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  • #16
    Originally posted by Targan View Post
    LOL! In what way Surely they are both equally descriptive to those who are familiar with them. For me 0 degrees Celsius equals frost, in the 20s is comfortable, 30s is beach weather and 40s is make sure you stay hydrated or you might die
    I'm in agreement with Targan, specifically the part in bold type.

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    • #17
      Originally posted by Targan View Post
      (12 inches to a foot, 3 feet to a yard, 1760 yards to a mile, bloody hell!)


      A question: I have some trouble with the lack of skills, that cover the "maintenace" of animals. A veterinary should have some experience with different animals. I can understand, that a person, who has some horsemanship or riding skill, can treat a horse. And he can judge, what a certain horse can do. But what about the handling of dogs or cows Should all this be ruled with the farming skill How do you handle this in the game
      I'm from Germany ... PM me, if I was not correct. I don't want to upset anyone!

      "IT'S A FREAKIN GAME, PEOPLE!"; Weswood, 5-12-2012

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      • #18
        Originally posted by B.T. View Post


        A question: I have some trouble with the lack of skills, that cover the "maintenace" of animals. A veterinary should have some experience with different animals. I can understand, that a person, who has some horsemanship or riding skill, can treat a horse. And he can judge, what a certain horse can do. But what about the handling of dogs or cows Should all this be ruled with the farming skill How do you handle this in the game
        In the system that I use, "The System That Shall Not Be Named", we created a Veterinarian skill, and the original system from which I adapted TSTSNBN has the skill Animalcraft. Each class of animal would have it's own version of Animalcraft. The Agriculture and Riding skills can also be used for some various aspects of caring for and training appropriate animals.
        sigpic "It is better to be feared than loved" - Nicolo Machiavelli

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        • #19
          Originally posted by Raellus View Post
          I really like this idea. There are a few skills on the official list that, in practice, are seldom, if ever, used. Bartering, on the other hand, has been an important part of nearly every campaign I've been involved in. It's really odd that it wasn't included.
          I suppose in a way bartering is a form of persuasion in that you are trying to "presuade" someone to trade something at a price favourable to you, so perhaps it could be a cascade of the Persuasion skill
          Author of the unofficial and strictly non canon Alternative Survivor’s Guide to the United Kingdom

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          • #20
            Really like the Bartering skill idea. Have seen players trying to barter ammo for food and the GM basically arbitrarily said what you got. But with that skill you could have players who can talk someone down a lot versus those who just go ok and hand over what turns out to be an exorbitant amount.

            Lot better to only have to hand over a few shotgun shells to get that Polish Ham than one of your guns or a Jerry can of methanol. (Ie a great barter skill and good rolls versus not being able to barter at all)

            Also could be a way to get information as well in certain cultures - in the Middle East being a good barterer is a great way to get the merchant on your side and maybe make him open up for other things. Paying full price robs him of his fun and he doesn't want to talk to you at all.

            So that great skill you have at getting information isn't going to help when you are a crappy barterer and make the guy hostile or indifferent

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            • #21
              Originally posted by Olefin View Post
              Also could be a way to get information as well in certain cultures - in the Middle East being a good barterer is a great way to get the merchant on your side and maybe make him open up for other things. Paying full price robs him of his fun and he doesn't want to talk to you at all.

              So that great skill you have at getting information isn't going to help when you are a crappy barterer and make the guy hostile or indifferent
              It may be a semantic issue, but this seems to argue for the skill being named "Negotiation" to imply a wider range of applications than just trade. I am becoming less and less a fan of unitasker skills.

              - C.
              Clayton A. Oliver • Occasional RPG Freelancer Since 1996

              Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog.

              It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't.
              - Josh Olson

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              • #22
                Originally posted by Tegyrius View Post
                It may be a semantic issue, but this seems to argue for the skill being named "Negotiation" to imply a wider range of applications than just trade. I am becoming less and less a fan of unitasker skills.

                - C.
                The few times it has become necessary, I used an average of INT and CHA, with the difficulty depending on the circumstances.
                I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes

                Entirely too much T2K stuff here: www.pmulcahy.com

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                • #23
                  Originally posted by Olefin View Post
                  Really like the Bartering skill idea. Have seen players trying to barter ammo for food and the GM basically arbitrarily said what you got. But with that skill you could have players who can talk someone down a lot versus those who just go ok and hand over what turns out to be an exorbitant amount.
                  Another average of INT and CHA.
                  I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes

                  Entirely too much T2K stuff here: www.pmulcahy.com

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                  • #24
                    Aren't you just persuading someone to pay more Or persuading someone to give you a discount Isn't this something the system can already do with the persuasion skill

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                    • #25
                      Its actually not just persuasion - as someone who has been to the Middle East and been involved in various markets where I have had to barter its not just persusasion - but a combination of several skills - you have to add also your mastery of the language as well because that also helps you with bartering - only so far that pantomine will work

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