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A Pro's Review of 2013
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Well, I picked up the PDF last week and immediately set about getting a printed copy. I printed it all up at the office and bound it myself (splitting the content somewhat unevenly between 2 sets of pressboard covered binders). Leaving the office that day, I now had two lethal bludgeons at my disposal
Now I can agree that a PDF is not my preferred medium and that some of the helpful shade-boxed content didn't print as nicely as I would have liked (probably easily adjusted by someone with better PDF & PC skills, than myself), but all in all I was very pleased with the presentation. Yes, some minor editing foibles caught my eye, but I see them all too often these days in large manuscripts pumped out by big name publishing houses, so I'm somewhat forgiving in that respect. I did want to circle them and give out a list later for correction, but I stopped myself
The art was hit or miss, but there was some really nice standouts and not an overabundance of art that would have unduly pushed up the page count.
As far as this whole matter of size, it's not like we're talking style over substance here, as both style and substance seemed evident in the final product, as far as I'm concerned. There was not--again, in my opinion--a lot of empty calorie content, here. And, personally, I'm happy with a fair level of detail. I was however left with the impression that the rules needed to be, perhaps, clarified a bit, maybe even include a better combat overview, but this would be in addition to the already existing content and not in place of it. I would love to see a one page flow chart for the combat system, as it would be played out, including bullet points for when some of the option rules come in to play. Maybe do one of these one page summaries for players and one specifically for the GM/storyteller etc.
Keep in mind I'm still wrastlin' with the content and rules, so I may have missed a few things, but I really did enjoy a lot of the bits and pieces I saw of combat, equipment and the like. I, too, would have liked a more detailed (specified) weapons sections. However, the equipment portion of the rules was nicely done and large enough to cover all the basics, I felt. Thank you for doing this level of detail, as it really cuts down on research, should I ever be privileged enough to run a campaign or one-shot. I really liked some of the option rules. For example, personal equipment/familiarity & also being able to sacrifice it for escaping an otherwise deadly wound.
Now we get to the time line/background issues and, I have to say, I did find myself kind of shrugging and saying to myself "Not quite the way I would have gone with it," from time to time, but I don't immediately discount a setting because of that nowadays. Having grown up with RPGs and played on both sides of the 'DM screen', I have a healthy respect for how plot points, alternate time lines and others campaign considerations can sometimes seem far-fetched when read by a third party. I feel this way when I read most people's stuff (even when I read it here) , I feel it's usually a natural reaction for me to question how much people are editorializing when they are prognosticating. I guess I just accept nowadays, that there will be content that I will always feel I have to tinker with and make revisions to make it my own and something I feel comfortable with. In fact, I feel that such a thing is the natural consequence of being intimately involved in the hobby for so long, having grown up with it and learning that...wow, I can make my own house rules, I can write my own material, I can run my own campaign and it will fit my playstyle. I don't think there are too many people who have also been playing and running campaigns for multiple decades who wouldn't feel the same way.
In any event, I would probably fall into the category of player the designers discuss when they mention people who will always want to play in the old cold war, gone hot amongst the ruins of an irradiated Poland. The two cool things for me are:
1) I'd be more than willing to try a run at the new setting if ever given the chance.
2) I was looking for rules I was comfortable with in using in a classic T2K setting and I found them.
So, I can't say the product isn't fun to read or the material isn't useful. Far from it, for me.Last edited by AcesandEights; 12-18-2008, 06:31 PM.
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Originally posted by MohoenderHQ
That is just to say that I entirely agree with you on the comments you made on the review.
To the T2013 guys - Full respect I'm glad your doing a fresh t2k game.
Why the hell not.
Keep up the good work and don't pay attention to criticism that involves people having problem with fine print and faulty internet connections....
With repsect....Lets keep it civil guys not civil-war......
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Originally posted by MohoenderI hope you took me right. What I meant is that I don't think it is a monster book. Tegyrius did you understand it that way or the other way As you might have noticed also, I haven't made much comment on the rules but as I said I'm not that much interested in rules.
Strangely, the comment we got on our game were almost word for word the same than the one I found in that "review" of his. Good for you, you seem better prepared than I was.
By the way, at last some people finaly read it or so it seems. The initial critics were on the universe and now they are on the rules. I'm thinking about remaking it (translating it to english) and to be honest I'll rework the rules entirely. That thread make my day, people are still playing in our universe and they even talk about adapting that universe to other rules. I'm gone I have to say that to my co-author.
- C.Clayton A. Oliver • Occasional RPG Freelancer Since 1996
Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog.
