Announcement

Collapse
No announcement yet.

[TW 2013] Body armor and Trama plates

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • [TW 2013] Body armor and Trama plates

    I'm using the basic load from TW2000 for my TW2013 characters. What would be the equivalent flak jacket from TW2000 in TW2013

    Did they not have trama plates back then

    Do you think trama plates are too effective for beginning characters in TW2013

    What about knock down and stunning Would a rifle bullet knock down and stun a PC if he was hit wearing trama plates

    It says they it covers the chest and upper abdomen (20%). Does that mean you roll percentile dice to see if a bullet hits or that's just the chance on the random location chart its going to hit those body parts

    Thanks

  • #2
    Originally posted by Michael Lewis View Post
    Do you think trama plates are too effective for beginning characters in TW2013
    I'm a bit confused by the question. Isn't the fact that trauma plates are effective the whole point Why should being a "starting character" preclude a character from having trauma plates in their armour if having them is standard for that armour type/role of character
    sigpic "It is better to be feared than loved" - Nicolo Machiavelli

    Comment


    • #3
      I think its called a tactical vest in T2013.

      Trauma plates are the ONLY reason one of my PCs lived. Multiple hits from an RPK-74, NONE of which penetrated the plates. If they had, he'd have died.

      Comment


      • #4
        Originally posted by Michael Lewis View Post
        Do you think trama plates are too effective for beginning characters in TW2013
        Depends on how often you want to kill beginning characters. Trauma plates, like soft armor, have armor values calibrated to reflect their real-world performance against specific threats. But you can't put them on limbs or the head.

        What about knock down and stunning Would a rifle bullet knock down and stun a PC if he was hit wearing trama plates
        Possibly. But my reading on terminal ballistics implies to me that knockdown and stun is as much psychological as it is physiological - some people fall down when shot because they expect they should, not because of any loss of physical control. So I might treat that as a function of CUF rather than a pure damage function.

        It says they it covers the chest and upper abdomen (20%). Does that mean you roll percentile dice to see if a bullet hits or that's just the chance on the random location chart its going to hit those body parts
        The percentages reflect the fact that trauma plates don't provide 100% coverage on those body locations. Check out the diagram on page 3 of the attached PDF (swiped from sixty-six.org by way of M4carbine.net). Here's the procedure in Reflex rules:

        1. Determine hit location with the standard chart (d6 x d6).
        2. If the hit location is protected by armor with a percentage notation, roll against that percentage to see if the attack strikes the armor.

        That help

        - C.
        Attached Files
        Clayton A. Oliver • Occasional RPG Freelancer Since 1996

        Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog.

        It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't.
        - Josh Olson

        Comment


        • #5
          Originally posted by Targan View Post
          I'm a bit confused by the question. Isn't the fact that trauma plates are effective the whole point Why should being a "starting character" preclude a character from having trauma plates in their armour if having them is standard for that armour type/role of character
          I think this is an artifact of other game systems having an artificially-regulated power curve in which gaining combat effectiveness is a key component (sometimes the only component) of character advancement. And by "other game systems," I'm referring mainly to those which run on class/level scales.

          It's worth noting that those systems usually are paired with settings with radically different economies. You're looking at medieval or renaissance craft-guilds rather than mass production, which means only older and more experienced combatants have the prestige or personal wealth to afford those rare "superior" weapons and armor. And the all-handcrafted nature of magical items only extends that scale to higher and higher levels of "technology," ensuring only ridiculously wealthy adventurers can afford those things. By contrast, Twilight 2000 and 2013 assume prolific modern tools, as well as the opportunity to acquire equipment from the 50-90% of the prewar population that's now dead and no longer needs it.

          - C.
          Clayton A. Oliver • Occasional RPG Freelancer Since 1996

          Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog.

          It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't.
          - Josh Olson

          Comment


          • #6
            Yes, your right. Mainly for game balance. You don't want your players starting with tanks or plate armor.

            Secondly, I've not played TW2013, just mainly read it. That's why the question.

