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Podcast, 2100 EDT tonight, Frank Frey, Twilight 2000
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Podcast, 2100 EDT tonight, Frank Frey, Twilight 2000
Author of "Distant Winds of a Forgotten World" available now as part of the Cannon Publishing Military Sci-Fi / Fantasy Anthology: Spring 2019 (Cannon Publishing Military Anthology Book 1)
"Red Star, Burning Streets" by Cavalier Books, 2020
https://epochxp.tumblr.com/ - EpochXperience - Contributing Blogger since October 2020. (A Division of SJR Consulting).Tags: None
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For those of us who can't make the live show, are old blogisodes available for viewingAuthor of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:
https://www.drivethrurpg.com/product...--Rooks-Gambit
https://www.drivethrurpg.com/product...ula-Sourcebook
https://www.drivethrurpg.com/product...nia-Sourcebook
https://www.drivethrurpg.com/product...liate_id=61048
https://preview.drivethrurpg.com/en/...-waters-module
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It looks like the YouTube channel does host older episodes.
Ouch. They're going to be talking 2013, too. I'll let someone else tell me how bad they trash it so I can be braced when I watch it myself.
- C.Clayton A. Oliver • Occasional RPG Freelancer Since 1996
Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog.
It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't.
- Josh Olson
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Raellus' Podcast Review
I just finished the podcast. Here's my summary/review:
The host, Jarred "Apocalypse Nerd" Wallace, Scott Glancy (one-time contributor here), and Frank Frey don't actually start talking about T2K until about 10 minutes into the podcast.
They start with a brief background of the game and then it kind of devolves. Frank gets interrupted and talked over quite a bit throughout the show, but he doesn't seem upset by it. Glancy dominates the conversation- he clearly has a lot of knowledge of and enthusiasm for the game, and he backs it up by showing off his impressive collection of official T2K resources. He and Frank reminisce about certain settings, materials, NPCs, and the like while the host kicks back and mostly listens (he admits early on to only having played the v1.0 a couple of times before growing disillusioned with its complexity and gritty realism).
Frank gives a few insider tidbits about how he got involved in writing for T2K, and there's a fair bit of discussion about the Black Madonna module (mostly devoted to the NPC, Molly Warren).
They chat a little about how real history kind of passed the game by, and how GDW tried to raise it from the ashes with a more "up-to-date" timeline (v2.0 and v2.2). Frank makes the point- with which I agree wholeheartedly- that T2K works best as an alternative history RPG, and that the various reboots weren't really necessary. They also discuss Twilight 2300 a bit.
For the last seven or eight minutes, they slag Twilight 2013. Glancy savages the setting/backstory, gleefully bashing it by reading from reviews of the T2013 background ("he doesn't ever cite the reviews he's paraphrasing from"). He doesn't find fault with the system. For that matter, he never claims to have looked at it or tried it out. Frank says that he has it on PDF but that he didn't care for any of it.
Lastly, Frank says that if he had to do it all over again, he would use a mechanics system like Savage Worlds' for the T2K alternative history setting, since, in his experience, it's a fairly simple, fast, flexible, and fun system that would have worked really well for T2K. Glancy and Wallace then tease Frank about getting hold of the license for T2K and making it happen.
Anyway, far a T2K superfan, it was kind of interesting.Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:
https://www.drivethrurpg.com/product...--Rooks-Gambit
https://www.drivethrurpg.com/product...ula-Sourcebook
https://www.drivethrurpg.com/product...nia-Sourcebook
https://www.drivethrurpg.com/product...liate_id=61048
https://preview.drivethrurpg.com/en/...-waters-module
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I'll definitely be listening to the podcast myself as soon as practically possible.
Originally posted by Raellus View PostFrank gets interrupted and talked over quite a bit throughout the show, but he doesn't seem upset by it. Glancy dominates the conversation- he clearly has a lot of knowledge of and enthusiasm for the game, and he backs it up by showing off his impressive collection of official T2K resources.
Originally posted by RaellusHe and Frank reminisce about certain settings, materials, NPCs, and the like while the host kicks back and mostly listens (he admits early on to only having played the v1.0 a couple of times before growing disillusioned with its complexity and gritty realism).
Originally posted by RaellusFor the last seven or eight minutes, they slag Twilight 2013. Glancy savages the setting/backstory, gleefully bashing it by reading from reviews of the T2013 background ("he doesn't ever cite the reviews he's paraphrasing from"). He doesn't find fault with the system. For that matter, he never claims to have looked at it or tried it out. Frank says that he has it on PDF but that he didn't care for any of it.sigpic "It is better to be feared than loved" - Nicolo Machiavelli
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Also pretty disappointing. I think the T2013 rules are excellent, and there's nothing stopping those who don't like it's backstory from using that rules set with the original T2K timeline. At least it sounds like Frank took a look at T2013. I'm disappointed that Scott would voice strong negative opinions about something he's never personally read.
