent life paths in the 2013 book.
Vehicles are sort of complex because the armor values need to align with the actual performance of the weapons they're designed to defeat, so there's no direct formula for converting armor thickness and material to armor values. Speed and fuel consumption were based directly on converting real-world traits to game traits. Most other traits were qualitative rather than quantitative. Again, if there's a need for a small number of conversions, feel free to ask.
It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't.
- Josh Olson
FWIW If IIRC, the 1.0 T2K vehicle armor values were consistent with Traveller Striker calculation, but higher by a factor of 10.
I can look up my notes if anyone cares....
They were originally in 2013, but we used a different method for calculating small arms damage and penetration. This led to a problem with battle rifles being able to knock out some early-generation MBTs. The core rulebook errata includes armor adjustments for most of the AFVs to fix this problem, so the Traveler (and T2k v2.0/2.2) values are no longer effective.
- C.
Clayton A. Oliver • Occasional RPG Freelancer Since 1996
It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't.
- Josh Olson
Comment