            Comment


            • #7
              Originally posted by Michael Lewis View Post
              Yes, your right. Mainly for game balance. You don't want your players starting with tanks or plate armor.
              That's not the way T2K (or T2013) works. You start with the gear that is appropriate to start with. In fact in my experience T2K campaigns tend to ebb and flow in terms of equipment and often your PC's equipment gets crappier and crappier, not better and better. And in T2K it's entirely possible for a PC group to start with a tank. It's not like D&D where your stuff pretty much automatically gets gets better and better, the tank will get harder and harder to find fuel for, it's ammo will slowly be depleted and in the end in all likelihood the PCs will end up trading it or abandoning it. That's the T2K vibe.
              sigpic "It is better to be feared than loved" - Nicolo Machiavelli

              Comment


              • #8
                Targan and the others have said it quite well, but I couldn't help put my 2 cents in.

                Michael, there is a way to make the campaign more "advancement" style: Make it what we called in Shadowrun a "gutter campaign," where the PCs start with nothing and you carefully mete out slightly improved gear to them by ensuring their opposition would only likely have limited gear.

                A good way to do this may be with the PCs as refugees stuck in a pogrom (work camp) in a para-rural area of a higher gun-control state, say, the western bulge of Illinois (a quick Googling of "Illinois map population" told me that). In a twist of irony, the clan in the "Big House" have all caught something airborne and rather terminal (the vector for this can be a campaign element), and so while they have the bullwhips, the beating sticks, due to local law and personal need they never were all that well armed to begin with--just lucky. A couple pistols a rifle and shotgun or two would be the "big guns."

                That setting is ready for the PCs to make their break from their weakened guards... and the disease could also keep the PCs from getting that far.

                Add in some personal motivations, eg the PCs families were all sold to similar local pogroms (hobby farms/ranches, maybe a gravel pit and/or peat mine). Perhaps all of these were seized by the lackeys of Chicago "philanthropists" who, after the end of real central control, "stepped in" and offered to help those city dwellers starving and stranded a way to get 2 meals a day and a roof... in what turned out to be slave labour (or indentured servitude with no effective law enforcement to ensure the release after term).

                This removes urban PD from the equation. National Guard may patrol on occasion, but would generally want to GTFO by this point in time as fast as possible... and potentially trigger-happy, since there's nothing worth them protecting out here (these pogroms would barely dent the governor's needs), but handfuls of people (the Philanthropist Network) very interested in keeping prying eyes away.

                After freeing a half-dozen pogroms, they'll be lucky to have any longarms with even assault-rifle ergonomics, much less select-fire capabilities. Explosives would be Molotovs, improvised explosives (eg fireworks, dangerous enough in their own right), and perhaps some dynamite from the mines. You control whether or not they get better gear (and if it's available, remember they have to pry it off from someone already using it). And yet even if you don't provide better gear, it's believable enough.

                If you want to "upgrade," you'll have to deal with bandit/slavers by lead or trade, assault the NG patrols (which should probably be a moral quandry, especially if they capture an NG survivor who can explain that, "hey, it's not personal, we just learned to shoot first or die for not doing so, I got a wife and wait, aren't you Uncle Denny from Becky's side of the family"), or...

                Well, the list goes on, but that's months of campaigning down the road.

                That's one way to merge classic tabletopping with a modern availability curve.

                Comment


                • #9
                  About tanks, I once read a comment by a GM "the players wanted a tank; I was evil enough to give them one." I think that group, after a while, considered a bicycle to be an upgrade.

                  Originally posted by Michael Lewis View Post
                  What about knock down and stunning Would a rifle bullet knock down and stun a PC if he was hit wearing trama plates
                  An unprepared human is very easy to make losing his balance. There was a video a couple of years ago of a US soldier taking a hit in his west. As I recall, he got wobbly and fell down to a sitting position, looked a bit surprised for a second while his brain sorted out what just happened, and then got up and behind the vehicle he was next to.

                  I have seen people ending up on their ass for not having a proper firing stance while firing a 7.62N weapon or a 12 gauge shotgun. Being hit with one of those, and no penetration, would probably be like being hit with a fist (and we are not talking professional boxer here).