And Frank wishes he could use something like Savage Worlds UGH. I loathe Savage Worlds. Played several different games with that system (Fantasy, Noir, Deadlands Reloaded etc) - it's so milquetoast its boring. All characters essentially feel the same, none of the various magic systems inspire anything but abject boredom for me, and the system seems so dumbed down and generic. Just not a fan at all. I prefer crunch in my rules, thank you
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Originally posted by cavtroop View PostThis drives me insane (I'm sure it drives those involved with 2013, such as Tegyrius, even more apoplectic). The rules for 2013 are great IMHO. People bash the background and end up throwing away the baby with the bath water. I'm also on record as saying the background isn't so bad, just that I grew up with the v1 background and would prefer to use that. There is no reason you can't use the rules with whatever background you wanted to use them with. How many people that bash 2013 ever gave it a fair chance
As to Savage Worlds, I know nothing about the system or setting so I can't comment on the validity of what Frank said.Last edited by Raellus; 09-19-2013, 07:34 PM.Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:
https://www.drivethrurpg.com/product...--Rooks-Gambit
https://www.drivethrurpg.com/product...ula-Sourcebook
https://www.drivethrurpg.com/product...nia-Sourcebook
https://www.drivethrurpg.com/product...liate_id=61048
https://preview.drivethrurpg.com/en/...-waters-module
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Well I just watched the podcast and I found it pretty frustrating. A number of times I found myself shouting at the screen "Just let Frank talk". When you've got Frank Frey in a webcast and he's willing to reminisce about Twilight: 2000, let him talk! Hell, let him ramble, there'll be gold in there.sigpic "It is better to be feared than loved" - Nicolo Machiavelli
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Yeah, Here is what I think of the Podcast- The podcast did not need a video element.
- The hosts talked over Frank.
- Have a plan - Watching what I could (some connection issues there) it was way too "do whatever feels good man!" kinda talk. An interview isn't freewheeling. I've done interviews. You ask questions, you let the guy answer. Then, if he says something interesting in his answer, you ask a followup.
If I had a better internet connection, I'd do my own T2K podcast, we sorely need one.Author of "Distant Winds of a Forgotten World" available now as part of the Cannon Publishing Military Sci-Fi / Fantasy Anthology: Spring 2019 (Cannon Publishing Military Anthology Book 1)
"Red Star, Burning Streets" by Cavalier Books, 2020
https://epochxp.tumblr.com/ - EpochXperience - Contributing Blogger since October 2020. (A Division of SJR Consulting).
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- The podcast did not need a video element.
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Missed the podcast
Love to have asked him things like:
Where did the extra tanks come from in the RDF compared to the US Army Guide and solve did they come from the Saudis, the French or did some get shipped from Europe along with the men - i.e. was there a second convoy besides Omega
How did he see the future of the RDF area going - he dropped some obvious hints that some of the Tudeh might turn against the Soviets and possibly de-stabilize the entire Soviet postion there
More details on Lions of Africa and would he consider actually doing the module as the ultimate "fan" module
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I find it odd that I can see it on my desktop, but when I try to stream it to my TV, it's "episode not found."
EDIT: just watched it. I endorse the commentary of Raellus, Targan and J.Weiser, and don't see much to add to it.
I did appreciate that Glancy was a serious fan of the game, perhaps it would have been better to have separate interviews with Glancy and Frey. They could have brought Frank in for just half of the show, and done it much better.
I can't recall which one first said it, but Frank touched on it again in the closing words: T2k's universe got "medieval" pretty quickly. I think that was one of the themes that kept me interested in the game-- a captain with 80+ soldiers under his command can turn into a warlord, for better or worse. Later reading in the slow-motion collapse of the Roman Empire brought this to me again.Last edited by Adm.Lee; 09-19-2013, 12:33 PM.My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988.
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Did Frank say he approved of how quickly the modules had the world basically rapidly going down the toilet - i.e. medieval His modules seemed much more where the warring armies are reduced but are still modern armies fighting a war against each other - not the Wiseman modules where you are lucky to be able to have a single tank still in operation in a 100 miles situation.
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Originally posted by Olefin View PostDid Frank say he approved of how quickly the modules had the world basically rapidly going down the toilet - i.e. medieval His modules seemed much more where the warring armies are reduced but are still modern armies fighting a war against each other - not the Wiseman modules where you are lucky to be able to have a single tank still in operation in a 100 miles situation.
Why don't you watch it yourself Just go to the link in this thread. It's still up on Youtube.Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:
https://www.drivethrurpg.com/product...--Rooks-Gambit
https://www.drivethrurpg.com/product...ula-Sourcebook
https://www.drivethrurpg.com/product...nia-Sourcebook
https://www.drivethrurpg.com/product...liate_id=61048
https://preview.drivethrurpg.com/en/...-waters-module
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Originally posted by Raellus View PostNot in so many words, but yes. He liked the medieval- Thirty Years' War feel of the game. Both he and Glancy said that they liked that kind of world because a lot of the fun of playing T2K is the rebuilding society on a small scale aspect of the game- the PCs becoming a light in the world of darkness, so to speak.My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988.
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