It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't.
- Josh Olson
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Originally posted by AcesandEightsYes, some minor editing foibles caught my eye, but I see them all too often these days in large manuscripts pumped out by big name publishing houses, so I'm somewhat forgiving in that respect. I did want to circle them and give out a list later for correction, but I stopped myself
I was however left with the impression that the rules needed to be, perhaps, clarified a bit, maybe even include a better combat overview, but this would be in addition to the already existing content and not in place of it. I would love to see a one page flow chart for the combat system, as it would be played out, including bullet points for when some of the option rules come in to play. Maybe do one of these one page summaries for players and one specifically for the GM/storyteller etc.It is made of pure awesome distilled into PDF form.
- C.Clayton A. Oliver • Occasional RPG Freelancer Since 1996
Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog.
It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't.
- Josh Olson
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Originally posted by Tegyrius
Have you seen Overdrive's combat summary sheet over at the 93GS forumIt is made of pure awesome distilled into PDF form.
- C.)
This is a really in-depth and well done sheet...it'll go a long way towards helping me square away some details and get a feel for the specifics.
Thank you!
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You know, I've seen a review of the original T2K, about 20 years ago, using just about the same words and criticisms, in a Space Gamer magazine. Wonder if it's the same reviewer.
BTW, I'm looking over 2013 bit by bit as strength allows. It's surprising how quickly I get tired these days. I can do a little house-dusting and feed my guys (that's how I refer to my dogs as a group) and I'm wiped out.I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes
Entirely too much T2K stuff here: www.pmulcahy.com
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Originally posted by pmulcahy11bYou know, I've seen a review of the original T2K, about 20 years ago, using just about the same words and criticisms, in a Space Gamer magazine. Wonder if it's the same reviewer.
BTW, I'm looking over 2013 bit by bit as strength allows. It's surprising how quickly I get tired these days. I can do a little house-dusting and feed my guys (that's how I refer to my dogs as a group) and I'm wiped out.
Didn't see his name mentioned in the summary.
Greg Porter considered it "A tragic waste of 18 bucks". I guess I know not to trust his reviews blindly. The 18 dollars that constituted that expenditure probably gave me more enjoyment than any other dollar I ever spent.
Hope you get your energy back soon Paul.
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Originally posted by AcesandEightsYes, some minor editing foibles caught my eye, but I see them all too often these days in large manuscripts pumped out by big name publishing houses, so I'm somewhat forgiving in that respect. I did want to circle them and give out a list later for correction, but I stopped myselfsigpic "It is better to be feared than loved" - Nicolo Machiavelli
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Originally posted by kato13Didn't see his name mentioned in the summary.
- C.Clayton A. Oliver • Occasional RPG Freelancer Since 1996
Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog.
It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't.
- Josh Olson
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Hmm, something about that review just makes me think "I'm gonna wait and see for myself." Kinda like when people said Daniel Craig couldn't be Bond because he was blonde...
Twilight has always had its good and its bad points over the years, I'll wait to pass judgement on the new version til I can see it myself. Gimme a week or two and then I promise I'll tell y'uns what I like and don't like. I'm hoping for more on the "like" side of the chart.
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Originally posted by kato13http://index.rpg.net/display-article...rticleid=12350
Didn't see his name mentioned in the summary.
Greg Porter considered it "A tragic waste of 18 bucks". I guess I know not to trust his reviews blindly. The 18 dollars that constituted that expenditure probably gave me more enjoyment than any other dollar I ever spent.Last edited by kato13; 12-19-2008, 04:13 AM.
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yeah
Originally posted by pmulcahy11bYou know, I've seen a review of the original T2K, about 20 years ago, using just about the same words and criticisms, in a Space Gamer magazine. Wonder if it's the same reviewer.
BTW, I'm looking over 2013 bit by bit as strength allows. It's surprising how quickly I get tired these days. I can do a little house-dusting and feed my guys (that's how I refer to my dogs as a group) and I'm wiped out.
hang in there man . hope you get more strength with the new year .
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Originally posted by pmulcahy11bYou know, I've seen a review of the original T2K, about 20 years ago, using just about the same words and criticisms, in a Space Gamer magazine. Wonder if it's the same reviewer.
BTW, I'm looking over 2013 bit by bit as strength allows. It's surprising how quickly I get tired these days. I can do a little house-dusting and feed my guys (that's how I refer to my dogs as a group) and I'm wiped out.
And echoing the good wishes to you Paul...hope you feel better soon...Author of the unofficial and strictly non canon Alternative Survivor’s Guide to the United Kingdom
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