                  Most people, when they are afraid, raise their "center of gravity" and will have a really piss poor balance. If someone points a gun I know or at least have reason to suspect is loaded at me, and says "BOO!", I would most likely fall down. A loud sudden bang would be even more effective.

                  Pumped up on adrenalin and in the middle of being active in combat (perhaps charging over a street), I'm not sure that many would even register a round from an assault rifle if it is stopped by the plate.

                  Basically: the physical force of being hit by a round is equal or less than the force the the shooter receives from the gun.
                  If you find yourself to be in a fair fight; you are either competing in a sport, or somebody has messed up.

                  Comment


                  • #10
                    Originally posted by NanbanJim View Post
                    A good way to do this may be with the PCs as refugees stuck in a pogrom (work camp) in a para-rural area of a higher gun-control state, say, the western bulge of Illinois (a quick Googling of "Illinois map population" told me that).
                    I don't disagree at all with your suggestion but I'm curious about your usage of the word "pogrom".

                    Webster's gives the definition of pogrom as, "the organized killing of many helpless people usually because of their race or religion". I believe that it is primarily used to describe the organized killings of Jews, but may also be applied to other ethnic/religious victim groups.

                    Am I missing something
                    Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:

                    https://www.drivethrurpg.com/product...--Rooks-Gambit
                    https://www.drivethrurpg.com/product...ula-Sourcebook
                    https://www.drivethrurpg.com/product...nia-Sourcebook
                    https://www.drivethrurpg.com/product...liate_id=61048
                    https://preview.drivethrurpg.com/en/...-waters-module

                    Comment


                    • #11
                      Originally posted by Raellus View Post
                      I don't disagree at all with your suggestion but I'm curious about your usage of the word "pogrom".
                      I think I learned the use of the word wrong. :P My memory says I picked it up from earlier versions of T2k which seemed to use the term to mean some form of relocation camp with mandatory labour work; anything from the benign "Civilian Conservation Corps" to the infamous Nazi labour camps like Buchenwald.

                      My 1st and 2nd Ed books are boxed up still, so I may even be wrong on where I began misinterpreting it. TL;DR my bad!

                      Comment


                      • #12
                        Originally posted by NanbanJim View Post
                        I think I learned the use of the word wrong.!
                        I had also learned it wrong, but until you mentioned T2k being the source I did not think to go back an look for it.

                        I found what obviously is an incorrect usage in the Eastern European source book.

                        The hard-liner pogrom of 1991 came as a shock for the government of Ukraine, which joined its neighbor Belarus in denouncing the new government and its new USSR. Soviet troops moved to secure both countries, allowing them to keep their governments as long as they toed the Soviet line. This hostility was returned in force in 1996, when Ukrainian troops declared their allegiance to the government of Ukraine, supporting it against the Soviets in hopes that losses on the Chinafront will keep the central government from sending military units to reconquer the country. They were wrong, of course: The Soviets sent troops to both Ukraine and Belarus, and the fighting began anew. The hostilities were put to an abrupt end by the nuclear war, when NATO bombs fell on any Soviet unit that looked like a good target.
                        From that usage i thought it had meant "purge".
                        Last edited by kato13; 11-11-2013, 11:35 PM.

                        Comment


                        • #13
                          In a T2K/T2013 world, the plates would be in a kit bag most of the time, or lighter metal plates used instead. But I actually served before they decided to uparmor soldiers like a HumVee.

                          Comment


                          • #14
                            Originally posted by .45cultist View Post
                            In a T2K/T2013 world, the plates would be in a kit bag most of the time, or lighter metal plates used instead. But I actually served before they decided to uparmor soldiers like a HumVee.
                            Is a kit bag like a back pack Are you saying that they had trama plates during the TW2000 time era but did not use them because they were heavy Or did they not have them

                            Comment


                            • #15
                              Originally posted by NanbanJim View Post
                              Explosives would be Molotovs, improvised explosives (eg fireworks, dangerous enough in their own right), and perhaps some dynamite from the mines.
                              Lets not forget comerical grade explosives like those used for building demo
                              I will not hide. I will not be deterred nor will I be intimidated from my performing my duty, I am a Canadian Soldier.

                              Comment

                              Working...
                              X